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WarbossKurgan

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Posts posted by WarbossKurgan

  1. Xorg the Spiker clicked and hissed to himself as he scuttled through the Dankwood. The poison-bottles in the basket lashed to his back clinked together as his swaying gait moved them around. His bare feet pattered over the gloomy forest floor, between gnarled tree roots and clusters of fungus. Thin beams of pallid moonlight managed to break through the tangled bowers overhead and illuminated the winding pathways. Shrouds of thick cobwebs hung from the branches and nameless things squirmed and writhed in the shadows.

    It felt like home!

    He had heard rumours of a growing lurklair in the midst of this dark corner of the forest, and that a Fungoid Cave Shaman was gathering a warband. A gathering of Gloomspite Gitz meant one thing to him: customers!

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    Some close-in shots of details. I struggled with the glass bottles as I looked at a lot of very, very good still-life paintings that included wine bottles during my art degree. So my expectation of what a glass bottle should look like is probably unrealistic at 28mm scale!

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    I tried something different with his skin this time: Elysian Green basecoat, lightly dry-brushed with Pallid Wych Flesh, then washed with Athonian Camoshade. So quick and easy: It ends up looking exactly the same as the Gitz I painted with a lot more steps!

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    • Like 4
    • LOVE IT! 2
  2. Deep in the Dankwood, hidden amongst tangled briars and mushroom groves, is the shantytown lurklair of the Mushloonz. A higgledy-piggledy mess of tumbled-down structures made from looted materials, local stone and gnarled timbers from the trees of the Harrowmark forests. It would be barely distinguishable from the worst areas of the forest itself, apart from the massive number of grots and troggs wandering around it.

    Like most Moonclan leaders, Bolet Ghosteater has a Gobbapalooza rambling around his lurklair causing mischief. A gathering of so-called wise-grots, petty shamans and gabbling loonpriests, a coven of grots who offer no end of cunning tactical tricks. The Gobbapalooza takes it upon themselves to counsel their boss whether he wants their advice or not.

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    Oggle The Boggleye stares deep into the souls of all those around him, chanting hypnotic mantras and revolving his pupils in an unlikely and hypnotic fashion.

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    Xorg The Spiker scuttles about with a basket of clinking poison-bottles lashed to his back.

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    Badtryp The Shroomancer experiences such vivid fungus-brew hallucinations that his magics spill out to animate the fungi around him and bring his visions to life.

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    Gnark The Scaremonger capers and hoots from behind his terrifying Glareface Frazzlegit mask, carried aloft on most of a Squig skeleton by his slave Snark.

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    Wychwud the Brewgit shuffles around with weird fungus potions bubbling in his loonshine still, selling his product to eager customers.

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    This is such a great kit! It goes together really really well. I built all of them in less than an hour and I wasn't rushing.

    I'm hoping to start painting at least one of them this week.

    • Like 1
  3. 5 minutes ago, PJetski said:

    It's very interesting that February White Dwarf doesn't mention genestealers at all on the cover. I assumed they would be the big hotness during February, but if they're not even mentioned on the cover then they are a late February release at the earliest, probably spilling over into March.

     

    January's didn't mention Gloomspite Gitz. This is how WD will be now I think. New content, not just repeated stuff from the Warhammer Community blog.

    • Like 2
  4. The Mushloonz in the Harrowmark

    Far from any village in an unusually damp and dark corner of the Harrowmark, is the Dankwood. Home to the Mushloonz and a dozen other Gloomspite tribes it is overrun by mushrooms, troggoths, giant spiders and grots.

    The area is riddled with labyrinthine networks of caves and maze-like winding paths through the trees with impenetrable walls of tangled branches and thorny brambles. Cobwebs and clumps of mushrooms are commonplace and daylight rarely penetrates the forest canopy.

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    I have finished the six grots Viktor gave me, and the extra (converted) Shaman and Squig from my bits box.

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    Noggit (a Madcap Shaman) and Maw (a big Cave Squig).

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    Stog (Shoota Grot Boss), Snok and Ruk

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    Skur, Dort (Gonger) and Zeg.

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    The Mushloonz search the woods of the Harrowmark for interesting fungus.

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    The warband so far:

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    This is something I made waaay back, for Warhammer 8th edition, as a marker to show that a Mysterious Wood counted as a "Fungus Forest". I'm really happy to be using it again as an objective marker for Age of Sigmar Skirmish games!

    • Like 17
  5. After Bolet Ghosteater parted ways with the Rotmoons he continued his search for potent mushrooms in the gloomy forests of the Harrowmark. On his travels through the dark and tangled woods he started to encounter more and more Moonclan Grots with similar goals. Most of them came along with him as he seemed to know what he was doing. Before he knew it he had a warband of his own. They started calling themselves the Mushloonz and he just went along with it.

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    The Bad Moon spoke to me! Inevitably.... This is the start of my small (maybe!) Moonclan warband. I got the Warhammer Underworlds: Nighvault Moonclan warband when they first came out and I have been painting them very slowly between other projects since then. The Gloomspite Gitz announcements spurred me on to get them finished!

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    Bolet Ghosteater was already painted during Malign Portents but I have repainted his base-edge and his skin to match Zarbag's Gitz.

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    Zarbag the Shaman

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    Drizgit the armoured Squig Herder, Bonekrakka (the one with the bone between its teeth) and Gobbaluk, Cave Squigs.

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    Prog Da Netter and Snirk Sourtongue the Fanatic

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    Shootas Stikkit (arrow through hood), RedKap (mushroom hat) and Dibbz (shooting “blind”)

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    Viktor has very kindly given me 6 Moonclan Shootas (from the "Battle for Skull Pass" Warhammer Fantasy 7th edition starter box set).

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    Update: I have already assembled (with a few small additions of stalagmites and mushrooms on their bases), undercoated black and zenithal-sprayed them grey. I hope to start painting them very soon!

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    I found this git in my bits box, with no face. So I added a 40k Grot face and sculpted his hood around it. 

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    • Like 9
  6. 8 hours ago, Nos said:

    Always amazing to see ‘Eavy Metal stuff in regular lighting, thought the same at Warhammer World this year.  Obviously it’s still a great paint job but it’s crazy how much more attainable thevstandard appears when you see it outwith the pages of White Dwarf.

    I think the key take-away for me is that an Eavy Metal paint job seen from more than 12" away looks indistinguishable from a "really high end" tabletop standard.

    The extra effort and skill it takes to produce the models for ultra close-up photography is ... wasted (? that seems too strong a term for it: not needed?) ... when you see them on a tabletop battlefield in real life. 🤪

    That makes me feel a lot better about my own work at least! :D 

    • Like 2
  7. 2 hours ago, Drakensgreed said:

    What sort of horrible, spiky abomination could this belong to? Is it even flesh, or some sort of hybrid abomination of sinew and something…else?“

     

    It certainly looks horrific. While 40k would make sense, note the visual similarity to the Korgorath, especially in the armor trim. This might be part of a new model for W&R.

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    My guess would be Chaos Titans for Adeptus Titanicus

    • Like 1
  8. 23 minutes ago, Pyreshard said:

    These look pretty cool ! 

    The "patchy" paint job is really interesting in that it's super simple but still manages to look cool and detailed for some reason, it suits them really well. I like their backstory too. ?

    Hope you keep posting the rest of the warband. 

    Thanks! I was going for "painterly" ;) 

    I will keep updating this thread but the warband has been pushed down the painting queue a little bit by other projects. I'll get back to it as soon as I can :D 

  9. 11 minutes ago, Overread said:

    The second to last is pretty much confirmed to be slaanesh related - as its got the same symbols carved onto the same blade type as the blades that the demonettes use 

    When we have seen a model I will add the reveal image ;) 


     

  10. The Badfangs - Bonesplitterz of Aqshy. 

    The Badfangs are Bonesplitterz orruks from the dry and windswept Uzmorgarg plains in the wilds of Aqshy. 

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    Wurrgog Prophet Hogrog Ug Weirdklaw

    Loaded up with the most potent and powerful of the magic bones his tribe has found, Hogrog has set out into the Realms, leading the Badfangs to hunt down the wild magic of Endless Spells. He has been empowered by the revelation that they are made of the essence of Gorkamorka, and their power can be captured and harvested, just like the power contained within other monsters' bones and teeth.

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    Wardokk Krogdak

    Krogdak is Hogrog's acolyte, attendant and advisor. He is as mad as an angry Maw-Krusha and leads one of Hogrog's Morboyz mobs. Krogdak is adept at the grimdokk dance, and able to reattach severed limbs and knit flesh-wounds back together. He has patched-up more mangled Orruks than he can count (which sounds a lot less impressive than it actually is).

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    I plan on a Skirmish warband of a Wurrgog Prophet, 2 Wardokks, 3 Savage Orruks with Chompa and Shield, 10 Savage Orruk Morboys with Chompa and Toof Shiv, 3 Savage Orruk Arrerboys with Stinga Bows and Chompa, and 2 Savage Orruks with a Big Stabber.

    I may add a few Forest Goblins I have in my bitz boxes, just for a bit of variety.

     

    • Like 14
  11. Captain Bodrin Bok of Harrowmark skyvessel The Selachii leaned on the gunwales and looked down on the forests. The wind ruffled his already wild hair and long forked beard and he grunted with annoyance. They had been contracted to bring a load of cargo from Leechminster to Wortbad and they were already a week late. Now they found the village was occupied by orruk pirates. There were even a couple of greenskins on the dock itself - there was no chance they were going to land there.

    He turned to the nearest crewman, that happened to be his nephew Anthor, and told him as much.

    "Get ready to dump the Wortbad cargo overboard. We ain't picking anything up this run. We can come back over on the return leg if the winds are in our favour." he said. Anthor looked worried but didn't argue with his uncle. He knew better than that after the year he'd had aboard the Selachii.

    As Anthor was about to head aft Bodrin said "Tell Darvon to come forward will you?" the boy nodded.

    Anthor found Marcyn, Rohar and Josian and told them what was happening and together they started loosening the cargo nets. As they were about to pass over the skydock for a second time and let the cargo nets fall open, Darvon cam on deck. Anthor waved the Warrior Priest over.

    "The Captain wants a word with you and I don't think you'll like it. But please do fight with him!" the boy pleaded. Darvon scowled but said he would do his best.

    Brother Darvon walked forward along the deck, clinging to the rigging as he was still unsure of how safe the sky ship actually was, even after the long voyage, just as he approached the captain the crew let go the nets and barrels, sacks and crates tumbed out onto the deck of the skydock. Most of it bounced and rolled straight off again, carried by the momentum of the ship.

    Darvon stopped and stared in horror as the cargo crashed to the ground 20 or 30 feet below.

    "Ah, good Brother. I'm afraid we won't be setting you down today...."

    ~ ? ~

    The Selachii are skyship merchants and pirates from The Harrowmark in Shyish, the Realm of Death. They are Freeguilders with wild hairstyles, fur-collared clothes and lots of skulls and other macabre trophies hung from their gear.

    This warband is also intended as a small group of NPCs for The Harrowmark (alongside the Graveroot Wargrove and the Court of Spades). They may end up as a unit in the Ironfang Fleet, or occasionally oppose them.

     

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    Bodrin Bok, the captain of the Selachii

     

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    The inspiration for his scroll:

     

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    Darvon, Warrior Priest

     

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    Rohar, musician

     

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    Marcyn, crewman

     

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    Kase, Champion with greatsword

     

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    Anthor, crewman

     

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    Josian, crewman

     

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    • Like 7
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  12. 11 hours ago, Swooper said:

    Has anything about the mechanics been shared yet? The starter set comes with two d10s so I expect it's the same old d% system... anything else known?

    "WFRP4 uses ten-sided dice, and a tuned-up version of the familiar d100 system. You can tailor the rules to your preferences or different in-game situations, choosing from a menu of fast ‘roll under’ Simple Tests, Dramatic Tests giving success levels where you need more than a ‘yes or no’ result, and even barely rolling at all, if that’s your style."

     

     

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