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Thiagoma

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Posts posted by Thiagoma

  1. 9 minutes ago, woolf said:

    yep would seem quite tricky, haven't looked close at the sprue but was kinda thinking it migth require a completely different model for the body, eg something modelled as a rider and then use the signature stuff from teclis like staff etc

    I think that IF you managed to get a set of legs in the sitting position of his size (no idea how) you could cut his upper body and connect to it but i am not sure the cape would fit in his sitting position

  2. 1 hour ago, woolf said:

    Ok guys so when are we starting the "ideas-for-converting-Teclis-discussion", or is it even a separate thread?

    was thinking if there would be a good option to make him mounted on the Celennar spirit in some way - thoughts?

    Pretty hard. Have you seen the sprue? Most of Teclis body is a single piece. The connection area of him and Celennar do not apear to be much trouble tho.

  3. "These releases complete the initial Lumineth Realm-lords range and round out their tactical toolbox. Keep an eye out for a closer look at them throughout the week, including a series of videos to show you how to paint them up in all their gleaming glory!"

     

    Confirming army expeansions? Maybe sooner than expected?

    • Like 1
  4. 10 hours ago, Kadeton said:

    I don't really understand why this is a problem? I can't think when I last saw an army that used more than nine unique warscrolls in the same list. Heck, the current list I'm running only uses three.

    Small, coherent factions with good internal balance and a strong core concept are much better than sprawling factions with dozens of options, almost all of which are garbage, in my opinion.

    It is a HUGE problem. Sucks to collect, you have to paint a lot of the same kits, reduce the amount of lists and playstyles, kits with less bits (no duo kits) makes for a predictable army. 

    Going to play against CoS, Stormcast, Seraphon, Gloomspite? No idea of what is gping to happen. Versus DoK? Well they will run and charge.  Does a fyreslayer army looks diferent from each other? Ironjaws? 

    • Like 3
  5. 1 hour ago, Overread said:

    I don't think Luminoth were cut short at all; they are just like most of the other newer armies in that they are small by intention.

    The problem is that Lumineth not only have few models but they also got very few warscrolls. Only 9.

    • Like 1
  6. 12 minutes ago, novakai said:

    i don't know that like saying GW are not going to put Space marines as the starter army for ever new 40k edition, it just going to happen regardless

    i don't think they are going to change that pattern for the foreseeable future,

    also Lumineath are harder to paint so are probably not starter kit material

    I think GW shifted away from the Stormcast focus and we wont get ScE as a starter next edition, but indeed you are right when it comes to painting dificult on the current Lumineth range, but nothing is stoping a wave of "simple" models for the faction (there is still 3 temples to go).

    Who knows?

  7. 7 minutes ago, HollowHills said:

    WHU Direchasm

    Slaanesh vs Lumineth 

    Skinks and pals

    OBR

    Soulblight 

    IDK

    Bonesplitterz

    New stormcast

    This is my prediction. 

    I'm also going to go out and say AoS 3 will feature dragon elves as a new launch army for starter sets.

    Will swap your Stormcasts with a CoS Devoted warband.

    I dont think AoS 3 will have ScE on its starter box. Maybe Lumineth on the "hero" side?

     

    • Like 1
  8. 48 minutes ago, Chumphammer said:

    She is one of the best heroes from WFB lore as the stuff she did to survive and prosper is great. Plus shes one of the oldest heroes in the game. In AOS she is still just as amazing and yeah she got screwed out of being a god because Slaanesh ate her. So cut her a break. Better than mr Teclis "I made a race and abandoned them" baggy pants.

    Teclis Baggypants is now his real name.

    • Haha 3
  9. 6 hours ago, Aeryenn said:

    After the shitshtorm GW experienced after deleting TK and Bretonnia I'd say none. They will think think twice before risking another group of players to loudly proclaime their dissatisfaction. Even if GW has no plans for expanding f.e. Cities of Sigmar they will keep them and update the rules once in a while.

    High Elves say hi lol

    • Like 1
  10. 1 minute ago, Joseph Mackay said:

    Imagine if the faq answer DID actually mean allegiance abilities aren’t valid in matched play..

    it’s been my opinion since AoS2 that allegiance abilities are what created the ridiculous imbalances in the game between the different armies, and I personally think the game was much better when they didn’t exist. The only rules you had were what’s on the warscrolls

    While i agree, it is an impopular idea 🤣

    • Like 2
  11. 7 hours ago, NorthernNurgling said:

    So I just got through the battletome and I'm hyped to start painting. But does anyone else feel like this faction was split in half after the developers put the concept together?

    I've never seen a battletome make such clear, consistent references to units that don't appear in the faction. There's mention of chariots and artillery, and the very strong indication that each of the four aelementari temples will have a military order and big avatar. It's not too much of a stretch to imagine each temple will have its own hero. The Vanari make up the bulk of the faction numerically, and the battletome makes clear that this is the case for both Teclin and Tyrionic forces. Hell, even the runes on the Vanari, Eltharion etc make reference to units that don't exist!

    There's just no way that Tyrion gets his own faction given the fact that he'll be using Vanari and other Lumineth models as the fluff tells us. So I think it is only a matter of time before the Lumineth get an expansion. But this is unprecedented. And before anyone says "Stormcast" I don't think this is the same thing. The original Stormcast battletome functioned perfectly without the addition of the subsequent chambers. It might have been GW's intention all along to expand the faction, but they could just as easily decided to keep the theme going when they saw how popular Stormcast were in terms of sales.

    The Lumineth battletome looks like the first half of a larger faction, which is very different. So, GW either realised that their dev team had created a huge faction which was too big for a single release on a purely practical level i.e. supplying that many new kits. Or they just want to give us a year or two to get our Vanari painted before they drop the rest of the range. But this still strikes me as very unusual from GW - the battletome definitely gives us a functional army and I'm really excited to get a legion of Vanari up and running, but it is a very slim book, and it feels like a leap of faith starting to invest in the Lumineth without having seen the full range.

    What do you think? What's the reasoning behind obviously splitting a new faction in half but trying to push it through as a fully functioning range?

    Yep, it feel like half an army, and it shows.  Lack of non named heroes, the whole "say oponent you are on montain stance (but no other option).

     

    IMO everything about the Lumineth release was a mess.

    • Like 2
  12. 1 hour ago, Kramer said:

    Isn’t that a problem with the monster? Not the core mechanics of capturing objectives? 

    Same goes for other expensive support models. Nobody has a problem with taking a hurricanum even though it’s only one body. 

    Not really, i would say it is a problem across the board.

    Lets say you for an example can get a Monster or 20 soldiers for the same cost. Usually here is what happens:

    - The soldiers got a larger footprint, more wounds, scale better with buffs and probably deal more damage .In some instances, models can be ressurected.

    - The monster counts as 1, scale down with damage (usually after 3 or 4 dmg) and only gets a CA or Artifact if Hero (and unamed)

     

    Of course some models as the Hurricanum have strong traits that make then worth taking, but i would say there is more "bad" behemoths than good ones, specially non hero ones.

    I am not a professional player, game designer or anything but i belive there should be a small revamp on the monster concept of AoS. Maybe giving a monster a number of "capture bodies" equal to its current number. Or make monster stats decrease slower, who knows?

    I am just a dude who likes to field by monsters 🤣

     

    • Like 3
  13. 42 minutes ago, Sleboda said:

    I think that's a good point.

    Some folks want monsters and heroes to hold objectives and troops to kill stuff. In essence, (not to ascribe views to those who may not hold them) they want all units in the game to do all things. This would allow for some very unbalanced "non-army" armies.

     

    I like having different types of units doing different things well. It promotes taking balanced armies instead of 10 Bloodthirster "armies."

    The problema for the most part is that it makes taking behemoths more of a liability.  Most of the times you are better off taking another battleline/unit, there is no real incentive to take a monster over a block of 20 guys (of course there are exceptions).

    • Like 2
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