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Posts posted by Oglok
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@Atreyuat least two, everything will highly depend on how many terrain pieces you use on a table, sometimes it would be very difficult to fit even a forest of two parts.
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I think that you just add 2" to the doubled|tripled move you got from Hand of Gork
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Was playing with new artefacts, so got this as a result:Allegiance: Bonesplitterz - Mortal Realm: GHUR
LEADERS
Savage Big Boss (120)
- General
- Command Trait: Squirmy Warpaint
- Artefact: Gryph-feather Charm (-1 to hit against us, +1 to Move)
+6 for Run from Brutal Rukk
Wurrgog Prophet (140)
- Lore of the Savage Waaagh: Brutal Beast Spirits
Wardokk (100)
- Artefact: Big Wurrgog Mask (love this stuff, plays greatly in every 2 out of 3 games)
- Lore of the Savage Waaagh: Hand of Gork or Mork
Maniak Weirdnob (120)
- Artefact: Rockjaws (in shoting phase D3 MW on 3+ for enemy unit in 8")
- Lore of the Savage Waaagh: Bone Krusha
UNITS
10 x Savage Boarboyz (200)
10 x Savage Boarboyz (200)
mobile combat group, charging|retreating and stuff
2 x Savage Big Stabbas (100)
2 x Savage Big Stabbas (100)
our brave kamikaze-unit, relying on Hand of Gork
10 x Savage Orruk Morboys (120)
another kamikaze-support, holding points, hunting on Monsters
20 x Savage Orruk Arrowboys (280)
fire support, holding points
BEHEMOTHS
Aleguzzler Gargant (160)
run forward, kill everything, die, give +1 to hit to Morboys - that's the plan
BATTALIONS
Teef Rukk (100)
Brutal Rukk (160)
ENDLESS SPELLS
Ravenak's Gnashing Jaws (40)
TOTAL: 1940/2000
WOUNDS: 171
LEADERS: 4/6
EXTRA COMMAND POINTS: 3
ARTEFACTS: 3/3
BATTLELINES: 4 (3+)
BEHEMOTHS: 1/4
ALLIES: 160/400so, what do you think guys?
AoS 2 - Sylvaneth Discussion
in Sylvaneth
Posted
They spoke about points, but there are only warscrolls
new trees are a bit strange, but need to see the rules. Still - no base is better for models to deploy around