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Oglok

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Everything posted by Oglok

  1. They spoke about points, but there are only warscrolls new trees are a bit strange, but need to see the rules. Still - no base is better for models to deploy around
  2. Castigators to Judicators 2
  3. Castigators to Judicators 1
  4. @Atreyuat least two, everything will highly depend on how many terrain pieces you use on a table, sometimes it would be very difficult to fit even a forest of two parts.
  5. I think that you just add 2" to the doubled|tripled move you got from Hand of Gork
  6. Was playing with new artefacts, so got this as a result: Allegiance: Bonesplitterz - Mortal Realm: GHUR LEADERS Savage Big Boss (120) - General - Command Trait: Squirmy Warpaint - Artefact: Gryph-feather Charm (-1 to hit against us, +1 to Move) +6 for Run from Brutal Rukk Wurrgog Prophet (140) - Lore of the Savage Waaagh: Brutal Beast Spirits Wardokk (100) - Artefact: Big Wurrgog Mask (love this stuff, plays greatly in every 2 out of 3 games) - Lore of the Savage Waaagh: Hand of Gork or Mork Maniak Weirdnob (120) - Artefact: Rockjaws (in shoting phase D3 MW on 3+ for enemy unit in 8") - Lore of the Savage Waaagh: Bone Krusha UNITS 10 x Savage Boarboyz (200) 10 x Savage Boarboyz (200) mobile combat group, charging|retreating and stuff 2 x Savage Big Stabbas (100) 2 x Savage Big Stabbas (100) our brave kamikaze-unit, relying on Hand of Gork 10 x Savage Orruk Morboys (120) another kamikaze-support, holding points, hunting on Monsters 20 x Savage Orruk Arrowboys (280) fire support, holding points BEHEMOTHS Aleguzzler Gargant (160) run forward, kill everything, die, give +1 to hit to Morboys - that's the plan BATTALIONS Teef Rukk (100) Brutal Rukk (160) ENDLESS SPELLS Ravenak's Gnashing Jaws (40) TOTAL: 1940/2000 WOUNDS: 171 LEADERS: 4/6 EXTRA COMMAND POINTS: 3 ARTEFACTS: 3/3 BATTLELINES: 4 (3+) BEHEMOTHS: 1/4 ALLIES: 160/400 so, what do you think guys?
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