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ElectricPaladin

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Posts posted by ElectricPaladin

  1. 8 minutes ago, Mutton said:

    I think a lot of people undervalue bravery debuffs. It can really force your opponent to think about whether they want to guzzle up their cp's for inspiring presence or their pivotal command abilities. Remember every cp spent on inspiring presence is one less to be used on anything else.

    Agreed. You can also stack up bravery debuffs and effects that rely on bravery. If Oakenbrow  Sylvaneth can still take an Order wizard, I'll bring an Amethyst wizard and exploit horrorghast + spite-revenants to maximum effect!

    • Like 1
  2. 3 minutes ago, PiotrW said:

    1. The free rules in the PDF - are these *all of the rules* of the game, or does the big book expand on them? This booklet seems really... short.

    2. What exactly is in the General's Handbook and are we sure the 2019 edition is coming?

    3. Is there a risk GW will replace the current big rulebook with a 3rd edition sometime soon?

     4. Which battletomes might get replaced with new edition? The armies I'm interested in are the Stormcasts (is it okay to like the Stormcasts..?) and the Daughters of Khaine.

    1) The rules are very short - it's one of the draws of the game.  The big hardback rulebook also includes rules for playing in different realms, having your army be from different realms, etc. etc.

    2) I don't remember exactly, but the basics are always new battleplans, optional rules, and updated points values.

    3) No.

    4) Someone else is going to have to chime in on this. Stormcast have already got their 2nd edition book. Daughters of Khaine were pretty late in 1st edition, so they might be up to date? And yes, you're allowed to like Stormcast. They're awesome. I'm selling mine off, but only because I fell in love with Sylvaneth (and I'm probably keeping some of my favorite Stormcast models, anyway).

    Also, re: the models in Soul Wars, something we all have to get used to is that GW is not assuming that everyone is playing with points and points-scaled units all the time. Nowadays that's just one of three ways to play.

  3. 6 minutes ago, Overread said:

    The one I think will be the most fun is the little pyramids. It's a neat effect and the ability to move either end once per turn based on player is going to be interesting to see how people put them into safe and dangerous spots for their enemy and themselves. 

    I also like that the spells are all buff/movement/debuff type spells. They aren't just delivering damage, they are messing with the battlefield. 

    Yeah, that's what sold me on buying the box. I'm going to have to sell some stuff...

    • Like 1
  4. I think Mordheim is actually a pretty good model for Warcry. They both have robust storylines that you can't necessarily shoehorn every faction into. I think Warcry is going to be even more focused, for good or for ill.

    • Like 2
  5. I don't think Warcry is AoS kill team. It's already been made clear that it is a very specific setting and point in history. I think it's more likely that we see rules for assembling games for other factions so you can still play Warcry even if you don't want to collect Chaos, but they won't truly be part of the game.

  6. 4 minutes ago, novakai said:

    I think they will release Darkoath/Everchosen/Slave to darkness once all the Warcry warbands get released so all the Warscrolls can be put in the battle-tome at one time

    If the minis are versatile enough, that could be a nice way to do it - use the old StD models as generic Chaos barbarians and the Warcry models as the elite of each tribe.

  7. 1 minute ago, DINOSTAR said:

    I was just reading about the protoaxite fossils and in it's time period (like 400 million years ago) it was a giant 25 foot tall mushroom that towered over the lowly plants of the time.  Maybe they're mad about the plants overtaking them.

    Just like how Sylvaneth are angry at all the oxygen breathers for showing up and ****** up their plant-based world... I dig it.

    • Like 1
  8. 2 minutes ago, Aezeal said:

    Or the wraith becomes a priest and it works like khorne priests...

    I doubt that. We'd have only one priest in the army! Maybe, just maybe, we'll see multiple models turn into priests, like the branchwraith and the treelord ancient/spirit of durthu?

    That said, the article mentioned that those "versed in life magic" can summon and direct spites, so this is unlikely, or if it does happen, it's likely not tied to the new endless spells.

  9. 13 minutes ago, Double Misfire said:

    I love you @ElectricPaladin (also: good to have you back, haven't see you around here recently)

    It's good to be back! I had a terrible year and wasn't doing a lot of gaming. Now I'm still not doing a lot of gaming, but I'm doing more hobbying and talking about gaming, so that's an improvement!

    • Like 1
  10. I find it hard to imagine what they could add whole-cloth to Death that would still feel Death-y. And if anyone mentions werewolves, I'm going to eat my own ass, because as cool as a werewolf army might look there is no reason whatsoever outside of 30s horror films to associate werewolves with the dead/undead.

    • Like 4
  11. I have two reasons to believe that they won't work exactly like typical endless spells.

    First, GW is calling them spites. In no cases so far have faction specific endless spells been called something else and then worked exactly like standard endless spells.

    Second, there's no evidence that spites respond positively to anyone who isn't Sylvaneth, so I'm not sure why it would make sense for the other player to ever be able to control how a predatory spite/spell moves. I mean, the vengeful skullroot has a freaking lamentiri hung inside it! Why should a Nurgle sorcerer be able to boss it around the way he can a spell that is just a spell, like the purple sun or a burning head or whatever?

    I have three theories right now:

    1) They will operate like endless spells in as much as your vector for summoning them is a wizard and they can be dispelled or interacted with my warscrolls that specifically do things to endless spells (ie. eaten by banshees, moved around by spellportals), but the ones that move won't be "predatory" - they'll have some unique rule.

    2) They will operate exactly like endless spells, including your opponent being able to direct them by taking second turn, but all of their positive effects will be Sylvaneth only and their negative effects will exclude Sylvaneth. So they're fickle and not very bright, but they'll never attack Sylvaneth or aid invaders.

    3) They will be summoned by wizards but will be units rather than spells - ie. we know that spites are entities, so being that these are big-ass spites, they'll have wounds and stats like every other entity in the game.

    • Like 1
  12. 5 minutes ago, TheMuphinMan said:

    Death: Soulblight

    Good guess, but Deathrattle is also a serious possibility. As I wrote above, one of the only characters who Nagash called an ally for any length of time was Krell, who is a wight king. Of course, Vlad is another possibility and could serve as the nucleus of a new Soulblight army.

  13. Have we had any vigorous and baseless speculation about how spites will work (are they the same as endless spells? Are they more like invocations? Something entirely new?) and what our particular spites will do yet?

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