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Entombet

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Posts posted by Entombet

  1. 41 minutes ago, crkhobbit said:

    I played against SCE, and I would call it unwinnable for them.

    I gave up first turn and lost the dirigible suit to ballistas.  But then I focused fired their evocators and sequitors and heroes.

    By end of turn three, there was still all three ballistas, but they were engaged in melee with a gunhauler and arkanauts, and a unit of liberators.  KO lost a unit of arks, half the other unit of arks, the dirigible suit, and 3 skywardens.  Still had two gunhaulers, ironclad, 10 thunderers and a khemist, and 3 skywardens.

    Gonna reduce the skywardens to 3 or 0.  Dirigible guy is probably not ideal for this list either. Ironclad didn't do as much damage as I'd hoped, but was still good.  Considering upping the thunderers to 20 inside the ic.

    May i ask for your list and how you had less drops than sce?.

  2. 13 minutes ago, SireScott said:

    I don't understand complaining that our frigate and thunderers cost more than a unit they can destroy in one turn. If all our units could destroy their points value in a single salvo then logically we would deep strike and wipe out the enemy army in turn 1. That doesnt strike me as entirely balanced

    Problem is currently you will never start first and many armies can be in close combat with you turn 1

  3. 25 minutes ago, Eevika said:

    Just did the math and a frigate with 10 Thunderers in it can deal 17 wounds to a 4+ save on avarage if you use gold to reroll 1s to hit in the shooting phase. Thats a keeper of the board in one shooting phase.

    And it cost 130p more than him.

    • LOVE IT! 1
  4. 1 minute ago, Phasteon said:

    I get that point but writing a list of points adjustments BEFORE even a single game with the new tome thats not even out yet? 

    Thats some next level trolling right there.

    Yeah, pitty they didnt give riggers second saw attack leaving them at 120, and dropping points on thunderers instead giving them second wound.

  5. 5 minutes ago, Phasteon said:

    Ok its nothing personal but enough is enough. The book is not out yet and you did not play with it and are a bad player in general I can tell by the way you comment about things so WHY do you think points need to be adjusted? 

    Play the f*kin army first before you judge. 

    Ok, I lied it was personal. But its a general bummer on the internet with hobbyists. Always pretending to know whats best, even before playtesting. But on the same note talking about GW not playtesting things, do you even think before you write??

     

    Edit: most Hobbyists on the game: 

    100% opinion

    0% knowledge

    Well sometimes i think they dont playtest them releasing abominations like slaanesh and ossiarch

  6. 2 minutes ago, Kramer said:

    Also some warscrolls somebody shared on Facebook for those interested and point changes somebody posted  

    So point changes

    Arkanauts 120->90

    Frigate 240->250

    Ironclad 380->510

    Khemist 140-90

    Navigator 80->100

    Admiral 120->140

    Brokk still 240

    Flying Endrinmaster 220

    Endrinmaster 100

    Endrinriggers 120->100

    Gunhauler 130->150

    Thunderers 90->120

    Skywardens still 100

     

    82A67C5B-F1D2-47D3-9373-DB32781E3068.jpeg.f7ceeb2021631e99e68a1f1f90bbb495.jpeg

    9125C81E-BF3B-461F-A241-9BDC4414E02D.jpeg.ffc9f2b3b2e2f37b5bbb2cbf0311bae8.jpeg

    Me 😛

  7. 16 minutes ago, plavski said:

    The vast - VAST - majority of players do not play in a highly competitive environment. You write your books for the many, not the few. "What's fun, thematic and exciting" is a better design place than "what's more powerful than everyone else".

    How nice that some armies can do both things and some not.

    • Like 2
  8. 21 minutes ago, Kramer said:

    I love how this always seems to happen. Not saying you were one of them, and this isn’t meant at your personally . But the overal consensus before this Saturday has been for that KO were bottom of the pile, absolute garbage tier and needed a complete rework... 

    now there is a book on their way and suddenly Everybody knows where will end up in a tier list without playing. It’s definitely not high enough and the changes suck. 
    this happened for every army that I played and saw updated in the last years. Even with the daughters of Khaine release the first few posts were riddled with complaints that the army wouldn’t amount to much because everything was too fragile, not mobile enough etc. And GW  only wanted to make money on the witch  elves Because the snake ladies weren’t any good. That turned out very different  

    if KO good get to the top table last round on cancon before I’m very excited to see what the truly good players will achieve now. When the book truly drops I’m really excited to hear how things work for you all. But until then I won’t believe any estimates on where it will fall. 

     

    for my two cents on the whole balance thing. I’d rather not GW keep releasing broken armies. Rather fix the broken ones. I’m happy this army doesn’t look to further the broken tome Cold War. 

    Well i never played top tier army wfb/aos alike as my main army were mostly chd. I agree with you that i would prefere that gw should release balanced books. But when you play in highly competetive enviroment and see half of the ppl play dok/fec/skaven/slaneesh/cos armies that can charge you first turn,destroy you in magic turn, shooting, summon etc you start to think "how nice it would be on the tip from time to time"

  9. 39 minutes ago, Phasteon said:

    Guys, did we lose our ability to put units into ships when we deploy them? 

    I think the rules just state that units can garrison the ships, not deploy together. 

    Which means without battalions we have lots of drops now

    Yeap, at least until faq

  10. 5 hours ago, TheadTheOgorSlayer said:

    @stratigo 

    listen, I play an army called the legion of Azgorh. They have an infantry block designed for blocking enemy melee so my guns can shoot them to death. 

    These armours troops are 9 points per model and have a 4 up save. I am positive that if I can block charges sufficiently enough to win games with them that KO can with arkanauts and boats.

    Ive played bad armies. I played S2D before the new book and they are currently my largest collection (I may have more points in space marines it’s pretty close). I’ve played armies who get nearly nothing in support (Azgorh). Looking at this book I think the tools are there. Here is what’s I think

    due to the fast nature of close combat armies we will need to focus on a few things to be competitive. 

    1) for shooty armies our ability to continue to shoot and avoid being tied down is key. Things that keep us doing that will be priority for these lists. (Perhaps spell in a bottle emerald lifeswarm and some Endrinriggers or the character who heals)

    2) for melee armies I think allies are the key. We have a port that allows us to take one of the best grindy anvils in the game. They have orange hair. Promise them a share of the gold and go win games 

    3) for objectives arkanauts are decent battleline. We have lower damage then melee armies because they strike twice a round. Don’t let them do that. We have 9 inch guns so we should be able to put more models in a fight. Chokepoints are your friends. If we hit first we can beat a few people in a fair fight. But use of gold shares is key. 

    4) mobility, our playstyle May evolve to one that doesn’t care about objectives in the early game. You could mess up some opponents that set up in a spread out formation. Figure out what flank you can devastate and fight a portion of your enemies army your whole army. Play like dark Eldar and never have a fair fight. You will need a plan for taking back objectives mid game but this can easily put an enemy in disarray and make them castle up in later games. A castled up enemy has less board presence. Try to play against that.

    honestly the tools are there, this is a mid tier army from my first few looks. You won’t be beating the big boys but the mid tiers will be worried

     

    But we could scare middle tier already, and most wanted to be able to compete with big boys

  11. 6 minutes ago, crkhobbit said:

    lol again, just nope

    Well you hawe your opinion i hawe mine. Our combat got weaker, our shooting is weaker, we hawe superior movement and better save but again our units will melt in combat and they are even less threateaning in it.

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  12. 14 minutes ago, FatherTurin said:

    The one trick pony that was developed by people as the only way to make the army semi-competitive has been removed.

    A lot of other stuff has changed to compensate and improve the army as a whole.

    And the things that compensate 50% dmg drop on all infantry are?

  13. 1 minute ago, crkhobbit said:

    I'm not seeing this from the rules.  ManReadsBook seems to think so.  But Garrison rules say you measure from the garrison they're in.  So rules-as-written means you measure from the objective to the ship, and then the things inside the ship count as within too because all measurements are from the ship.

    Units inside garrison dont score

     

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