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Posts posted by Entombet
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20 minutes ago, TheadTheOgorSlayer said:
I thought magma cannons need line of sight? Is this April fools? Or are you talking about literal weapon facing like older 40k? I’m so confuzzled
I think magma was mistaken with deathsrieker
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4 hours ago, Ravinsild said:
Hey guys I have been toying with the idea of starting this army. The list of available models isn’t very large so I came to ask:
what units are staple must haves and what units are total n00b traps for people who have never played Chaos Dwarves.
Are the Bull Centaurs good? Any of the artillery pieces? The regular sword and board infantry? Do you have any real hammer units? Would allying in for hammers be worth it?
Fireglaves and ironsworn are your battlelines so you always start with them, most of the time i use them in 30 ironsworn 2*10 fireglaves or 3*10 fireglaves configuration. You will never go wrong buing 2+ magmas, tau'ruk and demonsmith. Also i dont remember playing without Drazhoath. Bull centaurs in my opinion lost their potential with the loss of -2 rend and tau'ruk charge after run ability. My biggest concern with loa is their speed and that our machines rarerly score on not our objectives, on killpoints i they can be equal with all armies. I really hope they will change scoring from number of models to number of wounds on on objective.
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38 minutes ago, RareDesire said:
So I'm considering making a Gloomspite Gits army. I like it to be so competitive as possible.
Question 1: Are Gloomspite Gits competitive?
Question 2: Stabbers, Spiders, trolls or squigs army?
Question 3: Would a troll army be good? and what trolls are best?
Question 4: Competitive list ideas are welcome.
Thanks.
Ad.1 Competetive but not top tier.
Ad.2 Grots and squigs.
Ad.3 Pure trolls. I think not but thats only personal point of view
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Dont think bounders will be nerfed, their movement its to random, compare them to eels ...
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I plan to play this list on my first turnament with gloomspite. Special chars are banned so no Skragrott.
Boss on mangler general
- fight another day
- gryph feather charm
Loonboss
- clamy cowl
Fungoid
Fungoid
60 stabbas
20 stabbas
10 loonsmasha
Snifflers
15 boingrots
Mork moshroom
Squig raider stampede
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For me centaurs after nerf are disapointing, big footprint and medicore dmg output.
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I hawe 2 ideas for an army one is mostly squig focused, second spider themed
×List Summary
FullShortAllegiance: Gloomspite Gitz
Loonboss on Mangler Squigs (300)
- General
- Trait: Fight Another Day
Loonboss on Giant Cave Squig (110)
- Moon-cutta
Fungoid Cave-Shaman (90)
Fungoid Cave-Shaman (90)
20 x Stabbas (130)
- Pokin Spears & Moon Shields
18 x Squig Herd (210)
6 x Squig Herd (70)
10 x Loonsmasha Fanatics (280)
15 x Boingrot Bounderz (300)
10 x Boingrot Bounderz (200)
Squig Rider Stampede (140)
Mork's Mighty Mushroom (80)
Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 154
CopyAllegiance: Gloomspite Gitz
Scuttleboss on Gigantic Spider (100)
- General
- Trait: Monstrous Mount
- Artefact: The Black Fang
Webspinner Shaman on Arachnarok Spider (300)
- Artefact: Totem of the Spider God
Fungoid Cave-Shaman (90)
30 x Spider Riders (540)
10 x Spider Riders (200)
5 x Spider Riders (100)
12 x Squig Herd (140)
Arachnarok Spider with Flinger (270)
Spider Rider Skittermob (120)
Mork's Mighty Mushroom (80)
Scrapskuttle's Arachnacauldron (50)
Total: 1990 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 152
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2 hours ago, Raoiley said:
Sadly, scuttleboss ability has changed. His command ability doesn't move wounds to 5+ anymore, it lets you run and charge.
I used one in my first game and with the Fang and monstrous mount he was indeed quite killy but then he just died on his own. He is definitely not resilient and quite easy to one-shot
For 100 points he is one of the more killy chars anyway, my best roll was 24 mortals.
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On 1/16/2019 at 8:11 PM, Raoiley said:
Free fearless aura with the loonshrine! Don't need the bravery buff
Loonshrine is not always at range
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Need advice with the list. So we hawe here over 100 ****** bow shots that should take care with screen units, potential to inflict 100+ mortals, 2 ways to make enemy units strike last, spell that if not dispeled can "block" choke points and cripple hordes, almost all army ignore terrain and i can try to teleport a unit. Squigs are mostly to secure some backline objectives.
Allegiance: Gloomspite Gitz
Mortal Realm: Hysh
Scuttleboss on Gigantic Spider (100)
- General
- Trait: Monstrous Mount
Webspinner Shaman on Arachnarok Spider (300)
- Artefact: Totem of the Spider God
Fungoid Cave-Shaman (90)
- Artefact: Aetherquartz Brooch
20 x Spider Riders (400)
20 x Spider Riders (400)
5 x Spider Riders (100)
6 x Squig Herd (70)
6 x Squig Herd (70)
Arachnarok Spider with Flinger (270)
Spider Rider Skittermob (120)
Mork's Mighty Mushroom (80)
Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 152
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Myrdin, one ungors are planned to sacrifice themselfs to tsientsin, second ones act as screen for enlighted. I took block of 40 ungors to hawe second big block to soak the wounds.
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Need advice that my army is on last stages od painting, what you think about this roster?
Allegiance: Beasts of Chaos
- Greatfray: Gavespawn
Dragon Ogor Shaggoth (180)
- General
- Trait: Unravelling Aura
Beastlord (90)
- Artefact: Mutating Gnarlblade
Great Bray Shaman (100)
- Artefact: The Knowing Eye
Tzaangor Shaman (180)
40 x Ungors (200)
- Shortspears & Half-Shields
10 x Ungors (60)
- Mauls & Half-Shields
10 x Ungors (60)
- Mauls & Half-Shields
30 x Bestigors (300)
40 x Ungor Raiders (320)
6 x Tzaangor Enlightened on Disc(280)
Phantasmagoria of Fate (200)
Total: 1970 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 180 -
3 hours ago, Ekrund Oath Splitters said:
Im really stumped on what artefact to take on my Mangler Boss in my LGS' 1250pt league. Non of the weapons are really good on him as he doesnt have rend and multiple damage as standard. So theses are the ones i have narrowed it down to: Ethereal Amulet, Gryph Feather Charm, Thermalrider Cloak, Hydroxskin Cloak, Greenglade Flask and Betrayer's Crown.
Out of all of them i leaning more towards the Thermalrider Cloak and Betrayer's Crown..... The reason being is that the Thermalrider Cloak gives + 4" movement which is huge on a Mangler Squig, with a run he is averaging 18" of movement, 21" when affected by a Loonboss on Giant Cave Squig's command ability. This will allow him to deploy out of range of most spells and ranged weapons. The Betrayer's Crown just nukes hordes, he can clip a horde or be within 3" of that unit, make them shank each other and then smush the bigger threat he is engaged with, then with Fight another Day he can disengage the combat making him immune to retaliation during our combat phase, unless you roll poorly vs Sisters of Slaughter or other units that pile in 6". So im quite stuck on what to choose, i dont think he needs a defensive artefact, just something that enhances his capabilities.
What are your opinions guys?
Originally i was going to take the Backstabber's Blade but you still need to wound with it which is quite off putting and it still only deals 1 damage...
-1 to hit
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44 minutes ago, Ramda said:
I think becouse it would be not logical to fanatics hiding in squig units.
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Personally i found bc in large numbers disapointing. Large bases, low model count and not stellar dmg output.
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Hello, my army is slowly painting itself. Currently it will look like that
Allegiance: Beasts Of Chaos
- Greatfray: Gavespawn
Beastlord (90)
Great Bray Shaman (100)
Great Bray Shaman (100)
Tzaangor Shaman (180)
40 x Ungors (200)
- Shortspears & Half-Shields
10 x Ungors (60)
- Mauls & Half-Shields
10 x Ungors (60)
- Mauls & Half-Shields
20 x Bestigors (240)
10 x Bestigors (120)
40 x Ungor Raiders (320)
6 x Tzaangor Enlightened on Disc(280)
1 x Tuskgor Chariots (60)
Desolating Beastherd (150)
Geminids of Uhl-Gysh (40)
Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 181Many tests before me. Ill try allheard for sure to test how good summoning can be.
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I learned that SCE are one of the better matchups for us. Low count, high save army is what our mortal spam army love best.
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Honestly i never use it, my local meta is strictly turnament one. No one comes with funny lists and our army is already handicapped to take weak units to play. And mortar is weak.
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You think you hawe bad battalions?, try chaos dwarf ones. They give nothing you could get from heroes you must include in them. As aos is game of winning by board controlling most of the times i hawe problems with it, they as army hawe punch but it comes from the machines and they are poor at controlling them. Most of my games i always delete 3/4 of enemy army but he hawe such advantage on points that most of the time it not matters.
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22 hours ago, TeddyMadeMeDoIt said:
What product is this?
Also guys I am looking for some pics I think they were posted by @Ben of a fantastic army in Warhammer World (I think the quote was something like spotted some legion out in the wild) that used micro art studio bases, I love the idea but was curious to see bases for things like the Taurus... I've been through the thread twice now and can't seem to find them anywhere?
This one is selfmade.
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Regarding 0,5" charge and doom&darkness battle report. How could he charge witch elves with enlighted behind ungors with their 1" bases?.
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So if i read it right, god battalions can ally their god units and benefit from the buffs?.
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2 hours ago, spenson said:
Hey everyone, I'll be playing a few 1000 points games in the next weeks and I need help for the last points.
My list is currently 1 demonsmith, 2x10 ironsworn, 2 daemon engines and 2 magma cannons, which leaves 80 points free. My first draft of the list had 2x10 fireglaives but I really didn't know what to do with 60 points since I can't take 10 marauders anymore.
I was thinking about adding either 10 kairic acolytes as a meat shield, a chaos chariot (though it's way worse than the one with the gorebeast), a seeker chariot for the speed or the mask of Slaanesh. I'm not that interested in an additional CP since I don't have a command ability.
Third ten ironsworn
AoS 2 - Legion Of Azgorh Discussion
in Chaos
Posted
It's okayish if you like bull centaurs. Most of the time im making tau'ruk a general. I think i never fielded castellan and bsb. I would swap them and deathsrieker for skullcracker and third magma.