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Gutsu17

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Posts posted by Gutsu17

  1. 2 minutes ago, Mutton said:

    Which is the absolute worst way to balance the game. "Have free victory points" feels good for nobody.

    The player doesn't feel like their army is any stronger, and the opponent feels like they're being cheated.

    Oh it absolutely is probably the worst way to go around balancing, but it makes for a good looking reports

  2. 32 minutes ago, Ragest said:

    Well, they had 3 years to try to balance faction tactics and I'm still waiting for the results.

    You are looking at it wrong, faction tactics *are* the balancing tool, a faction has a very low winrate? give them a super easy secondary, they are winning too much? give them a harder one

    • Like 1
    • Confused 1
  3. 3 minutes ago, Sarouan said:

    These warscrolls abilities with color codes and "once per turn / once per battle" made me remember the way Dungeon and Dragons 4th edition treated special abilities for player characters and monsters. It was very similar.

    Dispelling / casting 9 times for Nagash sounds an awful lot to me. I'd say a bit too much.

    He currently casts like 8 times. and he costs like a thousand points

  4. 1 hour ago, Nezzhil said:

    They are souping lines that are not on the roadmap to be expanded. We can argue that we want standalone factions but the reality is that they want to expand new concepts every year because they found that new things are more profitable that updates and revamps of the same all the time.

    We are gonna have new factions every edition and that implies remové old stuff or unify to have space

    We didnt get a single new faction in 3rd edition tho... (if you recognise the debaucherry that is Orruk Warclans book)

  5. 6 minutes ago, Chikout said:

    Yeah. In a way Warcry is kind of the anti Mordheim. It's easy to learn, it plays fast and has great replayability due to the way missions are generated. There is a narrative side to the game but it's not massively in-depth. 

    Mordheim on the other hand is difficult to learn with a lot of rules to remember. It can be pretty clunky to play, but the narrative side is very in-depth and can be incredibly engaging with the right group of people.  

    I wouldnt call narrative part of warcry that much "surface level" theres plenty of fun to be had, but theres not that much customization for your normal fighters that arent characters there, thats for sure

  6. 13 minutes ago, Sarouan said:

    Yes, Cursed City was a grim dark setting. But you know, that kind of setting existed waaaay before Mordheim.

    If you are talking about general warhammer fantasy, FB wasnt that grimdark before Mordheim, and never really got there, even tho it clearly moved in that direction. But i would make a baseless guess that grimdarkification of fantasy over the years is more of a result of 40k popularity, rather than Mordheim

  7. 11 minutes ago, Sarouan said:

    Warhammer Quest is nice and all, but it has nothing to do with Mordheim. Mordheim came after Warhammer Quest and it is its own game (a skirmish one, BTW, not a RPG dungeon crawler like), and it's really funny to see newbies nowadays talking about Mordheim coming back in the next Warhammer Quest everytime rumors come for it. They're cute in their complete misunderstanding of what Mordheim actually is.

    TBH, the nostalgia makes it better than it actually was. The main reason why it's so loved is really because of all the fanmade rules made over the years, Town Cryer and Fanatic Magazines. And that's why there are still players playing the game after all these years : it's thanks to all these player contributions during these years, some more "official" than others.

    People dont talk about literal mordheim, people talk about similar vibe and setting

  8. 8 minutes ago, GloomkingWortwazi said:

    Now back to rumor-mongering...

    image.png.938b4d02636eda0363837ba8406bee80.png

    Blowpipe? Night/Gutter Runners nod, or just a Master Assassin leading some rats? 🤔

    I dont think its literally a needle, but something like a throwing knife or star.

    Also, were there ever any Warhammer Quest rumors? Since Talaxis became a signifcant landmark i was expecting a new version of modern WQ games, as it seems to be specifically designed for it. But Cursed City seems to be finished, and we will probably leave Ghur in warcry soon (and already did in big AoS), i wonder if im just seeing things

    • Like 1
  9. 6 minutes ago, Sarouan said:

    A game played on a table with dice can't be a video game. A video game is a game played on a video device (console, mobile, PC).

    AoS is totally a tabletop wargame, whatever you're saying. You may -not- consider it like "a true tabletop wargame", depending on your personnal preference of whatever that means (mostly a consideration on the rules / tactics / strategy that you think highly or not), or think it uses rules akind to a video game you have in mind, but that doesn't mean you can use words to say what they totally don't mean.

     

    I didnt use it literally, but more methaphorically, maybe i phrased it wrong.
    a game with a very strict rules system that is played through combo-wombos, that has a theme, but not necceseraly tries to simulate what it portrais.
    like for example you can have a HAZARDOUS test, or you can suffer mortals on a hit roll of 1.
    In the first case it might be a better simulation and better for what i would call a proper "tabletop wargame". But in the second case you can get reroll of 1s to hit in some way, which is a combination of different mechanics that dont simulate anything (you can scream "TAKE AIM!!!" as much as you want, it wont change reliability of the equipment) but it makes for an interesting interaction.

    I think it would be better to rephrase it into a tabletop game being either Strategy/Tactical game or a Simulator Wargame.

    I personally attribute the booming (as i see it) popularity of Killteam for example to a combination of it being a 40k game, that gives an expirience of a Tactical game rather than a Skirmish simulator. 

  10. 10 minutes ago, Tonhel said:

    I have to agree. The posts saying that double turn adds tactics and causes you to think ahead is a bit bizar as there are many games fantasy or historical that achieve the same or even better without it.

    Double turn is in AoS, because GW thinks its revolutionary and gives in their opinion AoS something unique compared to other games. I am not a fan of it. As in most of our games the most important roll is the priority roll. It "currently" is to decisive in the outcome for the game.

    Noone says its revolutionary, its just different from other big GW games (Old fantasy, 40k, TOW). And indeed, its mostly people from there who complain about it.

    I would pick alternating activations over priority any day, but thats not what the choice is, its Priority roll or IgoUgo.
    Its just as far as GW is ready to take it for now, one day they may ditch it and go AA, just as one day they may ditch d6 purity, or to hit to wound sequence for something better.

    Also, just some of my barely related thouhts.

    Age of sigmar is not really a tabletop wargame, neither is 40k from 8th edition onwards, they are video games, that are played on a table with dice, comparing old 40k and fantasy to modern 40k and AoS, is akin comparing Wargame:Red Dragon to Starcraft, or iracing to need for speed.
    And indeed very little tabletop games are comparable to that, outside of maybe Malifaux, MCP, and maybe a couple others i fail to remember. And not that it goes unnoticed, frustration with that is often phrased by the old guard as "Magification" of the game (Magic as in MTG).

    If you want to play a tabletop wargame as you would a video game (which is what alot of people want, and a lot of new people expect) AoS and 40k are your options due to their competetive popularity, not everyone got Infinity, or SW legions scenes, while warhammer is wastly more popular, not even talking about the amount of battlereports or any other kind of youtube videos. AoS is just simply more interesting and engaging to some people than 40k, and priority while not the sole reason, is a big part of that.

    Maybe i would like to play say Battletech, the same way i play AoS, but not only the rules dont lead you into that type of thing, the popularity and community are iherently different, and playing it the same way i play starcraft, dota or mtg would be at the very least, inapropriate towards the community im playing with 
    (Not native english speaker, so not sure how much of that is clearly understandable, but i think most people get what i mean)

    • Like 1
  11. 35 minutes ago, Bosskelot said:

    You know some of the statements being made by ardent double turn defenders really read like the people making them have never played any game aside from Sigmar.

    I think the idea that IgoUgo is inherently outdated and bad, and that there should be atleast something to brake it up is a pretty simple one, the problem is that Priority is the farthest gw is ready to go away from it

  12. 1 minute ago, The Lost Sigmarite said:

    I hate the double turn ever since an IDK player traumatised me with a turn 2 into turn 3 double turn. Tabled me before I could do anything about it.

    Maybe instead of hating the game, try to analyse why they tabled you? talk throuh the game through with your opponent after the fact, telling what and why you did something, if you are playing starcraft, or dota, you can always either blame the opponent that they play an unbalanced faction, or that rng is not on your side, or you could go and watch your replays

    • Like 2
  13. 5 minutes ago, Flippy said:

    This would be a valid point, but it also underlines the profound impact of double turn. You need to build your list with double turn on your mind (how many drops? do I have sufficient number of screens?) and position units planning for double turn potential.
    There is also a very problematic issue with smaller games - I played most of my AoS (and WHFB, half a century ago) games using 750 - 1500 points and I would very much like GW to treat smaller games as equally valid game modes, with active support. Is that possible with double turn? Maybe…

    The smaller games thing is a very valid point, maybe add rules to limit lethality for games under 1500? Only X models from a unit can attack at a time or something like that

  14. 2 minutes ago, The Lost Sigmarite said:

    This whole "if you take a double turn you can't score a battle tactic" will only be impactful if battle tactics are relevant, which remains to be seen.

    Also : “I often ask competitive players, playtesters, and influencers the same questions,” says Matt. “What they’d add to the game, what they’d change about it, and what they’d remove from it. By far, the number one answer to the last question is this: ‘not the double turn!’ Our players are fiercely loyal to this concept, to the point it’s become a bit of a rallying call!”

    "And these people who "like the double turn, are they in the room with us now ?"

    Are they in the room with us right now? Meme Generator - Imgflip

    Most people with youtube channels actively advocate for it

    • Like 3
  15. 2 minutes ago, Aeryenn said:

    "here goes down my Alarielle, Ironclad, Black Coach etc. that would otherwise be safe and sound"

    Its not like you wasnt aware, and didnt specifically place them in a way that makes them vulnurable

    • Like 3
  16. 9 minutes ago, Aeryenn said:

    When new players first learn about the double turn, it often raises a few eyebrows, but it’s well-loved by the community at large. 

    “I often ask competitive players, playtesters, and influencers the same questions,” says Matt. “What they’d add to the game, what they’d change about it, and what they’d remove from it. By far, the number one answer to the last question is this: ‘not the double turn!’ Our players are fiercely loyal to this concept, to the point it’s become a bit of a rallying call!”

    😄😄😄

    From like 10 people I know personally that play AoS, 9 od them at best hate double turn, some to the point that resigned from the game at all.

    It is simply a neccessary mechanic, without it we will either get alternating activations (Which GW doesnt like) which will anyway include some randomness, almost all modern wargames do, or we get a 40k situation where every game feels the same because theres 0 reason to really plan ahead outside of the strategy that you had in your head while army building

    • Like 3
  17. 1 hour ago, JackStreicher said:

    The double turn propaganda is insane: Repeating the same opinion doesn’t make it true xD

    But hey let’s add another 3 justifications which are necessary since everybody loves the double turn and there’s no reason not go love it. 🤷🏼‍♂️

    It‘s very hypocritical.

    The changes they are implementing are needed so casual players dont complain

    • Like 1
  18. 47 minutes ago, Big Kim Woof-Woof said:

    Prayers can shove off. They're just tarted-up magic. I can't see why they can't just stop wasting everyone's time and just function as spells. 

    I think they should rather just be warscroll abilities e.g. ironjawz warchanter

    • Like 1
  19. 7 minutes ago, Cdance93 said:

    mmmm, maybe each lore has a specific endless or something

    If we look at the Malign sorcery, we can clearly see them representing the realms, so maybe "Core" spell lores are all themed around realms, and each got 1-2 endless spellsimage.png.9bc01fa323ebb94deb69bd09ee8bd05c.png

  20. 1 minute ago, Cdance93 said:

    Agreed! This is one the suspicions is that your faction's endless are included in the lore. I would hope they're not their own lore but hell, who knows?

    They could probably devide them between several "core" lores that come with the "magic" module that anyone can take

  21. 6 minutes ago, Cdance93 said:

    If the rumors are true "knowing a spell" is going the way of the dodo. You're whole army will know 1 lore (maybe more with some shenangians?)

    Well, then it makes even more sense for faction specific endless spells, your ossiarch wizards knows their lore, so you get to buy the box of ossiarch spells and use all of it

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