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TOUBILOU

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  1. Note: I found three similar command abilities that allow to charge during enemy turn, and they all specify the need for both <12" and >3": Ossiarch Bonereapers "The dread Legion : Once per turn, during the enemy charge phase, after an enemy finished a charge move, you can pick 1 friendly Mortis Praetorians unit within 12" of that enemy unit and more than 3" from all enemy units. That unit can attempt a charge". Beast of chaos "Doombull's Slaughterer's Call: You can use this command ability at the start of the combat phase. This unit must issue the command and the unit that receives the command must be a friendly unit within 12" of an enemy unit and more than 3" from all enemy units. That unit can attempt a charge." Ironjaws "Mighty Destroyers : You can use this command abilitu in your hero phase. The model that issues the command must be an ironjaws model and the unit that receives the command must be an ironjaws unit. If the unit is within 12" of an enemy unit and more than 3" of all enemy units, you must attempt a charge with the unit". For me, because it is repeated three time, the "must be more than 3" of all enemy units does not seem automatic". While it may be an error that the Glotkin's ability did not write this one (while still specifiying 12"), it seems obvious that is is possible. (And I actually think that it was written this way by purpose, if you consider the extremely high cost of point of the Glottkin compared to the stats and to other 700pts creatures of other factions. Anyway, I hope GW will make an errata if they read my e-mail.
  2. Yeah, the way I see it is that it possible the way it is written, but may be a mistake. Though, when you see the cost and stats of the Glottkin, which are remotely the same as a GUO with a few abilities less and ONLY the blightkrieg ability more for 200 more points..., it could also make sense that they enable the ability it while piled-in. Any case, I sent an e-mail to GW. I'll keep the post updated if I have any answer : )
  3. I understand. But I still have some issue with the wording here. (Though you are probably right, I'd like to use the example you just gave, which also seems to be precisely dividing conditions for having the right to attempt a normal move and the conditions for the move being legal). If an ability lets you make a Normal move in the hero phase, you will have to follow the "core rules" for the success conditions, but I'm not so sure about the attempting conditions as : "When you pick a unit to make a normal move, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. Units cannot move within 3" of enemy units when making a normal move. Units cannot make a normal move if they are within 3" of an enemy unit." In the example you give, it is obvious that the "move condition" to see if a move is legal or not is conceptually separated from the "Unit can or cannot make a normal move". My point, is that it seems to be similar with the "charge move" and "attempt a charge". The success condition of a charge and the conditions for attempting the charge are different, and it seems that the warscroll would contradict the given conditions for attempting. I also have a hard time asking why would they reiterate the "<12" condition" for the charge in the warscroll if it did, as you say, keep the normal "attempt a charge" conditions. What would be the point? That said, you are probably right. Though I will try to see on the forum if they have a similar debate with, for example: having an ability allowing you to normal move in hero phase, can you do that while piled-in (to retreat)? Because based on the wording, using the ability to move inside a <3" of an enemy is illegal, but using the ability to simulate a "retreat move", is not so obviously illegal (while it should be). Thank you! PS: if you happen to know the name of a movement during hero phase ability, let me know it'll easier my research : ) PS2: sorry, i program a lot, I try to find semantic bugs all the time. In computer programmation, if you have a function called "attempt a charge", we don't really care if the normal conditions for calling the function are set like in the rest of the program. A call is a call x)
  4. Well, I understand that other conditions are relevant to "normally" attempt a charge action , but when you read the warscroll of "Blightkrieg", it gives its own conditions it seems, which are worded in contradiction with the core rules (why else would it specify "12 inch of an enemy unit" instead of "verify normal attempting charge conditions"). If we say that "warscroll rules">"core rules", as they contradict themselves (can and cannot "attempt a charge"), then the warscroll allows me to attempt a charge if I verify its own conditions. Also, the wording is very specific, there are no conditions in core rules for charge actions others than "The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move." Here, the aim is to "attempt a charge", which seems to be the exact action that the "Blightkrieg" ability is allowing under its conditions. The "charge move" is then done after checking the "charge move" condition which is different from the "attempt a charge" condition.
  5. Hello, I am a nurgle player, and look forward to use the Blightkrieg ability of the Glottkin with a pack of pusgoyle blightlords or beasts of nurgle with maximum effect. The way I read it, it seems doable to activate the ability to do a charge during enemy turn, while I am already piled-in with an enemy for example to reactivate "mortal wounds on charge" effects. Is is possible? ere are my main arguments: -The core rules state that "In your charge phase, you can pick a friendly unit that is within 12" of an enemy unit to attempt a charge. A unit cannot attempt a charge if it ran or retreated earlier in the turn or if it is within 3" of an enemy unit". -The core rules also state that "Contradictory effects: If the effect of an ability contradicts a core rule, then the effect takes precedence". -The Nurgle "Blithkrieg ability" of the Glottkin warscroll states that "You can use this command ability at the end of the enemy movement phase if this unit is within 12" of an enemy unit. The command must be issued by this unit and must be received by another friendly MAGGOTKIN OF NURGLE unit that is within 12" of an enemy unit. This unit and then the unit that received the command can attempt a charge. " It seems that the warscroll ability should allow me to "attempt a charge" while piled-in with the ability? Also, since core rules specify <12" and >3" for charge and Blightkrieg rule specify again <12", why wouldn it specify >3" also again if it was not possible? Have a good day! Toubilou
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