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MrTummus

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  1. Hi everyone, I'm putting together a Path to Glory 3.0 campaign for a small playgroup and have taken a swing at creating some simple rules for interacting with the "Territory" that the PtG system has players gain. I tried to keep the ruleset very simple and avoid the rules complexity that map-focused campaigns tend to introduce. I'd love to hear peoples thoughts on this, whether anything seems egregiously unbalanced, or (more likely) areas in which the system could be abused by players. My playgroup is pretty chill and I don't expect anyone is going to powergame this really hard but I definitely want to avoid any "feel bad" moments caused by my homebrew system. Link to my Ruleset (2.5 pages long) Link to an example of how the campaign would be tracked (google spreadsheet) Context: I'd like to use all of the core 3.0 PtG rules so that my playgroup gets a handle on them. The idea being we can easily pick up whatever expanded PtG content GW puts out in the future. My playgroup is comprised of 4 human players total, with three 3 NPC factions present as well. I have no idea how this system would scale beyond a small number but any thoughts are welcome. I've read through a number of homebrew rulesets and comments on PtG 3.0 before cracking this out, and this forum has been fantastic for that, so thank you for that! Thanks for reading!
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