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Sahrial

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Posts posted by Sahrial

  1. 1 hour ago, Rachmani said:

    If we consider 40k to be "grim dark", then I strongly disagree with that statement. 

    AoS has always had a hopeful core (the noble dark part), which is an essential part of its appeal. I'd agree, that for nobeldark to shine, grim dark has to exist in the world, but...

    I definitely don't think AoS gets better or more interesting through 40kisation. 

    Big agree. A huge chunk of the appeal of AoS as an IP/setting is that it still allows itself to have fun and be silly in a way that Space Setting does not.

    To say going grimdark made it better is suck a weird take, to me.

    • Like 1
  2. 5 minutes ago, Chikout said:

    I'm curious what else people were expecting to see. The only thing I felt was missing was an accompanying novel. Just like they did with 40k, I'm sure we'll get other shows later which talk about the battletomes and the other new minis. 

    I was hoping for a roadmap, myself. But also that they kept hyping “and much more to see” then it was literally what they just showed us. 

    like I’m not mad, I’m just confused about where’s the hype

  3. 25 minutes ago, Tonhel said:

    The thing is that I bought for each AoS edition the launch box. Sadly, I didn't manage to paint everything like you did. Fantastic work btw! So it feels a bit frustrating that I am "maybe" priced out of the launch box if it is indeed more than 200 euro. You have to order it at GW directly, just to be certain you will get a box. So no discount.

    The HH box for 300 euro was insane, but I think you got a playable army minus a couple of characters? Anyway that is a specialist game. For their main games I think the price should be a bit more normal...

    Edit: Just checked the Heresy box. It is 240 euro and looking at the picture you got a lot. Still hoping for a max 200 euro launch box.

    As someone who also plays HH, the AoD box is single handedly one of the best value boxes GW has ever put out. Unlike AoS or 40K to a smaller degree, HH uses multiple different units that run the same models with a little tweaking, so that box makes much more than the basic load out it advertises with.

    I know people who have bought two just for the bodies it gives them, and sells off whatever they don’t need.

    • Like 2
  4. 2 hours ago, Hollow said:

    I suppose they are also pretty straightforward to convert/proxy. 

    Every endless spell I own except sylvaneth came from eBay, the terrarium supply shelf at a pet store, a 3d printer, or I literally built it out of craft foam and steampunk jewelry gears.

    kitbash for life.

    • Like 4
  5. 5 minutes ago, Luperci said:

    Oh I missed that, the new aos weapon USRs seem a lot better than the 40k ones, much easier to comprehend at a glance. (The lack of strength vs toughness is also a factor I'll grant)

    Edit: thinking about it now, do we think KB will just have all their weapons get Crit(mortals) and lose the poisoned blades faction ability 

    That seems like a reasonable guess to me.

    I do like that each rule is looking more like a trigger effect rather than a hard and fast rule, with its different versions possible across different warscrolls.

    • Like 1
  6. 1 minute ago, Chikout said:

    The article also says there are seven weapon ability USRs. I can only think of 4. Mortal wounds, exploding hits, auto wounds and ignore save modifiers. Anyone care to guess what they all are? 

    MW on wound

    MW on hit

    Exploding hits

    Auto wound hits

    Fight first

    Fight last

    Designate choice between alternate profiles for same weapon (like hail shot vs cannon shot)

    (these are guesses)

     

  7. 3 minutes ago, DoctorPerils said:

    i can guarantee it won't feel fun to the player who's targeted by it. At least with a dice roll you know its out of your hands. In this case, it will feel psychologically like you're the one who killed your own model. Very NPE (to use the parlance from a few years ago)

     

    I know this might come off as semantics, but that’s not NPE. NPE would be if the player had no agency at all. The negative is lack of engagement, not bad-feeling engagement.

    while it might feel like they killed their own unit, simultaneously, if they pick otherwise, they get to feel like they “beat death”

    • Like 5
    • Thanks 1
  8. I was thinking turning hand of dust into a rampage was really wild at first, but then I thought about it and…

    I think it’s really more of a nuclear deterrent to dissuade you from charging him with monsters and heroes than something you’ll likely see used offensively. Risk/reward play. I like the design, honestly

  9. I have no real complaints other than aesthetics, and any confusion about the rules will definitely be cleared up with the actual rules revealed.

    Whatever my hesitation in loving it is, I can’t deny they are overall intuitive and relatively easy to read.

  10. Okay so to recap and add some opinions:

    Stats being reworked to make narrative. (I dig it.)

     

    Wounds are now “health”

     

    Miniatures have 3” combat range to speed up engagement and pile ins

     

    Objectives are now 40mm markers contested within 3” (so 40K/30k ok fine)

     

    Universal special rules

     

    No more Battleshock

     

    Command abilities powerful, command points have economy (i hope this isn’t 1/turn like 40K)

     

    Everything is an ability with declaration and effect (and implied reaction). Timing is color coded and written out, with symbols (??)

     

    Modular system includes mention of playing options without magic, battlepacks, or GHB

     

    Free downloadable index at release (we knew this)

    • Like 2
  11. 2 hours ago, Ejecutor said:

    The last RE from the weapons series. We got TOW axe, supposed Sanguinus loo roll, the unidentified sword and now a drill:

    The Rumour Engine – 26th March 2024 - Warhammer Community (warhammer-community.com)

    RumourEngine Mar26 Content

    Within minutes of that dropping my 30k discord pinged me “is this you?! Are you getting a thing?!” Cause I play mechanicum there. They were so hyped for me. It was seeet.

    Unfortunately it’s almost definitely necromunda.

  12. 3 minutes ago, petitionercity said:

    Does anyone worry though this will be as messy as 10th edition 40k was?

    1- even GW can learn a lesson once in a decade

    2- the AoS rules team has (in my experience, limited) always been very passionate about their rules being AoS rules not “fantasy version of 40K”

    3- it sounds like they’re focusing on player engagement and action through the game. 40k’s hype was about all purpose simplification

    4- by the sound of it, our “indexes” are going to be much more fleshed out than 10e’s were

    i remain cautiously, hesitantly optimistic

    • Like 6
    • Thanks 3
    • Haha 1
  13. 21 minutes ago, Neil Arthur Hotep said:

    The words “streamlined army building rules” fills me with dread after the mess 40K is in. I hope to Hashut and his lovely daemons that we aren’t given the Rule of 3, Battleline limited to 6 garbage.

    edit: quoted the wrong post updated text, sorry
     

    My take on that, though, is that AoS is already much closer to 40K list building in 10th than previous: we select a unit, decide their gear loadout, add to list. We currently don’t even have to worry about unit champion equipment (they just get bonuses usually) or joining with heroes and “leader” rules.

    We’re already designed for that. 40K wasn’t, and it showed: when a particular gear loadout proves way stronger than others, AoS made an individual warscroll with different points and modified rules; 40K increased points on the gear, then decided to make gear free.

    That curveball literally cannot happen to AoS and I am being cautiously, hesitantly optimistic about this.

    • Like 1
    • Thanks 3
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