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Rebluff

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Posts posted by Rebluff

  1. 52 minutes ago, Preppikoma said:

    This is plausible. We have battletome hints that, due to being damaged, Máthcoir produces more 'monstrous' beings.

    I'd love to see something like this.

    The Khinerai are especially underutilized. They never have the stats to do anything on their own, they don't have their own character either.

    There's a lot of ground to cover when you have 'snake with bat wings' as your central aesthetic through line that just hasn't been touched because they keep cramming Aelf in there.

    • Like 1
  2. 1 hour ago, Mutton said:

    DoK could really use a proper anvil unit. Something tough that can take a hit and isn't a 700 point Morathi. They don't need a 47th Hag Queen.

    DoK could use ANYTHING new. The army has played exactly the same way but with slightly different numbers since Broken Realms, Morathi came out.

    • Like 1
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  3. On 9/28/2023 at 6:58 AM, cyrus said:

    these are the latest Valrak rumors 

    Summary:
    Release Q1 2024


    Boxset contents:
    Each box get their own core rulesets (probably means core rulebook in both boxes?)

    Bretonnia: 70+ models
    Big chunk of Men-at-Arms (two units?)
    Big chunk of Archers
    Two lances of Knights
    Unit of three Pegasus knights
    Lord on Pegasus

    Only the Lord on Pegasus will be new, everything else is old fantasy models

    Tomb Kings: 90+ models
    Skeletons
    Archers
    Knights (Necropolis Knights?)
    Chariots
    Lich riding a Dragon

    again only the Lich will be new.

     

    I literally just started paying attention to Old World when I found out tomb kings were going to be back, so apologies if this is a stupid question but:

    Are they also giving Tomb Kings and/or Brettonians AoS rules? Because Tomb Kings specifically being squatted was one of the dumbest lasting decisions in AoS. Those models fit the AoS aesthetic better than some of the newer AoS factions do.

    • Like 2
  4. On 9/19/2023 at 5:51 AM, Gitzdee said:

    Ok im just thinking out loud here. If 3rd edition is finished a substantial part of AoS will have decent sculpts. After 4th edition all armies should be updated or have received a 2nd wave. What will they do after that? Release more armies? Start refreshing all over again? Another End Times? My guess is GW already has to be planning what they want to do in the future. Any ideas?

    Some armies desperately need something new to make them interesting again.

    Daughters of Khaine have been EXACTLY the same army, with slightly different numbers, since Broken Realms: Morathi came out. Two Battletomes later and they haven't managed to add a single interesting wrinkle to the entire army.

    Either role them into Malerion Aelves (blech) or give them something new to do. Morathi+15 Bow Snakes got old before second edition was done.

    • Like 2
  5. So what do you think the best way to abuse the new Galarian Veterans mechanic (I know that's a pokemon region, I'm not changing it) so we get the benefits but none of the downsides?

    Zainthar Kai fight on death to exploit the hell out of the +1 damage battalion?

    Heart of Fury to completely negate the benefit of the +1 damage battalion?

    Medusa/Hagg queen general to avoid making snakes battleline so they get the +1 damage against other batteline without being +1 damage against them?

    2 damage lifetaker units chasing down their veterans with a 14" move and doing 10 damage with just the turn 3 Bloodrite buff, up to 20 with Mindrazor?

    So many ways to get value at none of the cost!

  6. 4 hours ago, CommissarRotke said:

    The vanguard boxes look suspiciously well priced*... is a 105 euro kit a direct conversion to USD? Because 110 USD Vanguard box to start a small DOK force sounds GREAT to me

    and by "well priced" I mean "not overinflated in value"

    105 euro generally means 130-150USD. Eidolon and the fyrslayer box are both 105 eura and 130USD.

    • Like 1
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  7. On 6/6/2022 at 6:46 PM, Lucentia said:

    Yeah, maybe if they'd kept the bonus damage on charge or had an extra base attack they'd be an interesting option as a cheap, fast missile to clear off opposing screens, but as it stands they're only really going to be doing the same things as Heartrenders but not as a good.

    A shame cos I've got 20 of the flappy idiots and they were in a pretty fun spot last book! Ah well.

    ...So...a number of box sets have had Khinerai in them and I already had quite a few because I thought the old Double Move battalion would be fun with them...so I MAY currently find myself with 20 Lifetakers, 10 HeartRenders and 30 unbuilt Khinerai. Which is not at all problematice.

    • Haha 2
  8. On 6/3/2022 at 1:27 PM, The World Tree said:

    What I will say is that the scroll itself isn't bad. It's just that for 5 points more you get heartrenders who are guaranteed the extra move. Taking a unit of them is absolutely fine; they'll still do plenty.

    They stand on objectives and die. It's all they really need to do, tbh, but it's all they're really capable of. At best they'll force an unleashed hell or strip a few wounds off of a character. If they were 3 attacks each or had their own buff character like the Gladiatrix, maybe they'd be good. They don't, so Heartrenders are better in 99% of situations.

  9. 2 minutes ago, KrispyXIV said:

    42% total for Morathi to cast it, vs. ~83% for Medusa with Shadow Stone and Master of Magic, with a casting value that makes it at least somewhat resilient to typical unbinds.

    Thats the difference between a somewhat reliable strategy vs. "Hey, Morathi cast Mindrazors this game!  That happens well under half the time!"

    Seriously, casting it with Morathi is so unlikely its hard to justify even trying when she could use the spell to cast something more reliable that would still be extremely beneficial.

    I might agree more if Mindrazors wasn't an absolutely massive boon every time it goes off, but its insanely powerful and being able to mitigate its huge unreliability to a very significant degree is very good.

    In that case, you're now essentially dedicating TWO enhancements and 130pts to give one spell roughly 75% odds after unbinds. It's a good combo, but I don't think it's worth it in Morathi lists. The ironscale setup is guaranteed and requires 0 addons. It doesn't end up with the same kind of output but is cheaper and more consistent.

    In non-Morathi lists, I think that type of Medusa is probably more or less mandatory if you're NOT taking Morathi though.

  10. 7 hours ago, Milano said:

    I still see a Medusa as a valuable part in a Morathi list. Why? Cause I like her having Mindrazor and Shadowstone. Having that +1 cast and often sticking around after Morathi is gone End Rd2 is great. Rough shooting choice for the opponent, eliminate Mindrazor first or focus on Morathi? 🤔Also the ability to buff snakes and an anti-horde range attack are very effective. 

    And that's fine, but it's not really necessary and Morathi can also cast mindrazor. You're spending 130pts and your artefact for basically an additional 16% chance to get mindrazor. (The +1takes the odds from 42% to 58%. )

    Or you can give your blood sisters run and charge and battleline for 15pts cheaper. And still have a relic.

  11. On 5/30/2022 at 3:18 PM, KrispyXIV said:

    Agreed.  Its one of a bunch of little things that makes Morathi and Bow Snakes less efficient, as the most cost effective way to get them to be battle line is Zainthar Kai, which does nothing for them OTHER than make them Battle Line.  

     

    Ironscales had completely replaced Medusa in Morathi+15Snakes list long before the book came out. The fact that Blood Sisters are now a significant improvement over, not only witch aelves and SoS, but also how Blood Sisters USED to be, there's no real reason to bother with a medusa in a Morathi list.

  12. 16 minutes ago, Frowny said:

    What i like about shadow stalkers is they can do it all. They aren't as good a screen as witch elves, nor as good a deep strike as khinari, but they can do it both-eat a charge and then still teleport around later.

    For some missions, being able to hold a backfield objective while simultaneously threatening theirs is also worth a lot- indeed it's worth as much as 2 units in a different list.

    I think ppl are underestimating their durability. Trading -1 to hit for a 4+ save is equivalent against something that hits on a 3+ with no rend. All out attack on the attacker or defence (or mystic shield/blood shield) on the stalkers both push the balance toward the new warscroll. Even against rend 1, with blood shield, i think the new profile is sturdier and can be boosted further with all out defence if needed.

    They are also way killer than khinari- they could reasonably take a backfield objective from 10 opponents. 5 Khinari would struggle.

    They did go up in points though. I wish they were battletome in things besides kailborn. They really don't need it what with their other teleports but in a different sub faction they'd be great.

     

    If Shadowstalkers can survive a charge while acting as a screen, you didn't actually need a screen.

  13. 2 hours ago, Chumphammer said:

    Shadowstalkers have gone down a little in my books. losing the -1 to hit in combat means they are more fragile as a screen (though did gain +1AS)

    Also at 150pts I would rather have 10 WE as just a screen now at 115pts. 

    Yep. If you can still reliably leverage the teleport you can potentially get 150pts of value out of them, but seeing any kind of meaningful return out of 300pts of them is unlikely. They, along with the slaughter queen, slaughter cauldron, sisters of slaughter, and lifetakers seem like the big misses as far as points rebalancing goes.

    I'd actually really love it if they dropped lifetakers down to the 50-60pts they're realistically worth just so you can spend your last couple points on a screening unit with a decent footprint. 5 40mm bases at max coherency does block off movement in a line almost 18" long. Less for charges.

  14. 5 hours ago, Frowny said:

    Why not drop neave and the 2x heartrending for 2x shadow stalkers? Way more bodies, more damage and they can be used as screens T1 to protect you from an alpha, which you currently lack.

    1. because 2x heartrenders are a free, guaranteed 2VP on whatever turn I don't think I'm going to score a different battle tactic, they can also be used as a decent screen if I'm forced to go first by dropping down and move blocking whatever I most don't want to hit my lines turn 1.

    2. I would never bring two units of shadowstalkers, especially not in Zainthar Kai. At 150pts, one unit is decent(but unexceptional) as a charge eater/teleport harasser, but two units (especially if you're using them as chaff) is horrifically expensive. I mean, you could take 2 additional units of Blood Sisters for 20pts less. You lose the teleport but it's way more damage and functions far better as a screen because of their attacks on death.

    Assuming the FAQ doesn't change Blessing of Khaine not allowing rerolls on the 5++, the list would look more like:

    HaggCauldron Zealous Orator, Sacrement

    Ironscale

    Medusa Mindrazor

    15 Blood Sisters

    10 Blood Sisters

    10 Blood Stalkers

    5 Blood Sisters

    Heartrenders

    Heartrenders

    Heartrenders

     

  15. 1 hour ago, Mutton said:

    I think Blessing of Khaine is going to be replaced in a lot of peoples' kits with Sacrament. I'd much rather get that +1 blood rites until the next hero phase.

    My general feeling is that, unless you're playing Hagg Narr, you kind of need both for either to be better than just throwing Curse on a unit and going for mortals. I've been taking blood sigil on a lot of my priests so I can have the option of going sacrement or Blessing myself when I'm in a witchbrew+haggnarr+Medusa combat phase. Alternatively, having both Blessing + Sacrement is the only reason I would bother with taking 2 priests.

    If you can't reroll the 5++ it makes blessing pretty much worthless. Rerolling a 6 doesn't even give you 5+ odds of success. You're better off just going for straight DPS.

  16. Pointed out to me on facebook. Anybody else notice that RAW you can't use blessing to reroll the 5++? Blessing only let's you reroll fanatical faith and turn 5 doesn't improve fanatical faith, it adds a 5++ on top of it.

    Technically you can still reroll the 6++ but that's worse than just taking the 5++.

  17. Hag Cauldron 270 Zealous Orator, Crown, Blessing

    Medusa 130 Mindrazor

    IronScale 115 

    Hag Queen 110 Curse, Blood Sigil, Sacrement

    Neave Blacktalon 110 

    10 Blood Stalkers 360 

    15 Blood Sisters 420 

    10 Blood Sisters 280 

    HeartRenders 95

    HeartRenders 95 

    Warlord 

    Hunters 

     

    Neave is purely there to be a cheap, relatively sturdy teleporter with a ton of attacks. If I had 25 more points I'd bring Shadow Stalkers instead.

  18. 8 hours ago, Underworld40k said:

    As one of the people who will have 90 witch elves and 40 something sisters of slaughter what's the general consensus on bucklers v 2x blades on witch elves? The bucklers keeping (for the moment) the 6+ mortal makes them very tempting given the change of save to a 5+ which with bloodshield and all out defence can keep them at a respectable 4+ v rend 1 so seem the obvious pick for bigger units of the ladies but the extra attack seems like it will really benefit the rend from gladiatrix and the sub faction pick.

    Is it leaning to smaller units with 2x daggers and big units with shields or is one just objectively better than the other? 

    Personally, with the 5+ being universal now, I think the  bucklers are going to be better in 90% of situations.

    The one exception is if you set it up so you have the 5++ on one unit in turn 3 with Blessing. Then you could have a 30 girl double dagger witch aelf squad that mostly stays behind to babysit the cauldron. Use the rest of the army aggressively until you get Sacrement+Blessing up.

  19. So, my first playtesting is going to be focused on what I believe are the 2 archetypes that have some legs in this book.

    1. Morathi 15 Bow Snakes: As long as Morathi can't suddenly be insta-gibbed, she's still great. Bowsnakes are still great.

    Hagg Nar Battle Regiment (2 Drop)

    Morathi

    Hag Queen (Blood Sigil, Sacrement, Blessing)

    Ironscale (Zealous Orator) 

    15 Blood Stalkers

    10 Blood Sisters

    5 Blood Sisters

    2. Cobra Kai Snake Pit. (5++ a turn early is still probably better but this is the one is the one that has the most potential)

    Zainthar Kai BR (3 drop, witch aelves drop separate)

    Hagg Cauldron (Zealous Orator, Blessing) 

    Ironscale 

    Medusa (Mindrazor) Easy cut if you want more objective gabbers.

    10 Witch Aelves with Bucklers

    10 Witch Aelves with Bucklers 

    10 Blood Stalkers

    15 Blood Sisters

    10 Blood Sisters

    5 Heartrenders

    5 Heartrenders

    What's funny about this one is that the Heartrenders and Witch Aelves could be 1 wound per unit with damage 0 attacks and it would change nothing about the list. The witch aelves can get 3VP off of your turn 2 or 3 Battle Tactic(provided you just hide them on a board edge and run straight forward) relatively easily and the Heartrenders guarantee 1 VP on whatever turn you were most likely to miss out on a tactic. If your opponent ignores the witch aelves, you can suicide them off turn 3-5 for an additional 2 VP off the other battle tactic.

  20. 4 hours ago, Underworld40k said:

    Will see, the battle tactics seem to heavily incentivise witch elves and sisters. I can see them having legs in Draich ganeth where you can be looking at rend 2 elves (3 with mind razor) and Zealous orator will love rallying 30 lady blobs - with shields and a cauldron they are getting +1 save and +1 wound. Not saying they will usurp bows or choppy snakes but it seems early to call them DOA.

    Yunno, It's not related to anything about the overall efficacy of the book, but I can't even remember the last time I successfully cast Mindrazor. Maybe that's why I don't rate it very highly?

    • Like 2
  21. 3 hours ago, Nasrod said:

    Because they are now a 4+ base save. All out defense putting them to 3+ is pretty crazy, considering they can teleport onto any objective and be sticky as all get out to enemy ranged, and the opponent has to get through an unleash hell to charge them.

    I'm optimistic for them. 

    11 wounds at 3+ isn't super hard to kill and their shooting is completely irrelevant without the Mortal wound on 6s ability.

    I think they still do what they've always done (act as a screen early, tp on objectives if they survive) I just don't see anything here that makes me think 'oh yea, 120 was way too cheap. better bump the 30pts)

  22. 52 minutes ago, KrispyXIV said:

    34:14 on the GMG Reviews video on Youtube shows Bladed Bucklers as still being there.

    The narrator incorrectly stats they're unchanged.  The image clearly shows the updates.

    The Arena of Shades box also had bucklers as +1 save instead of 5+ characteristic, which is clearly updated.

    sweet!

    Looking through the book...why do they want us to be so bad into shooting armies? Our only protection in our opponent's shooting phase is the Cauldron aura. Are events running a lot more line of sight block terrain now? Are they gearing up to add Obscuring?

  23. 3 hours ago, KrispyXIV said:

    I mean, that they kept +1 to wound on scroll at all surprised me considering having access to it from blood rites and having access to 'wound on a 3+' from gladiatrixes.  It seems like a change intended to keep a single gladiatrix from taking them from 4+ to wound to 2+ all on its own... which is fine, I guess?

    Witches are still, relatively speaking, our cheapest bodies - and can be set up to be potentially painful to slog through with bucklers, since under a cauldron (which gives them that +1 to wound) they're savings on 4's, reflecting Mortals on 6's, etc.

    There's also the "Rend -2 on charging" witches build that will put out a silly number of rend 2 attacks on a charge, and if you manage to get mindrazor in there they could be dealing mindblowing (ahem) damage at potentially rend 3.

    And Gladiatrixes to support that are reasonably cheap for 3E heroes.  

    thought the gladiatrix boxset showed they lost the reflect on shields?

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