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Nacnudllah

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Posts posted by Nacnudllah

  1. AoS is a great time to be a narrative wargamer.  I don't think you have to choose necessarily (especially since it sounds like your local group is heavily skewed towards the competitive end), but you should try grabbing a friend or someone who is open to the idea and playing some of the narrative battleplans in your respective battletomes.  If that goes well, try some of the Open Play stuff like the Close Quarters Battle Generator in GHB 2019 (with the Army Generator), or get a deck of the open play cards.  If your group shows interest in that, maybe you could rope them into a Path to Glory campaign!

    Anyhow, I do a lot of narrative play, and I'd start slow and try to build from there.  Wean them off of Pitched Battles, then wean them off of Points, and the ones who are left are your narrative players :)  Best of luck!

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  2. 8 hours ago, Sttufe said:

    Oh wow this is super helpful! I have been looking at it and most of them are in it, unfortunately I can't find a super heavy squad (the massive mortars) or the stubbers. I am gonna look into them to see if it is special or just labeled weirdly. I will definitely tell you how it goes once we fight!

    Edit: wait never mind I think I figured out how this is formatted. Also I know it's a bit of a stretch but you wouldn't happen to have one for the Lord of the Rings armies (one of them cut off his nose to spite his face, and switched from Tau to something else there?)

    Second Edit: Is this still being updated or is this an ongoing project? It seems pretty old, but loving it so far!

    I do still update it from time to time.  The last thing I did was add the Imperium side of the Rogue Trader and Blackstone Fortress stuff, but I'm currently working on the Chaos side of those releases (very slowly).  Sadly, I haven't done anything for LotR.  I didn't even know a Super Heavy Astra Militarum squad existed 0.0  Is that a Forge World thing?  I haven't really covered Forge World either.

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  3. Sounds like a fun campaign!  You may or may not be interested, but I've created AoS warscrolls for most 40k units along with battle traits, artefacts, etc.

    https://hivefleetcharybdis.wordpress.com/2016/03/13/40k-age-of-sigmar-warscrolls

    16 hours ago, Sttufe said:

    Wow this is nice, so iam starting a bit of a campaign in a bit between me and 2 others, I have kharadron, 1 of them is Gloomspite, and the third is the Death Korps of Krieg. We were thinking it's a crossover, with the DKoK crossing over into the AoS realm for a while and going "what the heck is this? HERESY!". Also a fourth guy playing Tau might join, but he is a maybe. Originally it was going to be my very small sky fleet doing it's thing, slowly expanding, the grots in a cave in a desert and miserable, fighting for a bit, and then bam comes a magical wormhole and the DKoK, which happen to be desert themed. Currently I am basically purging strength, ballistics is becoming to hit for ranged weapons, slightly adapted however. Save = Save, AP = Rend, a much more dumbed down version witht he rules slightly altered. Should be fun, might take a while to get set up because we need the models. Currently I have my starting force up and good, while the grots should be done within 2 months, 3 at the outside. Really looking forward to it, so many desert themed items!

     

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  4. I feel like things have been going great lately.  If anything, the biggest issue is that the release schedule blazes on so fast, I hardly feel like I can keep up with the stuff that I want to.  One thing that I think could use some love though is narrative play.  It would be nice if the GHB's Narrative section included an actual narrative setting/situation for the year that players could sink their teeth into.  Maybe include a map, a handful of battleplans, a story (what's going on there?), and some neat narrative mechanic.  So like, in 2020 they might have a map of some region on Ghur and have rules for fielding wild beasts in your army and some battleplans that interact with that.  Then in 2021, they could have a region in Chamon and rules for fielding giant robots or something. 

    I like the narrative stuff they've put out thus far, but aside from Malign Portents it's all felt kind of generic while Narrative play itself is anything but.

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  5. So the results are in from the first year of Sigmarisnacht!  Chaos won the most battles and also gave the most presents.  It seems like Sigmar's armies of Order didn't really have the Sigmarisnacht spirit.  Here's the closing narrative.  Next year I'll be recruiting Narrative Event Organizers to run Sigmarisnacht events (part narrative tourney, part holiday gift swap), so if that's something you might be interested in let me know!

    Throughout the mortal realms, an Azyrite Giftstorm filled the sky.  As they hurtled towards the ground, armies gathered, preparing to battle for the honor of bearing Sigmar’s divine presents.  Meanwhile, friends and foes alike gave eachother gifts on the battlefield to fulfill old oaths and ancient traditions.

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    Sigmarisnacht Madness

    In the dead city of Amasya, on the shores of the frozen Lake Baikal, the Court of the Pale Saint clashed with the fey aelf kindred of Pacharama.  After exchanging gifts, they battled over the ruins of Old Densk, going back and forth until finally, the aelf kindred brought down The Pale Saint and his champion Bodrac Sludgechugger.  When their leaders fell, the remainder of the court slunk back into the shadows of the ruin.

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    A Holiday At Sea

    Slogg Sexipants, high Slaughtermaster of the Heartstealer Mawtribe was sailing to a Sigmarisnacht feast across the Soulless Sea on the ogor frigate, Asterion Jr. Suddenly, his beady eyes spied small lights tumbling from the heavens. Recognizing the sight as an Azyrite Giftstorm, he ordered the captain to change course in hopes of snagging a hard to find Tickle-Me-Slambo. Unfortunately, when he arrived the gifts were already being harvested by a flotilla of hastily cobbled together rafts splashed in the colors of the Thousand-Faced Moon Beastherd and laboring under the direction of Mormo the Bray Shaman and Battletoes the Beastlord. At first, respecting that the unruly beastmen had woken up early enough to get to the front of the storm-line first.  Just when it seemed all involved would part amicably, another parcel from Sigmar's giftstorm splashed down into the lagoon. As the steam cleared, the form of the coveted Slambo action figure became apparent. Slogg and Battletoes locked eyes and knew the shoals would taste blood this day.

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    The Dreaded 13th Day of Sigmarisnacht

    Lord-Celestant Coregos turned the Bloodspiral Cane-blade over in his hands.  The craftsmanship was exquisite.  However, he already knew everything he needed to about its provenance.  The Cane-blade had all of the marks of Chaos craft.  He had not been able to find his mysterious benefactor that day at the arena, but had remained vigilant throughout the holiday so he could repay them as any Chaos worshipper deserves.

    Sigmar was most wroth.  It seemed that this Sigmarisnacht, followers of the Dark Gods had shown the most giving spirit.  He would give his followers one last chance to prove themselves.  The dreaded 13th day of Sigmarisnacht.  The skies over the Basileum turned blood red.

    Sigmarisnacht was over.  Coregos went to begin collecting decorations and examine the state of the Basileum, when what to his wondering eyes should appear but a 13th wave of presents descending from the heavens!  He galloped to the arena astride his mighty dracoth only to discover that forces of Chaos had already descended upon the gifts.

    At their front was a mysterious Darkoath Warqueen.  They locked eyes and he knew that the Cane-blade had been from her.  Before he could cross the battlefield, she disappeared into the swirling ash while  a hulking Great Unclean One rushed forward and body slammed him, knocking him to the ground.  As he lost consciousness, he saw his forces overwhelmed by the barbarian horde.

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  6. 1 hour ago, Moldek said:

    Maybe you could have them try to loot a realmstone mine, because they need the stone to power their Engines? Or take down a great beast that has swallowed an ancient artefact that would triple their power? Control key geographic features needed for the ritual that will activate the engine?

    I can keep goinf if you want 😅

    These are awesome ideas!  Thank you :)

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  7. Hey Narrative folks!  I've been running a series of Narrative events that revolve around constructing "Soul Engines" that will be custom terrain pieces (kind of a catch all for anything from a temple to a death laser).  I like to organize my stories into 5 event arcs and I fear I've hit a wall in the storytelling. 

    At Event 1 the players explored a stormvault and looted its treasures. 

    At Event 2 they battled over a the technologically advanced ruins of an empire in Chamon, gathering parts to combine with the treasures of the vault and the broken Penumbral. 

    At Event 3 (in January) the forces of Chaos have blockaded the ports of an Order city and both sides are trying to smuggle parts in to finish a Soul Engine that the people of the city are constructing.

    I know that I want the Event 5 to involve players fielding their own custom Soul Engines on the battlefield, but I don't know where to go with Event 4.  Anybody have any ideas?

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  8. Happy Sigmarisnacht Everyone!  Sigmarisnacht is that special time of year when all the good lords and ladies of the mortal realms battle for the divine presents of Sigmar.  Twelve Days of Sigmarisnacht is a holiday themed Global Narrative Event that will be going on from December 1 - 12 this year.  Participation is easy, just play the battleplan below (you'll probably want to be prepared with a gift for your opponent), and report your results at this link.  You can share your pictures and stories in this thread, or at the Sigmarisnacht Facebook page.  Your battles will determine the outcome of this first Sigmarisnacht event and also lay the groundwork for next year's.

    Lord-Celestant Coregos stepped out into the icy morning air. The scent of sulfur wafted on the breeze, and he could hear the distinct clash of battle in the arena. In the sky he could see a fresh wave of gifts hurtling down from Azyr. He stepped forward and nearly tripped over the package at his feet. It read (written in something that looked suspiciously like blood) “To: Coregos… From: A Secret Benefactor”. I guess I need to get them a present too, he thought, so he hefted his mighty warhammer and headed to the arena.

    …Who is Coregos’ secret benefactor? Will he defeat them in single combat? Play to find out! Your battles will determine what happens next!

    Sigmarisnacht 2019.pdf

    How does your army celebrate Sigmarisnacht?

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  9. 12 hours ago, Beastmaster said:

    You’re right, especially for those who want to build their own land, situation and setting, fitting the armies of the people who take part in the campaign, the realms offer a lot more freedom. A blank slate, basically.  I just don’t know how many will be willing / able to put in the extra effort to make their part of the world rich and evocative. May be easier for many to use some part of a more developed background to build on. AoS may get that, but it’s still a long way and, I must say, I don’t see much development in that direction.  Still, the fan-made maps here in the forum are much more specific and interesting than anything GW came up with for at least parts of the Realms. Makes it quite difficult for less experienced world builders to actually get some traction in their sandbox. Which may be another reason why the narrative gaming is still lagging behind. Few people seem to feel at home in the Realms yet, myself included.

    I have really been missing the maps that graced the early battletomes.  I wish they would put 1 or 2 maps in every book, because those (to me at least) really spur the imagination.  There's a saying in the storygaming RPG community, "Draw maps, leave blanks".  GW has done a great job leaving blanks, but has been slacking off in the "draw maps" department lately.

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  10. 12 hours ago, Beastmaster said:

    The much-talked about return of the Old World may actually be helpful for the narrative side of the game. Regardless of what rules one uses, the Old World does have a world of fluffy history to use in narratives that grew over decades. 

    What do you think?

    I have run narrative stuff in both WHFB and AoS, and I actually think AoS has been a lot better for it.  The Old World had (fairly) rigid national borders, oceans between established armies (Dwarfs and Lizardmen fighting why exactly?), and a pretty static storyline.  When I ran narrative campaigns in WHFB, we basically had to create our own world to even be able to justify battling each-other.

    Conversely, in AoS, the mortal realms leave huge swathes of unexplored space where you can make up whatever you like.  They've also left it open ended such that you could also run a campaign in a setting as official as Hammerhal (for example) and any factions you like could feasibly be there (per Warhammer Quest: Shadows Over Hammerhal).  My narrative group has created our own little microcosm, much as before, but it doesn't have to be relegated to fanfic status, it can be placed within the realms and have legit interaction with the overarching storylines (Realmgate Wars, Season of War, Malign Portents, Soul Wars, and whatever comes next).

    I definitely get your point about the the old world having a lot of lore, but the lore of AoS has grown at a pretty rapid pace, and each chunk of it represents a real step in the storyline (one that a lot of players participated in at that).

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  11. I have finished putting together my Soulless Seas naval battle themed campaign book.  It includes updated naval rules, Soulless Seas fluff, a 3 battleplan campaign, command abilities, weather rules, and specialty munitions.  I hope you guys enjoy it!

     

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  12. I don't know that I think Inspiring Presence is too powerful, but it certainly is really annoying and bit demoralizing.  I've seen a lot of proposals, but I haven't seen anyone mention having it double the unit's Bravery, which I think would be a good way to provide near immunity, but having it scale with the unit's Bravery and also leave them vulnerable to Bravery modifiers.

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  13. I played a battle recently using the Close Quarters battle generator (FEC vs. Freeguild), and it was a pretty good time.  My only complaint was that near the final turn I rolled a ton of reinforcements and didn't even want to get them out of the box because the battle was nearly over anyhow.  The battle was engaging, wacky, and fun.  We  had a hilarious narrative moment where my opponent's back was to the ropes (so to speak) and he rolled a 66 for his reinforcements.  He decided to bring on his Collegiate Arcane of 5 Wizards and the Wizard-wagon (whatever it's called), which was quite the spectacle and turned the battle on its head a bit.

    I think the best thing about it was that you didn't really know what to expect, but with reinforcements coming in at the end of each turn you did actually have time to plan for how to deal with them.  It's not like they just showed up and charged before you could figure out what was going on.

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  14. On 7/4/2019 at 11:10 AM, TheR00zle said:

    Hey guys a quick question, does anyone have forbidden power? I was thinking maybe we could forge a narrative where our crews are going after a storm vault. What do you guys think?

    I dig it.  My understanding is that the stormvaults range in size from a treasure chest to a whole city.  Could there be a whole city of ill-gotten gold concealed somewhere in these mortal realms?

  15. This sounds like an awesome project!  That looks like a nice manageable warscroll, fairly balanced and in-line with Freeguild.  One note is that I would recommend not using "to hit" or "to wound" of 5+ or worse with units that are supposed to accomplish things.  I designed some warscrolls for 40k units and found that 5+ to hit or wound really dropped effectiveness to the point at which the unit was just sad (think of Nurglings, or of archers melee attacks).  I look forward to seeing more of your historical units.

  16. I run events regularly (narrative, not usually tournaments).  I would recommend avoiding house rules for organized play.  House rules engender confusion and conflict.  A lot of tournaments I see online seem to award tournament points for painted armies, my preference is to unbundle those and have a separate "best in show" award that is voted on by the players before the event begins.  I agree with DeadScribe above that painting rules should be avoided at least for your first outing.

    One of the most important things to think about IMHO is the timing of the event.  You'll want to write up a detailed schedule with round time limits, time for snack breaks (and meals if it's going to run all day).

    Another thing to consider is your battlefield makeup, do you want fairly homogeneous battlefields?  open terrain?  densely packed?  Are you going to be using the Scenery special rules?

    Make sure you have someone one hand to resolve rules questions and that they have read the battleplans in question thoroughly.

    Create an event pack and distribute it in a timely fashion well before the event so that players have an opportunity to read it beforehand.  You don't want them having to figure out how the battleplan works on the day of the event.  If you're doing a custom battleplan (which I wouldn't necessarily recommend for a tournament), make sure to clarify even the most obvious details, because someone will be confused no matter what you do.

    That's all I can think of at the moment, but I'll be back if I come up with more.

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