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wolyhammer

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Posts posted by wolyhammer

  1. 1 hour ago, W1tchhunter said:

    Sounds awesome, so having two troggs was fun then :P

    I haven't played many games this month but I did finally get started on Da Big Un!

     

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    Nice, need to throw together some bits and green stuff for a rogue idol, but I'm going to use a spare Belcha banner for the face.

    • Like 1
  2. 1 hour ago, W1tchhunter said:

    I agree with the subfactions, big yellers is the only one worth taking by a country mile.

    Yeah, I really like the idea of Skullbugz and I can imagine you could make a fun list which has some fellwater Troggoth's and spiders. Maybe as a path to glory list.

  3. I can live with the Gutrippas staying at 180, I'm getting more Boltboyz over Christmas so I'll be looking to run a reinforced unit of Gutrippas and two units of 6 Boltboyz as the backbone of my list.

    But I think a point reduction wouldn't save us that much, would be more beneficial if Grinning Blades allowed Hobgrotz as Battleline and Skullbugz made a some type of imaginary monster or swamp troggoth that we don't have Battleline.

  4. 11 hours ago, Sivyre said:

    This is my exact list. Except I use mannok da kunnin instead of a killaboss and a unit of grotts. Before I got my harrows deep I used your very list but because of the ranges of mannok and the dirty boys, it makes it easy to support the mirebrute whilst putting out a fair bit of damage and staying behind the brute plus the little missiles attacks can soften up stuff a bit and better help hold the side obj.

    it’s plenty of bodies seeing KB play a castle style game.

    in my case mannok and a mirebrute play the side objective and I screen with a unit of grotts for the castle and support the side group/obj with boltboyz if need be. Supa sneaky is great, but I use it to disrupt charges or protect boltboyz.

    im sure some love to do it (sneaky, fast’un a mirebrute) but it feels like a wasted investment to only throw away a hero. Fast’un is great but I prefer the smelly’un on the sludgraker to add survivability to our key piece. 
     

    I’ve played maybe 1 game with the sneaky and fast’un on a mirebrute and was far from impressed with that sort of investment. For me it’s better to either sneaky grotts for a cheeky screen or sneaky boltboyz to save em from some sort of cheeky strat usually in the case of moving them closer to my edge of the board to put them out of harms way from something or other. Now with that said you can be cheeky yourself because by having fast’un on a mirebrute doesn’t mean you have to go all in with it. What I mean is by having this option, it may cause your table mate to deploy differently (screening or fanning out deployment) to prevent such an instance and you can merely use your fast’un later when needed in the game and having the option to quickly move one somewhere else on the table is quite good in itself given their slow nature.

    Thanks! I'm starting to see some more uses with Supa Sneaky as you can pick Covered in Mud to work with it well when you need it.

    I think you also highlight what's great fun about the Kruleboyz, you have a solid castle strategy, but there are also some great parts of your army that you can use to cause some diversions or sneaky tricks and you can easily change these to suit each army you face.

  5. Any thoughts on running a Hero heavy list?

    My only concern is not having enough bodies to sit on objectives, but then again Gutrippas tend not to live that long.


    - Warclan: Big Yellers
    - Triumphs: Indomitable

    Snatchaboss on Sludgeraker Beast
    - General
    - Command Trait: Supa Sneaky
    - Artefact: Amulet of Destiny (Universal Artefact)
    Swampcalla Shaman with Pot-grot
    - Lore of the Swamp: Da Black Pit
    Swampcalla Shaman with Pot-grot
    - Lore of the Swamp: Sneaky Miasma
    Killaboss with Stab-grot
    - Artefact: Mork's Eye Pebble
    Breaka-Boss on Mirebrute Troggoth
    - Mount Trait: Fast 'Un
    Breaka-Boss on Mirebrute Troggoth


    20 x Gutrippaz
    6 x Man-skewer Boltboyz
    6 x Man-skewer Boltboyz
    10 x Hobgrot Slittaz
    10 x Hobgrot Slittaz

    Total: 1995 / 2000

     

    One idea is to drop a Breaka-Boss, Killaboss and Hobgrotz for a Gnashtoof which gives me enough points to add a unit of Gutrippaz. I've also had good success with Rippa's Snarlfangs in the past so they are always an option to swap for a unit of Hobgrotz.

    Game plan wise the Break-Bosses move up the flanks whilst the unit of Gutrippas move up the centre supported by the Sluderaker and Killaboss. Boltboyz obviously lay down poisoned bolts on anything in target. One plan I've not yet had a chance to try (I've always been lucky enough to go second), is to Supa Sneaky the Breakaboss with Fast 'Un up front to get an early strike or diversion when the rest of my army moves up.

    Anyone had any good results with Supa Sneaky?

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