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wolyhammer

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Posts posted by wolyhammer

  1. What's everyone's narrative they have for their upcoming Ruination units for their armies?

    I've decided to go with Celestial Warbringers for my scheme, I have a Sacrosanct Army themed under them that are going back to their original job.

    I like the idea that the reforging has taken away their memories, even recent ones, and all they are left with is future premonitions. They go into battle not with previous comrades in arms, but Stormcasts they know they know they will forge new tales with.

  2. I'm hoping there is a regular update to Spearhead, with the book in the launch box being themed on Aqshy and Ghyran it would make sense we see a new season in other realms. Hopefully this also gives current players an incentive to keep playing, so people looking to join in have willing opponents.

    • Like 1
  3. 25 minutes ago, Ragest said:

    3rd destroyed the casual scene with the 6 month generals full of extra rules and the last year of powercreeped books.

    The competitive scene was breaking all records, on the other side.

    It's been good to see Battleplans in White Dwarf which have given us something to use outside of Matched Play. I hope we'll see this continue but it needs some more exposure to get people excited. If we saw them in action with content creators or on WH+ it might create a bit more interest.

  4. 4 hours ago, Enoby said:

    In AoS 3, I introduced another new player who found the base rules easy enough to pick up, but the bonus rules (e.g. heroic action, monstrous rampage etc) to be difficult to remember, especially when allegiance abilities came into the mix. Obviously people pick up games at different speeds, especially dependant on how interested they are about the game, but the new player (who is coming back as part of AoS 4) was pretty put off by feeling like they needed a check list to play out their turn.

    There was a good interview with Jervis Johnson on Jordan Sorcery, where he said they were asked to add more 'bells and whistles' to the rules as a selling point.

    https://youtu.be/6dubsHTIFpQ?si=RC3wkih9MAPmC3BV

     

  5. 55 minutes ago, Ejecutor said:

    It feels so weird that they ended their rivalry that way... Vandus imprisoned and Khul ascends by killing Gavriel instead. At least they could have launch that ascended Khul mini...

    I think they're setting up for Ruination Vandus, unless the broken Stormcasts are beyond Ruination.

    I really liked the depiction of Vandus in the First Forged book.

     

  6. 16 minutes ago, Enoby said:

    I totally understand people's concerns with over-complicating AoS's rules, and certainly these are a far cry from older iterations of AoS.

    On the other hand though, I appreciate matched play is becoming its own thing. Previously, matched play was seen as default AoS - despite the stereotype of "competitive" being complex, matched games were the easiest to pick up and play and had less complex in-game rules than narrative and open too (when accounting for their battleplans).

    It was to the extent that matched play was the default no-frills mode rather than a true competitive mode. Basically, "we added points and some simple battleplans" and called it a style of play.  

    Now it seems like they're turning GHB matched play into a true competitive mode, with all the bells and whistles to do that. This does mean it's more complex, but also gives matched play more of an identity than "that mode you play with a stranger".

    Don't get me wrong, that casual simple points game still needs to exist - but perhaps they should have four modes of play: Open, Narrative/PtG, Matched/Competitive, Standard. 

    For a long time, matched play has lacked an identity beyond being the version of AoS that is the easiest to play with everyone. Now it seems to have transformed into a true competitive mode with rotating seasonal alternate rules (rather than just new battleplans). 

    Again, that standard mode still needs to exist and it's probably what most people will play the most, but it's good that there's a true competitive mode now too. 

    What would you count as Standard, the Matched Play rules in the Core book? I've always liked the basic battle tactics there.

     

  7. Just now, Neil Arthur Hotep said:

    If it is real it will probably not be a permanent rule, unlike the Skaven battle trait which is guaranteed to stick around until their next tome.

    Good point. It starts to make a bit more sense, with infantry units fighting with more ferocity.

  8. 1 minute ago, PrimeElectrid said:

    Because it allows Skaven to fight in more than 2 ranks?

    Good point. 

    I do like the idea of two ranks fighting, but does this mean now units that take hand weapons with 1" range are now better than spears with 2" range. Or is there still a bonus with the extra range?

    Alternatively if this is a command ability it would be interesting.

     

  9. 2 minutes ago, PrimeElectrid said:

    Presumably something like “if a model is in base contact with a friendly model from the same unit that is within range of an enemy, that model can also attack as if it was in range”
     

    🤷‍♂️

    Yeah. But it feels strange having this, especially just having the new Skaven rule to allow something similar. Or even the reason you took spears over hand weapons?

    • Like 1
  10. 2 hours ago, DocKeule said:

    In my case that would be more out of necessity to not have an additional drop. But 20 Thralls increase the chance to get some attacks in. 

    Lotann is great now, not only for Namarti. (Problem with Akhelians is to keep up though.). Thrallmaster does very little for Reavers. Not sure if 30 Thralls are enough to redeem the 110 points. The Soulrender has the same problem. There needs to be a Namarti unit that is hurt but at the same time there is enough left at the end of the battleshock phase to bring back models to.  

    Thanks,

    Yeah Lotan is a great addition now. The rest of my army is two Allopexes, 6 Morrsarr Guard and a King.

    I think I'll play around with 2 units of Reavers, 20 Thralls (either reinforced or two 10s) and what I have above for a bit, trying different Isharann combinations.

    Definitely agree the one drop is nice for Idoneth, but my play it more to get a playable list rather than competitive to start off.

    I love there is a great variety of builds now for the army, people are starting to get to grips with the new book, hopefully we'll see some points drops at some stage too. 

  11. I've managed to stock up on a good few Namarti now, all ready to die for their enclave.

    I've 30 Thralls and 20 Reavers, till I eventually get a Leviadon I'm going to try and run them all in a list.

    What's the best hero combo to run with them, obviously Lotan, Thrallmaster and Soulrender would be the three, but if you had to pick two from them what is the consensus? Or is it that any combination of two would work?

  12. 18 hours ago, DocKeule said:

    The alternative would be a little less shooty switching the Leviadon for six Morrsarr and 10 reinforcing one of the Thrall units. 

      Reveal hidden contents

    Allegiance: Idoneth Deepkin
    - Enclave: Ionrach

    Leaders
    Akhelian King (250)*
    - General
    - Bladed Polearm
    - Artefact: Arcane Tome (Universal Artefact)
    - Mount Trait: Voidchill Darkness
    - Universal Spell Lore: Flaming Weapon
    Lotann, Warden of the Soul Ledgers (115)*

    Battleline
    6 x Akhelian Morrsarr Guard (390)**
    - Reinforced x 1
    20 x Namarti Thralls (260)*
    - Reinforced x 1
    10 x Namarti Thralls (130)*

    Units
    2 x Akhelian Allopexes (330)**
    - Razorshell Harpoon
    - Reinforced x 1
    2 x Akhelian Allopexes (330)**
    - Razorshell Harpoon
    - Reinforced x 1
    3 x Aetherwings (65)*
    - Allies
    3 x Aetherwings (65)*
    - Allies
    3 x Aetherwings (65)*
    - Allies

    Core Battalions
    *Battle Regiment
    **Hunters of the Heartlands

    Total: 2000 / 2000
    Reinforced Units: 4 / 4
    Allies: 195 / 400
    Wounds: 116
    Drops: 4

    So here I would have some more bodies on the table and finally have 2000 points on the nose.

    I'm thinking of trying a unit of 10 and 20 Thralls too. First 10 would be the first wave then the 20 would be the (hopefully) killing blow.

  13. Does anyone get the feeling a list was meant to be when it makes 2k exactly.

    I was just plugging some units into the Warscroll builder for possible purchase ideas and this came out.

    Akhelian King (250)
    - General
    - Bladed Polearm
    Isharann Tidecaster (150)
    Isharann Soulscryer (150)
    6 x Akhelian Morrsarr Guard (390)
    10 x Namarti Reavers (170)
    10 x Namarti Reavers (170)
    3 x Akhelian Ishlaen Guard (195)
    3 x Akhelian Ishlaen Guard (195)
    1 x Akhelian Allopexes (165)
    1 x Akhelian Allopexes (165)

    Total: 2000 / 2000

    might not be enough hitting power if your opponent gets the jump on your units. Could run two units of 6 Morsarr Guard?

    Any thoughts?
     

  14. 13 hours ago, Cyna said:

    Now I am thinking to make something like this: 

    • Akhelian King
    • Akhelian Thrallmaster
    • Isharann Tidecaster
    • Lotann, Warden of the Soul Ledgers
    • 3x Akhelian Allopexes
    • 6 x Akhelian Morrsarr Guard
    • 10 x Namarti Reavers
    • 20 x Namarti Thralls

     

    Very similar to what I think I'll try but swap a shark for another unit of Reavers.

    I'm also keen to try the Soulrenderer to back up the Thralls.

  15. 7 minutes ago, Liquidsteel said:

    For sure. I think that list would really suit a Leviadon in support, if that makes your decision on which big model to get first.

    I'm more leaning towards a Leviadon, and who knows, maybe the points will be lower later this year!

    Thanks for the advice!

  16. 14 minutes ago, Liquidsteel said:

    I'd pick up another Shark and another unit of Reavers to start.

    2 Sharks are nice as one of them becomes a Champion (for +1 to hit that also buffs the Mount) as well as making them a more appealing option to all out attack on the shooting.

    Getting to 20 Reavers turns them in to a pretty decent threat from 18" and lethal at 9", as well as a scary prospect to charge thanks to Unleash Hell.

    Yeah, I like the fact you can use them to sit on objectives or even screen and not feel like you're not using them well. I'd be tempted to run the thralls as a reinforced unit and then the other 10 as the fodder out forward for forgotten nightmares

  17. Looking for some advice for a short term addition for my idoneth collection. As most wargamers I've a few projects on the go so I'm waiting till the end of the year to possibly pick up a Leviadon or Eidalon. So I'm not sure what would be a good unit to add in next to give me a bit more viability at 2k. Not looking for super competitive, just playable.

    My collection is:

    Akhelian King
    Isharann Soulrender
    Isharann Soulscryer
    Isharann Tidecaster
    Lotann, Warden of the Soul Ledgers

    10 x Namarti Reavers
    10 x Namarti Thralls
    10 x Namarti Thralls
    10 x Namarti Thralls
    1 x Akhelian Allopexes
    1 x Akhelian Allopexes
    3 x Akhelian Morrsarr Guard
    3 x Akhelian Morrsarr Guard

    I'm tempted with another unit of Reavers and go the Nemarti route. Or Islaen Guard for a mix of things?

     

  18. 57 minutes ago, Aztok said:

    I'm a huge fan of 2-3 10man gutrippa squads for running around and holding objectives, with Hobgrots in the backline to prevent deepstrike or teleports. The choice for 1 squad of Boltboyz is interesting, I'm curious to see how it goes!

    Old Gobbsprakk could be great, depending on what you're fighting and/or/if you get some Arcane Terrain he can huddle near, the +1 to dispel is enormous for him. Definitely want to hear how he does for you.

    I'm always a big fan of Mirebrutes, and two is a great choice. Is one of them getting your mount trait?

    Arcane Terrain is a good idea, I'll make sure we roll for those.

    Only 6 Boltboyz is more so I can fit in everything else I want to take. I also know I'm going up against Sylvaneth so there will be woods everywhere blocking LoS.

    I'll have to try a 3x Gutrippaz list next.

     

  19. Quite a hero heavy list for my next game. I normally run 9 or two units of 6 Boltboyz, just having one unit of 6 is more so I can fit all the heroes in. Gobsprakk's on the list as I recently used the Killaboss so I'm up for having some fan with magic.

    One thought I'm having is how many standard units is best to run to get on objectives?

    List:

     - Army Faction: Orruk Warclans
         - Army Type: Kruleboyz
         - Subfaction: Big Yellers
         - Grand Strategy: Prized Sorcery
         - Triumph: Indomitable
    LEADERS
    Gobsprakk (280)
    Snatchaboss on Sludgeraker Beast (315)
         - General
         - Command Traits: Egomaniak
         - Artefacts of Power: Mork’s Eye Pebble
    Breaka-boss on Mirebrute Troggoth (180)*
    Breaka-boss on Mirebrute Troggoth (180)*
    Swampcalla Shaman and Pot-grot (105)*
         - Spells: Choking Mist
    Killaboss with Stab-Grot (110)*
         - Boss‑hacka and Skareshield
         - Artefacts of Power: Arcane Tome
    BATTLELINE
    10 x Gutrippaz (180)**
    10 x Gutrippaz (180)**
    6 x Man-skewer Boltboyz (240)**
    OTHER
    1 x Marshcrawla Sloggoth (150)*
    10 x Hobgrot Slittaz (80)*
    CORE BATTALIONS
     -  *Warlord
     -  **Hunters of the Heartlands
    TOTAL POINTS: 2000/2000

    • Like 1
  20. 19 hours ago, Backbreaker said:

    What do you think about taking a Troggboss (gloomspite gitz), with a Sloggoth, a unit of trolls (gloomspite gitz) and one/two mirebrutes?

     

    You end up with a bunch of trolls hitting on 2s rerolling 1s for only 1CP.

    That sounds like good fun! Also an excuse to get a Dankhold Troggoth!

    What would your thoughts be for the rest of the army? Boltboyz and hobgrot screens?

  21. It would be great to have a guide for terrain placement. I liked Lurynsar's comment on what types of terrain to take to get a good mix.

    I would like to see more terrain you interact with, garrisons or area terrain spaces that provide cover, rather than just big objects that you move around.

    I've seen examples from 40k tournaments that had the terrain layouts but haven't been able to find anything for AoS.

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