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PrussianWarfare

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Posts posted by PrussianWarfare

  1. On 11/23/2021 at 9:39 AM, rattila said:

    Agreed, however i vant decide if the 5+ ward is better than the 3d6 for the charge. In any case, the halberd seems stronger, especially with some buffs (+1 / reroll 1 for hit / etc...). Plus the models looks terrifics.

    Remember that it is not a true 5+ ward, it is a ward only for mortal wounds.

    For an army that does not have access to the command ability to reroll charges, the Harbinger's ability to roll 3D6 gives them greater utility IMO in pining down key units for the enemy. With the additional rend, the halberds do more damage despite doing less attacks. 

  2. 13 hours ago, That Guy said:

    Good day to you dear bone people!

    I just stepped into the OBR with Horrek’s Dreadlance as my first box and I am planning to buy the battleforce box. Now i’m looking for some advice on the faction. Should i make the Immortis guard or Stalkers? When it comes to loadouts friends told me to always go for blades. On the big abbomination monster the bludgeons for mortal output. I do love the look of the 2 mortarchs and out of the legions, i really like the Petrifex, Praetorians or Ivory host, although the ivory host has some strange negatives to it. For a bigger army would you advice any of the mortarchs? I know Nagash is popular, but i think i like the idea of a bigger army a bit more. Looking forward to all your suggestions! Thank you.

    Howdy, a few weeks back I also picked up the Horrek's Dreadlance box! My post and questions I asked should be on this last page since you have some similar questions to me. 

    Stalkers have a better defined role in the army and more potential synergy than the Guard, IMO. With the former's ability to change stances towards one that gives +1 rend, +1 damage on all attacks, Stalkers are a premiere melee damage dealer for the army, on average doing 10.41 damage on a 4+ save. Their command ability let's them reroll run and charge rolls, so if you run them in Stalliarch Lords (gives you run and charge), these guys can mulch in combat. Guard on the other hand have a command ability that buffs the damage output of their shields and are a 12 wound meat shield for your foot Mortisans at 190 points. 

    On the point of the Mortarchs, Arkhan the Black IMO is pretty viable if you don't want to take Nagash. He's a hero monster with a good move, bonuses to cast, triple cast wizard, access to all spells in the OBR lore. He can be shot down by a volley of Lumineth Sentinels but honestly all non-god characters get shot down right now. 

  3. 3 hours ago, AaronWilson said:

    Fair enough :)

    Eermm well if you hunters + battle regiment that's 4 drop no?

    I think there was only a couple of times where it became a big deal and I played against a lot of 2-3 drop armies my self so I'm glad I was in the position to give my self the choice as a 1 drop.

    Sorry, you're right it would go to 4 drops, not 2. I'll keep that in mind about the deployment, thanks!

  4. 2 hours ago, AaronWilson said:

    Yes I was very glad I included the crawler in the list. The list struggles to affect the board without having to move the unit to the place to affect it, and my list didn't have that many units to begin with.  Being able to clear a unit tagging one of my units, or being able to reach out a little 10 man 5+ save unit on a objective was fantastic. 

    The threat of the one shot keeps people coherency very honestly and it bagged me a cathlaar, a starpriest & a changecaster. 

    MVP is a difficult but I'd say it was the mortek blobs. A good range of buffs to apply to them for what situation you want (endless duty, bludgeon or shield wall) incredibly hard to remove with mystic shield and / or reinforced battle-shields with Arkhans healing and descriptively fast with unstoppable advance and a +1 to the charge roll. 

    LVP... not really sure, I feel like everything in the list contributed to something.  The death riders out put is underwhelming, but they're 15" move with unstoppable advance + a 1+ to charge roll was really key in a couple of my games. I suppose they would get LVP because without buffs they don't really clear much apart from a 10 man weak screen, but their speed was key. 

     

    Nice, your list looked much more fun to run than Nagash and oops all Morteks so it's good that the Crawler gave you value. I think I would rather run 20, 20, 10 Mortek Guard just for more flexibility on the board. 

    Lastly, did the exclusion of not having your Mortek Guard in a Hunters of the Heartlands battalion come up to bite you at all? I was wondering if 2 drop would be a way to go with OBR [Battle Regiment and Hunters] since this isn't an alpha strike army and the Mortek Guard really need the ability to Shieldwall or Bludgeon during combat. 

  5. On 10/27/2021 at 6:57 AM, AaronWilson said:

    He did and my crawler was loving shooting bravery 4 6+ save units. 

    Did you think the Crawler was a worthy investment for the tourney? What would you say was the MVP/LVP units in your list? Nice job on the 3-2 by the way. 

  6. 5 hours ago, papary said:

    So, I’ve played with it a little and I don’t think the gothizzar is that great unless you’re taking 2, toying with the idea of dropping it and sticking in some morghasts or stalkers. That 3d6 charge on the morghasts could be really handy but I do worry they’ll die too quickly. 

    See, with the focus on monsters getting double points for GHB battle tactics I was thinking it might be worth to have two Gothizzar Harvesters if you aren't bringing Nagash or another monster. 

  7. Howdy folks, new poster here. I have played Nighthaunt for a while as my first army but am getting into Ossiarch Bonereapers as a second army. 

    I've scrolled through the third most recent pages and while I eventually want to have a decent tournament level army in my local scene, I'm starting off building my army slowly. Just ordered a Broken Realms: Horrek's Dreadlance box that is coming in next week. 

    My first question here is what do you folks recommend as the weapon option for the Deathriders? I understand the value of -1 rend from the swords, however the spears look enticing to get more attacks in based on the new coherency rules and the ability to get extra attacks on the charge! 

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