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Bleepin

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Posts posted by Bleepin

  1. 1 hour ago, LeonBox said:

    With the Deceiver's -2 to hit: is that still a thing? In 3.0 you can't modify a to-hit roll by more than 1, but I don't see an errata for the Deceiver in Skaven's latest FAQ. 

    Not. Sure... but invisible if you are within 6' of terrain is a thing

  2. Something that hasnt been addressed yet that Ive seen on online forums and guides.

    Hidden weapon teams can hide in a unit and are only revealed in certain circumstances.

    This has some implications

    1. Hidden weapon teams can be transported along with 1 unit when being transported via a Warp-Grinder.

    Uses

    - This means that you could transport 30 storm vermin 9" away, if you make the charge, 3 doomflayers could pop out (at the end of the charge phase) that made a charge move. and overcharge with 6 x D6 Hitting on 2's, wounding on 3's -1 rend with 1 damage each (and this is before the stormvermin)

    - 60 clanrats with 6 warpfire throwers/ gattling guns. The clanrats are set up in any formation as long as the closest is 9" away. Then in the shooting phase, 6 warpfire throwers are set up 3" closer so they are only 6" away from the enemy unit and flame away. This is a DIY thanqual.

    Combine with a Verminlord deceiver with Arcane Tomb so it can cast 2 spells. Flaming weapon and Dreaded Skitterleap, TPing itself within 6" of a terrain feature. Not only will it hurt in combat, but with "Shadowy masters" it can be shot from enemy ranged unit further then 6" away.  

     

     

     

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