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Mirage8112

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Posts posted by Mirage8112

  1. On 7/27/2022 at 9:13 AM, Arzalyn said:

    Our FAQ is out and it confirms you can't teleport to the Lady of Vines (and to the kurnoths as well as they basically have the same wording just changing woods to overgrowth).

    https://www.warhammer-community.com/wp-content/uploads/2019/08/i9glN5rI974iVwyu.pdf

    They also faq’ed the table quarters question from ghb and confirmed we can place our free wood and subsequent woods in table quarters even though they are objectives. 

    • Thanks 1
  2. 7 hours ago, lastlostboy said:

    A last strategy I thought of is using them as shields at the frontline for other units you don't want to get charged. You can trigger Unleash Hell and fall back. But if they don't make it or get shot down it was a very, very costly shield...

     

    5 hours ago, Jaskier said:

    A neat trick for them is they can shoot out of Wyldwoods without getting shot back, though obviously that's reliant on your target of choice being close enough to do so - and with only a 12" range, that's by no means guaranteed.


    Honestly, these guys are tailor-made bodyguards for the Lady of the Vines. 2” coherency means they can pretty much effectively cover a wide area in front of her. If they get charged, they shoot and scoot. They count as being within range of a Wyldwood so the risk of being shot is pretty minimal.

    If you’re really concerned about them failing their fall back roll, you can put a unit of revenants in front of them. A double bubble wrap isn’t a terrible idea, because A) anything would be stupid to charge them in the first place, and B) if you didn’t use gossamids you’d have to use revenants anyway. C) with her 5+ ward spell both units benefit and stand a good chance of surviving. And finally D) if your opponent isn’t taking the bait, revenants aren’t forced to stick around like dryads would be, they can just waypipe off and do something useful. 

  3. 3 hours ago, Landohammer said:

    I don't see any scenario where you take a second enhancement for the Warsong. You either build your army around him or leave him at home. 

    What it boils down to is that Warsong needs two more heroes to unlock the Warlord battallion for the extra enhancement. Our heroes are just too pricy for that.

    In addition to the Warsong, the arch-revenant looks like an easy choice to put in a list. If you play for area denial (as I do) the branchwytch has good synergy here too. That combo has good synergy and is a lock for warlord.

    Casting his signature spell through a wood and then the witches spell immediately after, and then dwellers after that will absolutely ruin anybody’s day.
     

    As you say, it’s best to build your list around your strategy. To ensure you get everything off, build this with the dwindling in gnarlroot list. 3D6 removing the lowest with the Warsongs signature spell through a Wyldwood has the potential to increase the cast radius from an 18” bubble around him to a nearly 30” bubble around a wood, has the potential to put out a crippling amount of wounds to a lot of units by itself.
     

    The combo of horde-clearing and single target spells will strongly discourage anybody from going near whatever the wytch is sitting on no matter where the warsong is. 

  4. 33 minutes ago, Tizianolol said:

    The only thing that i hate in this.book is spiteriders lancers got only 1 damage. People say they got good damage but I think they are too mutch worst compared to seekers if they not fix it!

    They get strike first, more attacks, and a slightly better hit profile. Overall the damage output is probably about the same. 

  5. 1 hour ago, Jaskier said:
    3 hours ago, acr0ssth3p0nd said:

    So much of the new hype for tree-revs is all theory-crafting in ideal scenarios, rather than looking at the army as a whole. It's the epitome of the trope of "forum-goers who don't actually play games."

    You might want to reconsider this statement. I'll leave it there but this kind of attitude is really not conducive to a good discussion. 

     

    This probably comes down to playstyle. Granted I haven’t played in a hot minute (due to positively drowning in babies atm), but T-revenants have almost always been a key part of my winning games. They don’t have to take a bunch of your opponents models off the table to be useful.
     

    3 hours ago, acr0ssth3p0nd said:

    Sure, and that role is still "sit on an unoccupied point far away from everything and hope for the best," which, sure, is very useful, and just as boring and ill-fitting for the models' narrative and visual themes as it has ever been.

    The thing is, somebody has to do it. Having hunters sit on an out-of-the-way objective is a waste of hitting power and terrible inefficient. Also, we can’t mechanically churn out dryads every turn now that the branchwraith is gone, which means if we want to take 10 man squads we have to pay for them, and there is no easy way to get them there. Also some people preferred 10 man dryad squads because they had more wounds but now they have the same number of wounds in a squad (10), and cost nearly the same. I honestly can’t think of a good reason to take dryads over tree-revs for this kind of thing, especially because their combat profiles are about the same and teleports are now limited. 

    I think there is a place for them in a balanced list. The idea that their battlefield performance should somehow match-up with their aesthetics is an odd point to make, since that’s a matter of personal opinion more than anything else. 

  6. 9 minutes ago, lastlostboy said:

    Funnily enough the Awakened Wyldwood Warscroll does not say the terrain feature uses the CRB Wyldwood rules.
    I guess it will be the first question in the next FAQ. :D

    It does say in the faq that it’s a Wyldwood so it should have the additional rules.

  7. 22 minutes ago, acr0ssth3p0nd said:

    Man, after the token changes to the tree-revs that don't significantly help them in their role, I was a bit worried about Drycha - glad to see her come out of this so well!

    I’m actually quite happy with the changes. They are far more resilient and with some foresight have gotten a fair bit better at their role. 

  8. 11 minutes ago, Izotzuhure said:

    Lady of Vines in Gnarlroot: Teleport with Lauchon in front of the enemy army, release the Purple Sun (reroll if necessary), then teleport away in the movement phase. 

    Or take it on a warsong by with spellsinger and launch it from a Wyldwood across the map. No need to teleport 

    • Like 1
  9.  

    2 hours ago, Arzalyn said:

    Do Overgrowth do something by itself? I didn't see any rule saying it blocked line of sight and as far as I know it wasn't a keyword they used yet in this edition.


    It’s on the old Wyldwood warscroll. 
     

    “Models are not visible to each other if an imaginary straight line 1mm wide drawn between the closest points of the two models crosses over more than 1" of an Awakened Wyldwood. This scenery rule does not apply if either model can fly.”

     

    It isn’t in the core rules, or the ghb, and the wording on the new Wyldwood warscroll only says it doesn’t block line of sight for Sylvaneth. I expect it will be clarified in the errata and made a keyword or at least made more explicit.

     

  10. 14 minutes ago, Izotzuhure said:

    Oh, yeah, definitely! 

    Also, the Everdusk Season of War will be really powerful on KH builds as they give overgrown around them if they are contesting an objective... 

    Which means hunters + an infantry unit on an objective can’t get shot. 

  11. 23 minutes ago, Landohammer said:

    I honestly think that the Alarielle Warscroll is real. It was one of our first sources of the term "Overgrown" and it got all of the new units names correct.  It also references "Burgeoning" which is also a new season and wasn't a word commonly used in Sylvaneth books before. 

    If it was fake, it got extremely lucky. 


    I went back and reread the warscroll. It does mention “The burgeoning”, but it’s a monstrous rampage, which is odd because they don’t usually duplicate names on abilities like that. Also, it refers to overgrown terrain, but calls it “overgrown mysterious terrain”, which is also weird. 
     

    I dunno. It’s possible it’s a fake, but if it is, it’s a good one. It’s also possible it real, and if so it’s also weird. 

    • Like 1
  12. 1 hour ago, KingGatorboy said:

    Not only do they have to be wholly within 6 inches of a wyldwood to get it now, it reduces ALL of our ability ranges? That’s pretty trash.

    I think your misreading the text. It only reduces buffs from woods (and abilities attached to them: things like teleporting and healing). Normally it’s 9” but this season seems to reduce it to 6”; which is basically what we’ve been playing with all along. not to mention you’ll have a whole lot more woods/overgrown terrain on the table, so I doubt it will be an issue. 

  13. 11 minutes ago, Arzalyn said:

    Well the rules for the lancers were all wrong, so I wouldn't believe the "180 for alternative build, fight worse, but resurrect d3 models or heal d6 wounds"  is correct either. As far as I know this was the unique leak for these warscrolls.

    The leak wasn’t totally accurate for sure, but it’s not terribly far off either. Being able to heal after killing a single model is 4 wound max, (which is actually better than D6 wounds) And with the musicians rule, they do get to bring back models on a 5+, so there is definitely a resurrection mechanic at play. 
     

    Warhammer com also said these models share the same rules with the revenant seekers:

    “These flying warriors share both Thrumming with Life and their magical musicians with the Revenant Seekers”.

    This makes me think both sets of this unit have additional rules we’ve not seen yet. Otherwise if that’s all they can do there’s not much to distinguish between them. So perhaps the mortal wounds on hit and resurrecting models from other units is still on the table.  

     

  14. 7 hours ago, Beliman said:

    I think that's because the miniatures summoned are not on the table until they are being set-up. To set-up this unit, there is a condition (need to be set-up wholly within 6" of an Awakening Wyldwood), you need to met that requirement or your unit can't be set-up.

    The Crown ability only affects units that are wholly within 6" of The Lady of Vines. In other words, this ability only affects units that are already on the table.

     

    No, I understand the reasoning behind it, I’m just not sure it’s correct. I’m pretty content to wait and see what the designers commentary says once it’s officially released. 

    It’s weird mechanic to be sure, and I can’t think of any comparable parallel in the game at the moment. In any case, if you’re planning ahead it should be fairly easy to find a spot to get those dryads on the table. If you don’t have any available woods, that probably a strategic mistake anyway. 

    • Like 2
  15. 3 hours ago, Aezeal said:

    The summon ofcourse makes her effectively somewhat cheaper though 10 dryads with no rend often don't really help very much (but this may just be my frustration after a few games in a row against stormcasts with nearly only 2+/3+ saves .)

    10 dryads aren’t exactly there for combat prowess, but they make bangin’ screens. It’s basically a 10 wound buffer that she can throw down to protect herself, or capture an objective if necessary. She can basically go from 10 wounds to 20 on a 2+. 
     

    3 hours ago, Walkirriox said:

    I don’t think so, as it is written: “units wholly within 6” of this unit are treated as being wholly within 6” of a ww”. So I think you can take advantage of the buffs from ww (durthu, dryads, flautist, and maybe new ones), tp from there, but I don’t think you can summon on her as she is not a ww, the units are not there yet to be considered in a ww. I don’t think you can tp to her either.

    Definitely need an faq on this one, but I’m leaning the opposite way.

     

    Anything within 6” of her counts as being within 6” of a WW. She isn’t a WW herself, so she’s can’t use the overgrown wilderness or vengeful forest spirits rule, but if something is required to be within 6” of a WW to use an ability then she counts for those purposes. 
     

    The dryads -1 to hit and durthu’s extra sword hits are worded that the unit needs to be within 6” of a WW. The wording for setting up dryads is the same: “wholly within 6” of a wild wood” I don’t see why it would work for one ability and not the other if the wording is identical.

    • Like 1
  16. Models look good. Archers are in units of 5 so my guess is a low point cost, maybe 2 wounds. I like the idea teased that the flying cav will be able to resurrect or bring models back or something to that effect. We’ll have to see. 

    • Like 1
  17. 3 hours ago, Enoby said:

    Unfortunately I think it's just the case that Xenos hardly sell as well as Space Marines. While it was ridiculously priced, Blood of the Phoenix stuck around for ages. In addition, the Ork box didn't sell out too quickly (nor did the limited edition book). It's a vicious cycle - not just about a lack of model support, but having the fanbase behind it not being as large or invested. 


    Might also be done WHFBitis here. Insofar as Xenos players already having fairly large collections and thus not really driving sales. 

    • Like 2
  18. 9 hours ago, Kaleb Daark said:

    Interestingly I saw exactly this a couple of years ago.  He was a young kid who bought an army off of the bay and it was sold as a warhammer GW army.  It was all third party.

    poor kid wanted to play in a GW store and the manager flatly said no.

    Kid was totally innocent, when they questioned the seller he came back with " well, you can use it in warhammer".

    That’s quite heartbreaking actually 

    • Like 4
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