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petitionercity

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Posts posted by petitionercity

  1. 13 hours ago, Marcvs said:

    Pretty early for an "end of edition" series, so maybe a "middle of edition" campaign.

     

    Speaking of which, I am very happy to see the narrative advance but just a bit concerned of it being spread over 4 books. I am surely starved for stuff happening, not sure I am 170€ starved.

    I'm not sure. Summer 21 was Dominion, so summer 24 could be the new edition (yikes, what has AoS actually achieved since Kragnos?)

    sFTDpYSbSMjQPJiH-1060x596.jpg

    So if Dawnbringers runs til at least December, then it's only six months away from the end of edition - it makes sense that Dawnbringers just carries on til summer? 

    But I much prefer middle of edition, since I'm not sure what has happened this edition - or rather I'm not sure how the AoS world has been more concretely expanded and developed. Was the world building (and "narrative") really just confined to warcry?

  2. 10 minutes ago, Kaleb Daark said:

    nope, sorry but the new battle tomes are rubbish where content is concerned.

    Ok, I'll set the bar lower... an 8th ed warhammer fantasy army book, not even 5th ed, which were still rich in stories and lore.

    Nope... still worse than that. All we get now is a timeline, a quick dirty synopsis and paragraph unit entries and then to the rules.  Not good enough for the money that's being charged.  

    Yeah, I am not commenting on the AoS books; you made a cheap dig at new heresy, which was both misinformed and misinforming. So I corrected you :)

    To repeat, the heresy team is led by Andy Hoare, who I'm sure you know (since you worship the black books) co wrote Books 2 and 3, and wrote among others IA 13 and IA 2 second edition (as well as brilliant old 40k things like codex witch Hunters and codex kroot from chapter approved), and was a lead writer on Rogue Trader by FFG (alongside Owen Barnes, a lead on dark heresy, who he brought into specialist games). He was one of the old hands of FW in the "Bligh era", in that he is perhaps unfairly eclipsed (alongside French) by Bligh.

    Hoare's portfolio expanded to include managing heresy in 2019, following the success of SG, which likely was the best decision for the property given his experience in the first edition, his closeness to other key people in heresy (eg John French) and other deep dive pieces of GW IP. Plastic heresy is presumably his baby, alongside Mark Bedford as the head mini designer for FW, and we are lucky they are running it.

    If you want to see what the heresy team (ie the specialist games team) have done, check out Titanicus's campaign books (for example the wonder Crucible of Iron one), or the lore in the necromunda books I mentioned above.

    • Like 9
  3. 15 hours ago, Kaleb Daark said:

     

    I truly fear for the Heresy campaign books if they're this level of dog toffee.

    Given they are by very different teams, I think it's worth rethinking that assertion :) 

    More so, heresy is led by one of its longest standing contributors (Hoare), includes one of the FFG rpg's most prolific authors (Barnes), and a host of other hobby weirdos we all love. A better thing to compare with would be the Aranthian Succession or the House of books if you want recent FW/SG products - or indeed any of the excellent AT and AI books :)

    • Like 1
  4. 16 hours ago, Ganigumo said:

    their goal of 60% of warscrolls showing up in 5% of lists might actually be nearly impossible for stormcast. 60% of 79 warscrolls is like 48. Stormcast armies tend to be elite, and run like 7-8 units? so each of the 48 units needs to show up in 1 of 20 lists, or 1 in 1~150 units.
    It sounds like it might be theoretically doable, but its probably not in practice, unless you start making warscrolls identical.
    I think the only solution to hit their target is to either cut warscrolls or split stormcast into separate armies.

     

    Wouldn't it be best for gw to simply consolidate the scrolls of similar units into one (with more generic options) - this seems really possible with Stormcast, as so many of the units have minor differences. 

    • Like 3
  5. Wee question but one I haven't found a good answer for. Has anyone ever done a (fan) update of older 1st edition/compendium-era datasheets to better match later books (like adding Cities of Sigmar keywords to units from the Order alliance book and the compendium pdfs for Bretonnia, Empire, Dwarfs, High Elves, Wood Elves and Dark Elves)?

    Also did anyone ever save the compendium pdfs from when AoS first launched - wanted to go back and review them (and those mad ideas in them!).

    • Like 1
  6. 6 hours ago, Clan's Cynic said:

    Kill-Team: Octarius was £125 and you don't really get anymore than Heart of Ghur, so I don't know where the £140 is entering their heads beyond "because we can lol." The resale value of Octarius was also great, because people were chomping at the bits for the Krieg and Kommandos, whereas you're probably only going to be flipping these warbands on Ebay if their rules are hilariously OP, since AoS stuff doesn't resale nearly as well. The terrain might go for around £50-60 but even that's less than half, even if you buy it from a discounter.

    What killed my local KT scene was the sheer cost of entry of KT'21. Warcry already struggled to gain any traction here back in first edition, whereas KT '18 was pretty popular, so if a 40k spin-off can't survive at £125ish, I might as well hold a funeral for Warcry at £140 (especially in this economy).

     

     

    What do you think makes it that Necromunda, with similar challenging price points, seems to be doing better than Warcry? Or is that a misconception on my part, and Necromunda isnt more successful than Warcry?

    I still keep wishing that Warcry was closer to the way campaigns worked (and flexibility of warband design) in Mordheim and Necromunda; equally while I do feel each setting in Warcry has had rich evocative possibilities - the game itself hasn't managed to use worldbuilding to really construct a modern Mordheim or Necromunda (whether the Underhive, the ash wastes or the more expansive world it is today). Cursed City was much closer to that, rather than Warcry. I just dont get that there's a real world behind the events of Warcry - but this may be different with Ghur?

    If there was that strong kernel of worldbuilding, I'd think there would be more for players to latch onto, irrespective of the prices?

     

     

    • Like 4
  7. Does anyone feel there just isn't momentum in AoS since the release of third? Or is it "lateral", in fluff or other non-army releases? I just don't know what this edition "stands" for, although that isn't necessary to enjoy a game, but I feel a bit lost as a (mostly new to AOS) player.

    Also does anyone ever play "historical" AOS, and play in the periods before the game itself? It seems a rich several millenia - has anyone charted it and/or written rules for it?  🤔

    • Like 5
  8. 4 hours ago, Skreech Verminking said:

    So what did the skaven need:

    -a huge points decrease, across the whole faction

    -a increase in size for stormvermins and plague monks

    And what has gw to show for it,

    well basically nothing.

    the units that almost never saw the game, and are still to expensive, even for their now decreased cost, have gotten a miserable update, from all of those updated units I’m at least happy to say that 1 of them might see the table now.

    for the rest of the units, I guess they are just a lost call.

     

    as for a positive side, the amulet seems to have gotten a lot less attractive, which I personally do appreciate,

    Yes-yes

    If the book is soon, they may have long ago moved on creatively and are long in the headspace of fundamental revisions. That might be the case with many languishing factions in the update - they require major work, or the studio has done major work to them already in publications due in the next year and a half, and thus sees not much point in too many changes in this document?

    • Like 2
  9. 10 minutes ago, Doko said:

    Worst balance never done by gw ever.

    Top armys:

    Gargants 0 changes or nerf

    Dok 0 changes or nerf,even some buffs

    Tzenth no nerf for kairos or lord of change

    Seraphons a sligth nerf to salamdres

    Sc dont get any nerf even broken units as fulminators or raptors(and useless units as twin dragons domt get any buff)

    Ironjaws that are the top army didnt get even close to any nerf,only a sligth nerf  to gruntas

     

    But middle tier armys as citys got a huge nerf to irondrakes,gotrek got a 50!!!! Nerf when teclis or morathi didnt get any change 

    Write to them and tell them this - I think they need as much feedback as possible. Also if on twitter, talk to the lead designers (eg Phil Kelly, Ben Johnson, etc), and chat - politely - with them about it.

     

    • Like 3
    • Haha 1
  10. How would you imagine Lumineth terrain? If you were to make a Lumineth board, what would you include on it? Obviously, Hysh is huge and will have lots of different climates and environments and historical trends of architecture, but for your elves, where do they live, what do they live in?

  11. Not sure if this is the right topic area for this, but tomorrow at 3pm UK time (wed 6th Oct) University of Glasgow's Centre for War Studies is hosting our National Museum's curator of European Weapons and Armour for a talk entitled:

    ‘wele & sufficiently arayed as it apertiens to their degree’: Arms & Armour of Fighting Men at the time of Agincourt

    Quote

    This seminar will be led by Dr Ralph Moffat, Curator of European Arms & Armour at Glasgow Museums. It will present objects from Glasgow Museums’ collections to provide a better understanding of the equipment used by the fighting men of this time.

    For zoom details please email arts-warstudies@glasgow.ac.uk 

    Further Reading

    • Blair, C., European Armour, circa 1066 to circa 1700 (London, 1958)
    • –– European and American Arms, c. 1100-1850 (London, 1962)
    • Capwell, T., Armour of the English Knight, 1400-1450(London, 2015)
    • Moffat, R., ‘Armourers and Armour: Textual Evidence’, The Encyclopedia of Medieval Dress and Textiles ofthe British Isles, c. 450-1450, ed. G. Owen-Crocker, E. Coatsworth and M. Hayward (Leiden, 2012), pp. 49-52
    • –– ‘The Importance of Being Harnest: Armour, Heraldry and Recognition in the Mêlée’, Battle & Bloodshed: The Medieval World at War, ed. L. Bleach and K. Borrill (Newcastle, 2013), pp. 5-24
      –– ‘“A hard harnest man”: The Armour of George Dunbar, 9th Earl of March’,Transactions of the
      East Lothian Antiquarian Society 30 (2015), 21-37
    • –– ‘“Armed & redy to come to the felde”: Arming for the Judicial Duel in 15th-Century England’, Courts of Chivalry and Admiralty in Late Medieval Europe, ed. A. Musson and N. Ramsay (Woodbridge, 2018), pp. 121-33
    • –– ‘Arms and Armour’, A Companion to Chivalry, ed. R. W. Jones and P. Coss (Woodbridge, 2019), pp. 159-85

    You can register to attend by emailing arts-warstudies@glasgow.ac.uk.

    • Like 1
    • Thanks 1
  12. I can't imagine a Lumineth release before pretty much every other faction has had some substantial attention. They've left nice spaces for future development - Tyrion, River, Zenith, etc - as you've noted. But I think it *should* be 3 years before Lumineth receive a new wave, given the state of other armies. Even if gw decided to give more based on sales, that sale data and the development saga places those releases at 2-3 years away.

    It might be of course that there never is a third wave, and the army receives only thay kind of one-off characters that armies kind of get as a tide you by update in both 40k and AoS. It could be therefore a decade, or two editions' worth of other factions, before any kind of real update

    Anyway, as the third or fourth-most modern range, LRL are in a very nice place, mini-wise. They won't always be as strong, and presumably will drop through the edition(s)'(s) cycle, but that's ok and the way of things too :)

     

    • Like 2
  13. Hi all, newbie, dipping into the LRL and have been reading through the core book and it's depiction of Hysh. Really loving it but I was rather surprised that LRL cannot have allies from an army representing Settler's Gain. Do you think maybe whatever happens with Cities/Dawnbringer Settlements will change that? 

    • Like 3
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