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BabaYaga667

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Posts posted by BabaYaga667

  1. Looking for any advice to make this Host of the Everchosen list more competitive. I was also curious about how marks of Chaos work with Archaon. If I'm understanding correctly, he essentially has all of the marks. So does that mean he can benefit from any Chaos mark himself? Thanks for any help you provide. 
     
     
     
     
     
    Army Faction: Slaves to Darkness
    Army Type: Host of the Everchosen
    Subfaction: Sixth Circle
    Battlepack: Pitched Battles
    Points Limit: 2000 pts
     
    Core Battalions
    Battle Regiment
    Chaos Lord 
    Battalion Slot Filled: Sub commander
    Battlefield Role: Leader
    Mark of Chaos: Khorne
    Points Cost: 120 pts
    Varanguard 
    Battalion Slot Filled: Troops
    Battlefield Role: Battleline
    Mark of Chaos: Khorne
    Points Cost: 280 pts
    Archaon (General)
    Battalion Slot Filled: Commander
    Battlefield Role: Behemoth, Leader
    Enhancements
    Spells: Ruinous Vigour
    Points Cost: 830 pts
    Chaos Warshrine 
    Battalion Slot Filled: Monster
    Battlefield Role: Behemoth
    Mark of Chaos: Tzeentch
    Enhancements
    Prayers: Heal
    Points Cost: 185 pts
    Varanguard 
    Battalion Slot Filled: Troops
    Battlefield Role: Battleline
    Mark of Chaos: Khorne 
    Points Cost: 280 pts
    Chaos Marauders 
    Battalion Slot Filled: Troops
    Battlefield Role: Battleline
    Reinforced: Twice
    Mark of Chaos: Undivided
    Points Cost: 270 pts
     
    Total Points: 1965 pts
  2. Can someone explain to me how the marks of Chaos works. I am coming from cities of sigmar. So i plan to use undivided for the stacks if Marauders I am planning to use. So if I put the undevided mark on the Chaos Mauraders does that mean that they will always be immume to battleshock even if there isn't a general around? I was also planning on giving my Chaos warriors and knights the mark of Khorne. Any tips would be great. I'm playing the ravengers sub faction. 

  3. 6 minutes ago, Howdyhedberg said:

    Isn't ydrasta unique/named character and thereby can't carry artifacts? Or have they changed that in AoS 3?

    I don't think she can. I have gotten 2 answers on the subject. Answer 1 is that this issue will be addressed in the next FAQ so she can currently take artifacts but not for long. The second answer is a straight up no she cannot take artifacts. Names/Unique characters can't take artifacts. I was confused because there was nothing on her warscroll that said she was a named character and usually with named characters it will say that in their description. For example if you look at Archaon's warscroll under the description it says "Archaon is a named character that is a single model. He is armed with the Slayer of Kings." It does not say this anywhere on Yndrasta's warscroll that she is a named character (unless I missed something) but I'm just gonna assume she is a named character at this point. 

    • Thanks 1
  4. 16 hours ago, insomniaftw said:

    Yndrasta can't take an artifact in Settler's gain. All of the artifacts are labeled Collegiate Arcane Heroes only. Sorry to be the artifact bearer of bad news. 

    Or did that get fixed somewhere?

    You can put an extra artifact on a Collegiate Arcane or Freegiuld hero. I don't see anything restricting other heroes from taking an artifact. 
     

    "You can choose 1 extra SETTLER’S GAIN FREEGUILD HERO or SETTLER’S GAIN COLLEGIATE ARCANE HERO to have an artefact of power in a Settler’s Gain army. In addition, you can add 1 to casting rolls for SETTLER’S GAIN COLLEGIATE ARCANE WIZARDS." 

    At least that's how I am interpreting it. 

  5. 2 hours ago, Zeblasky said:

    Ahah, the part about Yndrasta not being a named character is funny, but it will be fixed in the next FAQ most likely. Using Hurricanum as a casting buff piece for Lumineth units would be quite a smart idea, but it buffs casting only for Collegiate Arcane Wizards. However Hurricanum itself gets +2 to casts here, so giving it a wand is a good idea. As the build itself... well, you do have a bit of everything and an aura of +1 to hit, which will be crucial for missile pieces. That aura has quite a small radious however, and you do want Hurricanum to be in range for shooting and casting.

    Don't forget that now you can add some core or battlepack batalions in your build for free and get some nice bonuses from them.

    Thanks for the tips! And I will use some core battalions for further boosting the army. I just wanted to make sure it was a viable list. I am also sad that it is likely that Yndrasta won't be able to have 2 more attacks. She would incredibly deadly with that. 

  6. Not sure if this is the right place to post about this (I'm new to the website and this is my first post lol) but I wanted some feedback on a Settlers Gain list I have been working on for 3.0. I have been playing Living City and I really want some Lumineth in my army and this was the best way I could think to do it. Here is the list. 

    Annointed (General) 
        Command Trait: Strategic Mastermind 

    Yndrasta, the Celestial Spear 
      Artifact: Blade of Leaping Bronze 

    Celestial Hurricanum with Celestial Mage 
      Artifact: Silver Plated Wand 

    10x Phoenix Guard (Battleline) 
    10x Phoenix Guard (Battleline) 
    10x Phoenix Guard (Battleline) 
    10x Sisters of the Watch 
    10x Vanari Auralan Sentinels 
    10x Vanari Auralan Sentinels 
    10x Judicators 

     

    Total 1995/2000 

     

    The strategy behind the army is to use the Celestial Hurricanum to buff the sentinels and the Judicators giving them all plus 1 to hit. Using the 24" and 30" ranges on the Sentials and Judicators should be able to provide decent missile support to the Melee troops. The Sisters are incredibly deadly when they don't move shooting 21 shots and doing mortal wounds on 6's. I can't find anywhere that says Yndrasta is a named character so I equpped her with an artifact that will give her 2 extra attacks on her main melee weapon. The Hurricanum will also be able to cast 2 spells and have plus 2 to all casting rolls. It will also give the sentinels plus one to cast their power of hysh spells. The Phoenix Guard are great in combat as they have a 4 up ward and also do 21 attacks in one unit. Yndrasta also makes it to where they wont have to take battle shock while in 12 " range of her..

     


     

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