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BabaYaga667

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  1. Looking for any advice to make this Host of the Everchosen list more competitive. I was also curious about how marks of Chaos work with Archaon. If I'm understanding correctly, he essentially has all of the marks. So does that mean he can benefit from any Chaos mark himself? Thanks for any help you provide. Army Faction: Slaves to Darkness Army Type: Host of the Everchosen Subfaction: Sixth Circle Battlepack: Pitched Battles Points Limit: 2000 pts Core Battalions Battle Regiment Chaos Lord Battalion Slot Filled: Sub commander Battlefield Role: Leader Mark of Chaos: Khorne Points Cost: 120 pts Varanguard Battalion Slot Filled: Troops Battlefield Role: Battleline Mark of Chaos: Khorne Points Cost: 280 pts Archaon (General) Battalion Slot Filled: Commander Battlefield Role: Behemoth, Leader Enhancements Spells: Ruinous Vigour Points Cost: 830 pts Chaos Warshrine Battalion Slot Filled: Monster Battlefield Role: Behemoth Mark of Chaos: Tzeentch Enhancements Prayers: Heal Points Cost: 185 pts Varanguard Battalion Slot Filled: Troops Battlefield Role: Battleline Mark of Chaos: Khorne Points Cost: 280 pts Chaos Marauders Battalion Slot Filled: Troops Battlefield Role: Battleline Reinforced: Twice Mark of Chaos: Undivided Points Cost: 270 pts Total Points: 1965 pts
  2. Can someone explain to me how the marks of Chaos works. I am coming from cities of sigmar. So i plan to use undivided for the stacks if Marauders I am planning to use. So if I put the undevided mark on the Chaos Mauraders does that mean that they will always be immume to battleshock even if there isn't a general around? I was also planning on giving my Chaos warriors and knights the mark of Khorne. Any tips would be great. I'm playing the ravengers sub faction.
  3. I don't think she can. I have gotten 2 answers on the subject. Answer 1 is that this issue will be addressed in the next FAQ so she can currently take artifacts but not for long. The second answer is a straight up no she cannot take artifacts. Names/Unique characters can't take artifacts. I was confused because there was nothing on her warscroll that said she was a named character and usually with named characters it will say that in their description. For example if you look at Archaon's warscroll under the description it says "Archaon is a named character that is a single model. He is armed with the Slayer of Kings." It does not say this anywhere on Yndrasta's warscroll that she is a named character (unless I missed something) but I'm just gonna assume she is a named character at this point.
  4. Now I see it. Thanks for the info! That's a bit of a bummer but I'm still not turned off from using the city
  5. You can put an extra artifact on a Collegiate Arcane or Freegiuld hero. I don't see anything restricting other heroes from taking an artifact. "You can choose 1 extra SETTLER’S GAIN FREEGUILD HERO or SETTLER’S GAIN COLLEGIATE ARCANE HERO to have an artefact of power in a Settler’s Gain army. In addition, you can add 1 to casting rolls for SETTLER’S GAIN COLLEGIATE ARCANE WIZARDS." At least that's how I am interpreting it.
  6. Thanks for the tips! And I will use some core battalions for further boosting the army. I just wanted to make sure it was a viable list. I am also sad that it is likely that Yndrasta won't be able to have 2 more attacks. She would incredibly deadly with that.
  7. Not sure if this is the right place to post about this (I'm new to the website and this is my first post lol) but I wanted some feedback on a Settlers Gain list I have been working on for 3.0. I have been playing Living City and I really want some Lumineth in my army and this was the best way I could think to do it. Here is the list. Annointed (General) Command Trait: Strategic Mastermind Yndrasta, the Celestial Spear Artifact: Blade of Leaping Bronze Celestial Hurricanum with Celestial Mage Artifact: Silver Plated Wand 10x Phoenix Guard (Battleline) 10x Phoenix Guard (Battleline) 10x Phoenix Guard (Battleline) 10x Sisters of the Watch 10x Vanari Auralan Sentinels 10x Vanari Auralan Sentinels 10x Judicators Total 1995/2000 The strategy behind the army is to use the Celestial Hurricanum to buff the sentinels and the Judicators giving them all plus 1 to hit. Using the 24" and 30" ranges on the Sentials and Judicators should be able to provide decent missile support to the Melee troops. The Sisters are incredibly deadly when they don't move shooting 21 shots and doing mortal wounds on 6's. I can't find anywhere that says Yndrasta is a named character so I equpped her with an artifact that will give her 2 extra attacks on her main melee weapon. The Hurricanum will also be able to cast 2 spells and have plus 2 to all casting rolls. It will also give the sentinels plus one to cast their power of hysh spells. The Phoenix Guard are great in combat as they have a 4 up ward and also do 21 attacks in one unit. Yndrasta also makes it to where they wont have to take battle shock while in 12 " range of her..
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