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mcnuggs

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Posts posted by mcnuggs

  1. @LuminethMage Do you have experience with Endless Spells this ed.? I’m thinking about taking two per game, as long as I’m playing Zaitrec. The Lifeswarm seems like an autoinclude for Teclis/Wardens, so I’m looking at a few others. Have you used any of these?

    Spellportal: For Teclis to blow up the opponent without doing anything. Seems a bit OP/uninteractive, not so privy to this one. 
    Shackles: Area denial seems really strong. Also seems a bit frustrating.

    Rune of Petrification: Ah yes, the Rune of Infinite Mortal Wounds. Haven’t bought this but it oooks cool and seems like a good way of dealing ranged damage, which I think I lack without Wardens.

    I’m also working on writing up our Spell Lores with names from the old world. Some examples are:

    Ethereal Blessing -> Walk Between Worlds

    Lambent Light -> Curse of Arrow Attraction

    Calming Zephyr -> Apotheosis

    etc, etc. If anyone comes up with others, please let me know!

     

     

  2. 2 minutes ago, LuminethMage said:

    No problem. Also that's just my opinion : ).

    Swordmasters/Bladelords - in my view that's a perfect reason to keep 5 in! It's always a bit difficult to talk about BL, because most of us expected a different unit (more like the SW) and Warden are just really good. But I play with BL in my list, and they can work very well. If you get them into the right enemy units - they are blenders (something like Skeletons/Zombies), and if you have a magic-heavy meta, they are also good, especially when you play with Teclis - 2 chances to ignore a spell on a 4+ and on top of that like a 5+ Ward. Means they are almost immune as long as they are within Teclis auras. And they might come in handy as body guards. Sadly Perfect Strike suffers a lot from the higher saves, this ability likely would need rend 3 now to make it function like it was in AoS 2. Or damage 2. It's a bit sad that a unit that wasn't taken very often anyway got worse in AoS 3. 

    Dawnriders - I play with one unit of 5 and they are always one of my MVP. Because of their speed, this is so helpful in many situations. But I don't play with Teclis (so no teleport, and Teclis himself is also quite fast himself), so they might not be as important in your list. This could be something to try out and see what works better for you. 

    Ballistas - I haven't played with them, and I don't know how important it is that you go down to 1 drop. 15 points could mean that you have a Triumph which is pretty cool. I wouldn't overthink that, a lot of lists don't add up to exactly 2,000. I think 1 Ballista is probably not enough to make a difference, so I'd take two myself if I was in your place. But again, that's also something you can test a bit around as you have the models anyway. 

    I think that’s what I’m going to do for a few games at least and see what works for me. This army has been a long but wonderful passion project for me so I’ll be sure to post some pics when I have it all painted up!

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  3. 30 minutes ago, LuminethMage said:

    That list should perform well I think. Warden are definitely one of our best units. In your list, you could drop 5 Bladelords and add another 10 Warden to one of your existing units. A block of 20 is really good to have - 10 can die pretty easily with just one bad save roll (because you can only get them down to a 3+ save now, even in Syar). Another thing you could do is also drop 5 of the Dawnriders and add a Lord Regent instead (but 2 x 5 Dawnriders are fine too!). 

    Concerning the Ballistas - 2 drops might be good enough. That depends a bit on your local meta. Probably there won't be that many pure 1 drop lists out there. But that's just me guessing. 

    About the Bladelords - You do not need to run any Bladelords at all in your list in my view - Your Cathallar likely will be in the Shrine and have a 5+ Ward most of the time (so often 4+ & 5+), you could take some Endless Spells instead, Lifeswarm and Spellportal might do more for you in the end. I like the BL models though (which doesn't apply in your case : ) ), and they are good against some opponents, there is a bit of personal preference involved, and again it depends a bit on your meta. If you play against a lot of melee focused armies, you Cathallar is likely fine without a body guard. If it's a lot of shooting and magic damage then the BL might be better.

    Thanks! Lot to think about here. I also don’t think Bladelords are super integral to my game plan, but the Swordmasters that I’ve painted up are some of my favorite models, and I’ve already given 5 of them names, so those will stay for now. I’m leaning towards cutting 5 Bladelords and either one unit of Dawnriders or a Ballista to make both blocks 20 Wardens. I like the idea of having at least one unit of horsies, but they don’t seem like they’ll do as much as Wardens in combat. I also like the idea of two Ballistas for some actual ranged threat so I can force the issue on my enemy, but that does leave me with 15 useless points and a two drop list. Is that overthinking it?

    • Like 1
  4. Hey all! I’m starting up a thematic Lumineth list with 100% conversions from my old high elves- I got a bit carried away and have more models than I could use, and want to know where a good starting point for a list would be to try out. So far I have:

    Teclis (740)

    Cathallar (145)

    10x Wardens (290)

    10x Wardens (145)

    10x Bladelords (260)

    5x Dawnriders (140)

    5x Dawnriders (140)

    1x Starshard Ballista (125)

    1x Starshard Ballista (125)

    1965/2000.

    Obviously I want to make up those points, so I’m thinking of running more Wardens over Bladelords/Dawnriders. I also want to use two of the Ballistas, but I’m worried that that would kill a one drop list, so I’m thinking about dropping one. How have these units fared for you? Are Wardens the workhorses they appear to be on paper? Is 5 Bladelords enough? 
    Also, I am purposefully not including any Sentinels, I plan on using Ballistas for my ranged fix because I prefer the models and don’t want my friends to completely hate me.

    Thank you for any advice! 

    • Like 1
  5. 1 hour ago, Slaangor19 said:

    Well I left my Hedonites behind when the new book and edition nuked the Depraved Drove, but I think I might want to try coming back. 

    I'm thinking a list with Sigvald, a Lord of Pain, a 10-strong block of Twinsouls, 2 units of min-sized Painbringers and I'm not sure what else to add to that. Maybe a Shardspeaker/Daemon Wizard and an Endless Spell or two? Any advice? 

    This was a similar idea that I had while getting into Slaanesh recently. My original list revolved around just that- Sigvald, a LoP, 2x Painbringers, and 1x Reinforced Twinsouls. I decided to focus more on the Belakor+Sigvald+Dexcessa Package, but here’s a list that I was playing around with before:

     

    Lurid Haze Invaders

    Sivald (265) (General?)

    LoP (155) (General)

    Epitome (255) (General?)

    Shardspeaker (155) (General) (Maybe the Spell Bonus stuff from the general artifacts for some real casting)

    10x Twinsouls (370)

    5x Painbringers (160)

    5x Painbringers (160)

    5x Blissbarb Seekers (220)

    5x Blissbarb Seekers (220)

    Cogs (45)

    2000/2000

    Points work out nicely here. Obviously you can play around with the points to work what units you have in, but I really like shooting and wizards, so I chose these packages as an example. I really like the Epitome as a reliable wizard and the cogs allow you to cast a bunch of stuff on your Epitome and Shardspeaker. The Shardspeaker’s +1 to wound for Twinsouls is REALLY powerful, and Overwhelming Acquiescence from the Epitome gives rerolls to targets you want to shoot/focus with other units. I think shooting is pretty necessary, so the Seekers act as 20 wound, FAST screens that can shoot pretty hard and far with MWs for focusing important stuff or spreading out for DP generation. Lurid Haze is important for Siggy, and mitigating the impact that making the LoP your general has, but you could pick whatever suits your fancy. You would also have to play around with Battalions.

     

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  6. 14 minutes ago, KrispyXIV said:

    So, Dexcessa turn one has like... 12 theoretical damage.  She's -1 to be hit, which is nice, but only a 4+ save with no ward which is lackluster.  I like the extra CP. 

    The Exalted Bladebringer, on the other hand, is literally hell on wheels the moment it lands it charge.  Start with excess of blades, which is Mortal Wounds on a 2+ to EVERYTHING it ends a charge within an inch of... and its got a huge base.  Follow that IMMEDIATELY with MORE mortal wounds on a 2+ to EVERYTHING within an inch of it in the combat phase, and you're looking at 4-5 reliable damage to everything in the general vicinity before making attacks with it that bypassed anything but ward saves (the mortal wounds, not the attacks - those rely on quantity over quality).  

    Then you follow that with a lot of attacks.  Lots of attacks.  Maybe more than 30 attacks, depending on how well you rolled on pungent soulscent.  All of which can be buffed with All Out Attack and Finest Hour.  Also, pick the one with the the biggest number of attacks to Flaming Weapon up to D2.  And then 6s hit twice.  Glorious. 

    Someone correct me if I screwed something up in that description, because I'm high as hell on what these guys bring to the table.  If it's your general, you can push this even further for ludicrous effect. 

    All for more than 100 points less than a Keeper, and no degrading profile. 

    That… makes a lot of sense. I guess I was focusing pretty heavily on Dexcessa’s individuality, which the Chariot also seems to have. That also saves me on shmoney, considering that I already have the Chariot. With all that in mind, how does this look:

     

    Godseekers Host

    General: Bladebringer on Exalt

    Trait: Sweeping Slash (D3 Mortals on Charge) OR Speed-Chaser (Retreat and Charge)

    Artefact: OP Amulet of 5++ 

    Spell: Flaming Weapons

    Sigvald

    Synessa

    Contorted Epitome

    10x Twinsouls

    11x Blissbarb Archers

    11x Blissbarb Archers

    5x Hellstriders w/Clawspears

    That leaves me with 90 points for endless spells. That could be one of our ES, or the Cogs for an Arcane Bolt on the Chariot (D3 more MWs!) and an extra cast from Synessa. Only thing with the Cogs is that I’m left with 45 pts, and that’s not enough for anything. Any advice is appreciated!

     

    • Like 1
  7. I’ve been unable to decide on taking Sigvald, Synessa, or Dexcessa, so I decided to make a list with all three. So far I have:

     

    Sigvald 265

    Synessa 260

    Dexcessa 280

     

    10x Twinsouls 370

    11x BBArchers 180

    11x BBArchers 180

    5x Hellstriders w/ Clawspears 135

     

    This leaves me with 330 points remaining. I could take some more units to have some more bodies on the board, but I want to have a generic character for a Command Trait/Item. My thoughts were either the Epitome + Cogs package for Acquiescence + bonus casts for Synessa, or a Bladebringer on Exalted Chariot kitted out for combat with the 5++ amulet. Thoughts? Is taking Synessa and Dexcessa overkill? Am I doomed without Belakor??

    • Like 1
  8. Has anyone used Hellstriders? What was the experience like? On paper, Hellstriders w/ Lashes seem like a much better alternative than Painbringers now. I know that’s what people have been saying already, but did they feel effective on the tabletop? Were they squishier than you thought? Were the models fun to work with?

  9. 29 minutes ago, Drazhoath said:

    You cant take more endless spells than wizards you have. So with only Glutos you can only bring one endless spell.

    Oh yeah. Thanks for that. Because of what I want to take and funky points costs, I think I can rule Glutos out. I feel like his role can be filled by Dexcessa + Shardspeaker or Dexcessa + Contorted Epitome. The real question is, are the wheels worth it? I'm leaning towards the Epitome + Wheels, but if I take a Shardspeaker, I can sneak another unit of Blissbarb Seekers in. Is one unit enough? They've done some serious work for me, but I've yet to see what the Wheels can do. 

  10. 1 hour ago, Lurynsar said:

    I’m really curious to see how you find Gluttos does. He’s so many points (probably a fair cost, we just lack so many models to start) and I worry he will be unable to make up for what we lose. So please do report back on what he does for you. 

    Also in the same vein let me know about the Blissbarb Seekers, that’s certainly something I’m interested in trying. I really feel that reliable ranged DP generation will matter for us. 

    You are a little “slow”, but you can summon cheap Seekers to make up for speed to get some fast objective grabbers if need be, but honestly once you start summoning in anything you’ll likely be taking the table in my experience anyways, so they might not be as needed as you feel. 

    Lastly while Gluttos is a great wizard, and you’ll likely be summoning in Keepers to help with the casting; I’m not sure that two Endless Spells will be used as much once things get going, so I would consider dropping the Mirror if you can find something else to fit the list better with it, and the extra points and/or switching something out. But if you do stick with it I’m curious to see if it holds up and you find yourself using both often enough to justify their costs. That said the Wheels is amazing, and I doubt you’ll be sorry to have them in your list. 

    It looks solid overall, and has a lot of similar elements to what I’m playing, so I think it’ll do you well. I’m really curious about Gluttos due to his cost; hopefully he really shows up for you and the cost isn’t the burden I fear. Let us know how some of your games go!

    I have only played 1K games so far, as I'm building up my force. My 1K list is as follows:

    Sigvald

    Lord of Pain

    5x Painbringers

    5x Painbringers

    5x Blissbarb Seekers

    And quite frankly, as a list, it kinda sucks. I feel that our army, strangely enough, needs the 2k point limit to round itself out (thank you high costs.) However, I have noticed a few things:

    1. Sigvald is my MVP at 1K. I love this model. I bring Lurid Haze basically just for this guy. Especially at low point costs, he turns enemy heroes/important units into PASTE. I managed to bring down a Maw Krusha with some focus fire from the Blissbarbs and Sigvald rolling a 10 to charge. Ouch. I'm not sure how he will fare at 2K points, but I love his model, lore, and he's won me more games than not, so he's an autoinclude for me.

    2. Blissbarb Seekers do some serious work. I mainly compare them to two units: Slickblade Seekers and Blissbarb Archers. For a few more points, these guys give up 5 shots and a +1 to wound for a 14" move, 5+ save, 9 more wounds, mortal wound output, and a usable melee profile against enemy archers/war machines. I do not see a reason to take Archers when these guys exist. I also prefer them much above Slickblades, as the ranged damage is really important for farming DP. They also appear to do just as much, if not more damage than the Slickblades when you factor in ranged attacks, while having the same mount attacks/wounds/save. I love these things.

    I am also really worried about investing into Glutos. I want to take him as an extra combat monster (although he lacks the keyword... so no bonus actions) and a reliable caster, but every list I make seems to be WAY more restricted. I also do not want to take the mirror, but with everything that I want in a list, I'm left with 95 points that I have no idea what to do with.

    How has the Shardspeaker worked for you? I worry about taking an Endless Spell when I only have a Level 1 Caster with no bonuses, as well as the fact that she has to be so close to enemy units for her buff/debuff. I know she would be incredible against less mobile, melee armies, but I fear that she will get SQUASHED against superior magic/shooting.

    Also, has anyone used Dexcessa? She appears to be very powerful with very little support, with her native -1 to hit, strong melee profile, ability to use a free CP for herself each turn, and the all-important Monster keyword for 280 points. Is she a bait, or have people seen success in their games?

    • Like 1
  11. Okay, I took some advice and looked into playing around more with Endless Spells for my list, as well as consolidating my drops. Here's what I have so far:

    Battle Regiment:

    Lord of Pain (155)
    *General - Feverish Anticipation
    *Artefact - Oil of Exultation
    Sigvald (265)
    *General

    Glutos Orscillion (475)

    *General
    10x Twinsouls (370)
    *Battleline
    5x Painbringers (160)
    *Battleline
    5x Painbringers (160)
    *Battleline
    5x Blissbarb Seekers (220)

    Wheels of Excrutiation (100)

    Mesmerizing Mirror (80)


    Total: 1985/2000

     

    I had to cut Dexcessa, the Shardspeaker, and a unit of Blissbarb seekers, but I think Sigvald and Glutos can make up for the lack of Melee firepower while still supporting other units, especially with Glutos' auras. Glutos is also a much better wizard, and can make use of endless spells to get some free DP to fill out the gaps in our army (of which there are many.) With this setup, I worry about only having the one unit of Seekers for quick fellas, and I worry about putting too many eggs in the metaphorical Glutos basket. Thoughts compared to my original idea? I absolutely love all of the mortals models, so I mostly just want to go based off of what I can play competently.

    • Like 1
  12. Hey all, y'all inspired me to join TGA just to get in on this discussion. I'm looking to start Hedonites going into 3.0 (absolutely insane, I know, but the models and lore are too good.) I've been theorizing about a Lurid Host list with Dexcessa and Sigvald, supported by the Mortal Infantry Squad (TM) and Blissbarb Seekers for free DP, extra wounds, and speed. One list I came up with was:

    Warlord:

    Lord of Pain (155)
    *General - Feverish Anticipation
    *Artefact - Oil of Exultation
    Shardspeaker (150)
    *Artefact - Rod of Misrule
    *Spell - Dark Delusions
    Sigvald (265)
    *General
    5x Blissbarb Seekers (220)

    Battle Regiment:

    Dexcessa (280)
    *General
    10x Twinsouls (370)
    *Battleline
    5x Painbringers (160)
    *Battleline
    5x Painbringers (160)
    *Battleline
    5x Blissbarb Seekers (220)


    Total: 1980/2000

     

    The game plan would be to drop Sigvald/Dexcessa as distractions/blenders and move up the field with the mortal infantry and have the Seekers peppering backline units for DP and running where needed for objective control. The goal would be to drop a Seeker and a blob of Daemonettes ASAP to fill any gaps.

    I realize that I'm missing out on things like Glutos and Endless spells, and I'm also unsure about the regiments- I feel like the extra CP/Artefact are worth it, but giving up first turn seems like a bad thing for us. I'm looking for feedback because I love these models, but want to be able to play them against some of the more serious lists before I fully commit to a build.

    Any feedback/thoughts would be really appreciated, and I love seeing these big writeups!!

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