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Bruteforce

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Posts posted by Bruteforce

  1. 7 hours ago, The Damascus said:

    Mob ’Em, Skewer ’Em, or Zap ’Em – Three Ways to Waaagh! in the New Orruk Warclans Battletome - Warhammer Community (warhammer-community.com)

    Only mention of Jawz is one spell, that's not even new. Looks like we're not going to have many (if any) changes and most likely will not get anything new. 

    I want to stay positvie, but I have a sad feeling that Ironjawz will end up being the weakest of the Orruks and it will be much better (stronger) option to play as Big Waaagh. My pure Ironjawz heart is bleeding today. Maybe it's time to try a new army.

    Yes this was my feeling. I really hope IJ don't get left in the dust.

  2. I was thinking of a list like this

    • General: Weirdnob w/ Master of the weird & Shamanic skullcape. Spell: Bash 'em ladz
    • Warchanter - Killa beat
    • Warchanter - Get 'em beat
    • Brutes 2x5
    • Gruntas 2x5

    1000pts on the nose, i suppose you could swap out some brutes for ardboyz if you prefer

  3. 22 hours ago, Backbreaker said:

    Wait whaaat? 😀

     

    I don't agree with you. At least if you consider that the only good armies are Lumineth, Tzeentch and Seraphon (before 3ed, I would have add Kharadron but they are not about MW and their teleportation issue is resolved now).

     

    I faced armies that I consider good, like Ossiarchs or Flesh Eaters and managed to win with good positioning and my buffed up MawKrusha. I will always take a MK over Gotrek. His move, mighty destroyer and our buffs are just so good on him. He really feels like the Queen when you play chess.

    What do you usually buff your MK with?

  4. 10 hours ago, Backbreaker said:

    He can boost the Rogue Idol: +1 save, a generic prayer and a spell like double movement :) 

    Very nice, I hadn't thought about this. Looks like if you pair the Wardokk with the Prophet you can also add +1 to casting, dispelling and unbinding which could be handy for Fists of Gork going off on a 4 instead of 5. MW's on 4+ if casting roll is 10+, very nice

  5. 12 hours ago, Spiky Norman said:

    I've only had one 3.0 game so far with my Ironjawz, though to good success, and I'm looking forward to more games. There are two things that I have been pondering, though:
    Are Morgok's Krushas really as bad in 3.0 as @PlasticCraic made them out to be 2.0? It's 95 for three brutes which normally cost 30 a piece, plus 5pts for their special rule that will never come up.
    I find that my points in lists usually fit well together before to hit 2k or very near, now leaves bigger gaps, and I thinking that a small 95pts unit like Krushas might find a spot.

    Also is Ironjawz or perhaps rather Big Waaagh magic heavy as dead or dead'er in 3.0? I am looking at an primarily Ironjawz army in Big Waaagh with a Prophet, Wardokk and Fungiod mixed in along the Weirdnob and Rogue Idol.

    Edit: I thought maybe I should share the list I was thinking of as the details probably matter a bit 🙂

    Allegiance: Big Waaagh!

    - Mortal Realm: Ghur

    - Grand Strategy: Hold the Line

    - Triumphs: Inspired

     

    Leaders

    Orruk Megaboss (160) in Battle Regiment

    - General

    - Command Trait: Brutish Cunning

    - Artefact: Metalrippa's Klaw

    Orruk Warchanter (120) in Warlord

    - Warbeat: Killa Beat

    Orruk Weirdnob Shaman (120) in Warlord

    - Lore of the Weird: Mighty 'Eadbutt

    Wardokk (85) in Warlord

    - Lore of the Savage Beast: Gorkamorka's War Cry

    - Universal Prayer Scripture: Curse

    Wurrgog Prophet (170) in Battle Regiment

    - Artefact: Mork's Boney Bitz

    - Lore of the Savage Beast: Gorkamorka's War Cry

    Fungoid Cave-Shaman (95) in Battle Regiment

    - Universal Spell Lore: Ghost-mist

    - Allies

     

    Battleline

    6 x Orruk Gore-gruntas (340) in Battle Regiment

    - Pig-iron Choppas

    - Reinforced x 1

    3 x Orruk Gore-gruntas (170) in Battle Regiment

    - Pig-iron Choppas

    5 x Orruk Brutes (150) in Battle Regiment

    - Pair of Brute Choppas

    - 1x Gore Choppas

    5 x Orruk Brutes (150) in Battle Regiment

    - Pair of Brute Choppas

    - 1x Gore Choppas

     

    Behemoths

    Rogue Idol (420) in Battle Regiment

     

    Core Battalions

    Warlord

    Battle Regiment

     

    Additional Enhancements

    Artefact

     

    Total: 1980 / 2000

    Reinforced Units: 1 / 4

    Allies: 95 / 400

    Wounds: 126

    Can i ask what you would use the Wardokk for in this list? Interested in the synergy

  6. 3 hours ago, PrimeElectrid said:

    Damn OBR got done dirty. I get that buffing mortek guard to the moon with CA stacking, and chucking +1 attack on multiple catapults, was no fun, but limiting Unstoppable Advance to one unit per turn is *savage* given you can’t CA run rolls of 6 or reroll charges.

    Not getting to use Redeploy or Rally for no discernible reason sucks too.

    Hopefully we get some new ways to use RDP in an updated OBR battletome?

    Definitely agree this makes them quite lifeless. Have watched a few battle reports and they seem a little underpowered without the new abilities.

  7. 3 hours ago, Malakree said:

    You can't take split weapons. The whole squad has the same weapon choice.

    Oh and it should be dual wield.

    Ah okay i read the warscroll again

    Quote

    The unit is armed with one of the following weapon options: Pair of Brute Choppas; or Jagged Gore-hacka

    So dual wield even with the new unit coherency rule?

  8. I wonder if the new OWC battletome will update any of the existing orruk units/models or if the new tome will purely add the Kruleboyz to it? Looks like Kruleboyz already has more unit variation than IJ... 

    Super stoked on the look of the KB, I think i'd like to add the gutrippaz (much better looking battleline to ardboyz) and the swampcalla shaman to my IJ army.

    😁

  9. What if the new breed of evil is destruction units in general and each destruction faction is getting something new. We know Kragnos can take any destruction units? Maybe the rumored hobgobs are just one unit being released and the dominion box will have a destruction army that will go oh so well with your new Kragnos model? Just thinking of possibilities here.

  10. 35 minutes ago, KingBrodd said:

    Where did you find this? Happy as hell for players of those armies but seems a bit of a blow to Destruction that 'their' book doesnt come with anything. 

    Couldn't agree more. Where are the destruction boxes?

  11. 2 minutes ago, Bruteforce said:

    I was just reading the Orruk Warclans battletome and came across this passage. I'm not sure if anyone has pointed this out yet.

    "Orruks are incredibly difficult to eradicate from an area once they infest it, especially if that area has lots of caves, fissures and dark places where they could spawn young. The scholars of Hysh believe that when an orruk is slain and its corpse left to rot in the right conditions, it will deliquesce into a fungal jelly. It then puts down thin, whitish strands into the earth below that can harness nutrients and the inherent magical power of the realm itself. From this greenish flesh sac comes the young of the race, glistening and pallid, gnawing their way free from the meaty jelly of their progenitor. These gangly, fang-mawed horrors will slither into somewhere dark and wet, red eyes glinting in the gloom as they take shelter in a fissure or crevice."

    Something to think about at least, with all the speculation about the "new breed". Although the inherit sneakiness the trailer insinuates isn't very orruk like.

    Could also tie into the "hobgoblin" type that has been rumored that's not a goblin but not quite an orruk?

    And the next paragraph...

    "There is evidence that the magic of the Waaagh! accelerates this process; should a battlefield of fallen orruks be left in shadow for long enough, it may become something akin to a birthing ground that spawns a new generation of psychotic green horrors soon ready for another colossal conflict."

  12. I was just reading the Orruk Warclans battletome and came across this passage. I'm not sure if anyone has pointed this out yet.

    "Orruks are incredibly difficult to eradicate from an area once they infest it, especially if that area has lots of caves, fissures and dark places where they could spawn young. The scholars of Hysh believe that when an orruk is slain and its corpse left to rot in the right conditions, it will deliquesce into a fungal jelly. It then puts down thin, whitish strands into the earth below that can harness nutrients and the inherent magical power of the realm itself. From this greenish flesh sac comes the young of the race, glistening and pallid, gnawing their way free from the meaty jelly of their progenitor. These gangly, fang-mawed horrors will slither into somewhere dark and wet, red eyes glinting in the gloom as they take shelter in a fissure or crevice."

    Something to think about at least, with all the speculation about the "new breed". Although the inherit sneakiness the trailer insinuates isn't very orruk like.

    Could also tie into the "hobgoblin" type that has been rumored that's not a goblin but not quite an orruk?

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