Jump to content

Lengthster

Members
  • Posts

    66
  • Joined

  • Last visited

Posts posted by Lengthster

  1. 2 hours ago, Kadeton said:

    I don't think we should have named characters (in the game rules) at all, just generic options - and then have sidebar advice like "If you want to represent <special character> in your games, take this character with this command trait and this artefact" or similar customisation options. Characters need to be able to come and go in the fiction without it affecting model releases or game rules - you could even represent characters at different points in their story using different choices.

    I don't think that is nearly enough to represent named characters. If it uses the same artifacts and command traits (especially if they're not your general) as normal units, it's boring, if it uses unique stuff, you might as well just write a new warscroll.

    • Like 2
  2. 3 minutes ago, acr0ssth3p0nd said:

    It's been interesting seeing different reactions to the Sylvaneth, especially the "man this wasn't really a surprise tho" vibe from some folks.

    If anything, I think the new Sylvaneth units show that the miniatures design team really have their finger on the pulse of the aesthetics of the factions and the areas where each faction range needs filling out. That these things usually aren't a big surprise anymore is simply an indication of how much time we spend on these boards speculating - eventually, one of us is going to come up with an idea that is so thematically cohesive and so useful for filling in the blanks where needed that it just feels obvious. Those ideas stick around and keep coming up in discussions because they fill in those weaker areas that people will be talking about more often and because the aesthetic idea is strong and cohesive. And then when that model actually comes out, it continues to feel obvious because we've already talked the topic to death before ever seeing the model!

    And that's not necessarily a bad thing. As a creator, I figure that the internet is a huge hive mind that can come together to use their sheers numbers to accurately speculate future fandom things, whether that's Warhammer models or TV storylines, and if the speculation is decent enough, then "guessing things right" is a reward for their dedication to the core themes of the fandom, not a knock on the creator's ability to create cool stuff. Heck, it's an indication that you've found an audience that likes the same things you like to create, for the same reasons you like to create them!

    You guys know the game where you guess how many marbles are in a jar? Typically when you average out everyone's' guesses, it's really close to the actual amount.

    • Like 1
  3. Overall very happy with the reveals but I have a few nitpicks - 
    Wish the new Sylvaneth stuff was more tree and less elf, but I'm still very happy with them, they do embody the whole "forest coming alive to protect itself by turning you into fertiliser". I'm very glad we got bugs, and maybe unpopular but I'm glad it's not Kurnothi.

    The Spiterider Lancers are slightly annoying in that it looks like if you build them with the musician and the banner bearer, only one guy actually has the aforementioned Lance, but I'm sure that can be remedied. (I see a cool conversion to attach the pennant to the back.)

    Bit sad that Skaven didn't get anything else - especially considering they still have metal models. But I hope the new hero and tome is enough to make the local Skaven player happy.

  4. 17 hours ago, Rachmani said:

    Guys, I‘m in a bit of a dilemma. I wanna paint a bunch of Stormcasts, but if I‘m really honest I can’t stand the oldcast - do however love the new sculpts. Are there any lists or types of lists that rely mostly on a fairly good variety of the new Thunderstrike (so no drake spam ;) ) and do solid?

    I‘m not aiming for tournament achievement here but would prefer to not get slaughtered. 3-2 with the potential to sometimes go 4-1 if I olay well & into the right matchups?

    Vindictors and Annihilators are the obvious choice, but what about the rest? Does it have to be all Judicators etc.?

     

    P.S. I‘m torn between Hammers because of Bastian and a more satisfying paint scheme but will probably settle for Hammers.

    Just paint the scheme you wanna paint, nobody actually cares if you don't match the stormhost colours, especially now that there aren't any generic custom stormhost rules. 

    Look into some conversions, I know a some people are just running Vigilors as Judicators, and using the spare swords from that kit can convert Vindictors into Liberators. Knight-Arcanum is perfect as a Knight-Incantor. But I'm sure there's a decent 3-2 list actually running Vigilors and a bunch of Annihilators. 

  5. 15 hours ago, Tizianolol said:

    guys anyone know the base size of Stormdrake guards, krondys and the drake hero? thx a lot! 

     

    15 hours ago, Siorra said:

    All Stormdrakes are on 105mm, the 2 named big-boys are on 180mm. FYI, all bases sizes can be found under the "description" section of any mini on the Games Workshop website. :)

     

    The big dragons are on 160mm. I hope you didn't order any 180mm bases.

    • Like 1
  6. I'm still gonna have fun playing with my Stormcast, I love them and I love playing them, but if I'm honest this version of the book is kinda dull, a lot of missed opportunities it feels. There are a lot of warscrolls that are so close to being interesting if GW had been a little creative. The warscrolls that ARE good are pretty simple, and that mostly comes down to decent profiles with appropriate or low point costs.

    AoS is a pretty long-term hobby so hopefully we see some updates alongside the usual point updates in the form of campaign books, erratas and whatever else they can think of. Until then, I can be thankful that there's still cool stuff to play with, even if it is a bit simple, after all, simple can still be fun. Hell, I just got some Dracothian guard that I'll magnetise, first thing I'll try are tempestors. I'm also extremely excited to play with Bastian, just such a sick model.

  7. I feel like people really underrate praetors. Yeah you can give a hero a mirrorshield to protect them from shooting. But praetors also protect from spells, random MW abilities and even melee. Each one basically has the same attack profile as a hero, some other minor things they provide are look out sir (3 models) and extra bodies for objectives. Additionally their footprint can stop the hero from getting surrounded.

    They aren't incredible but they do provide some damn good protection. Great for Gardus, or with another hero it means you can put a different artifact on them like an arcane tome or something. If you have an amulet on a Stardrake or similar, the extra enhancement you get from a battalion could go towards something else.

    • Like 3
  8. 44 minutes ago, ledha said:

    Why do people don't like vigilor ? They don't strike me as top tier but their damage for their cost doesn't seems that low compared to our other ranged units, their melee profile is actually quite correct and the +1 to hit they can give to many of our units seems to be more than worth it and compensante their slighlty lower damage output

     

    Plus the models are magnificient

    I'm kind of inclined to agree with you, sweet models, strong hybrid unit. But I think it's mostly down to the role and how they're used compared to similar units. They're not out yet so there hasn't been much testing either. In a vacuum, vigilors are decent at everything and if you had to choose between a single tool or a swiss army knife, the latter is generally more useful. But in an entire army you'll probably have a full tool cabinet and the swiss army knife suddenly isn't as useful.

    They're just kind of awkward, don't reinforce well, Knight-Judicator doesn't make for a good general. Can't use thunderbolt volley that well, can't shoot with steadfast march,

    I think if you want MSU skirmishers that can be fast, shoot a bit and finish something in melee, then Tempestors are a good choice. 

  9. 3 hours ago, Matto3 said:

    Hello, till now i was mainly reading great posts from you. 

    I just want to ask why I am seeing +1 save stacking (castelant, all out defence, mystic shield..), isnt +1 gap in this edition ?

    I want to paint some list and play with it for a while, so i did this list...I am not conviced for stormhost and I would apreciate some ideas with listbuilding. I was thinking droping Vindictors for some underworld bands and change retributors for protectors ??, and use spare point for some more magic, but i dont want to lose 2 units. Thx for reading ... (it scions of the storms)

    Allegiance: Stormcast Eternals
    - Stormhost: Hammers of Sigmar
    - Grand Strategy:
    - Triumphs:
    Lord-Relictor (145)
    - General
    - Command Trait: High Priest
    - Artefact: Arcane Tome (Universal Artefact)
    - Spell: Celestial Blades
    - Prayer: Translocation
    Yndrasta, The Celestial Spear (320)
    5 x Vindictors (130)
    5 x Vindictors (130)
    10 x Judicators with Skybolt Bows (400)
    - Reinforced x 1
    3 x Annihilators (200)
    3 x Annihilators (200)
    5 x Retributors (235)
    5 x Retributors (235)
    Holy Command: Thunderbolt Volley

    Total: 1995 / 2000
    Reinforced Units: 1 / 4
    Allies: 0 / 400
    Wounds: 102
    Drops: 9

     

    If you're going to run that many units of paladins you might want to go Knights Excelsior for your stormhost. Yndrasta has some nice synergy with 2 squads of retributors to revive, and with MSU you'll get some use out of the stormhost ability. But that isn't important. Retributors are strong without too much support, albeit a bit slow. If you want to be stronger in activation wars, buff efficency and translocation efficiency, 10 protectors might be the better choice. Retributors are probably more versatile for listbuilding, the block of protectors assumes other buffs/translocation etc

    If going Knights Excelsior or 10 protectors I would suggest going for a warlord battalion to get an extra holy command for Unleash Thy Hatred. I would probably also put your key melee units into a hunters of the heartland battalion to ensure that Unleash can't be countered.

    With the paladins fulfilling your battleline you could drop a unit of vindictors for a knight incantor, gets you your spellcasting and the auto-unbind scroll which is really good. I'm guessing you have all the stuff from dominion, if you don't have a Knight-Incantor, just use the Knight Arcanum, nobody even knows the difference. Can then use a defensive artifact on the lord relictor

    One problem however is no lord-imperatant, that makes annihilators much less effective. If you're willing you could swap Yndrasta out for some smaller support heroes Imperatant + Incantor is 300 pts. 

     

  10. On 9/21/2021 at 7:59 PM, Marcvs said:

    with redeploy being a 1d6 you can essentially imagine it as: your movement (maxed at 6")+1d6" must be 9" or higher. Which means translocation+move vs redeploy with paladins is a 5+ chance, a 4+ with 5" move, and 3+ with all others.

    Of course this is largely mitigated by the fact that the opponent can only redeploy one unit, so you should aim at translocacting closer to multiple targets, but the one redeployed unit might just be the one you wanted to hit so we're back at the 5+/4+/3+ chances

     EDIT:   @Lengthster let me know if you disagree or think this is not clear!

    missed this edit/notification, the example was just unclear to me

  11. 26 minutes ago, Scurvydog said:

    So far the paladin heavy approach really seems to gamble on translocation staying the same, I would beware of running out and cleaning the shops for paladins before the FAQ.

    I was initially skeptical of translocation as well, but no changes after several FAQ's and a new tome, surely it's intended right? Or are GW really that bad at fixing things in a timely fashion?

  12. 4 minutes ago, Geoffreyvt said:

    What is everybody's thought on evocators? 

    I really loved them in our previous tome, even in groups of 5. But now that they lost the - 1 to hit for shooting and flexibility of casting other spells than Empower, I find it hard to justify them. Especially compared to the older Paladin units we have. 

    I feel that if they would have the paladin keyword they would instantly become better, but now... 

     

    So, loss of reroll 1s against shooting, grandstaves are 1" reach, no spell lore, empower is +1 to wound instead of reroll. Not only did they get worse, but all the similar options got better. Retributors have better raw damage with good rend, and do just as many mortal wounds. Evocators have the utility of being able to unbind, selecting a different unit to receive their mortal wound output (which is pretty good), and are 1" faster. But 3+ vs 4+ save, and retributors can be battleline and can receive the Knights excelsior subfaction ability. Also Unleash Thy Hatred is really strong.

    If you really need some combat tricks, an unbind, or support for your sacrosanct/redeemers, evocators are okay.

  13. I think the overall goal, and power level of the new books are pretty good. The only shame is that we'll have to wait years for other armies to be updated to follow the same game design. Even then, how much power creep will we we see? Armies like Lumineth will still be disgusting, and by the time they get a new book, power creep will mean they're still disgusting.

    Also first forging Stormcast was really bad, now it's Sacrosanct's turn sadly as GW perpetually wants people to buy new stuff. Firstly, sacrosanct was good to get people to buy that, plus the starter sets, now all the people with Sacrosanct armies are left getting first-forging or thunderstrike units. It sucks, but maybe one day my Sacrosanct will be good again.

  14. 1 hour ago, Neil Arthur Hotep said:

    Well, that price and the recent anti-customer behavour on the part of GW have definitely made me less enthusiastic about the conversion I had planned for this guy.

    Same price as belakor. $230 Australian. I can feel my soul leaving my body

    • Haha 1
  15. 26 minutes ago, JackStreicher said:

    I‘ve just realized that the Grandhammer Annihalators cost 40pts more than the shield ones? What!? That‘s an expensive +1 dmg,+1 to wound, +1 rend and -1 armor o.O 

    Yes, the point values are weird in this tome.

    But consider the Annihilator's role. They're much better suited to do that job. They just wanna drop in, and do as much damage as possible. If they weren't that different in point values, there wouldn't be much reason to take the shield Annihilators.

    Edit: Also the maths basically amounts to them doing double damage. Also the 2" reach makes it viable to run them as a block of 6 if you wanted.

  16. 12 minutes ago, Xeperi said:

    I don't know if you have Gargants in your local meta but I benchmark against killing a buffed / unbuffed mega (4+ vs 3+/5++). Your toolset looks good my only concern would be that you have to hit them piecemeal a little bit which means they get to activate more in between before you can kill one.  For that reason I keep my Paladins in a unit of 10. In an Unleash round they can almost take a 4+ save mega down in one attack sequence, so if it has taken a little damage already you are golden. I definitely wouldn't take Castigators over Annihilators myself on almost any occasion, but YMMV.

    1 person plays SoB sometimes here. The knights Excelsior ability only activates if target has more models, would that factor into 2x5 vs 1x10? Protectors or Retributors?

     

×
×
  • Create New...