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LegolasisKing

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Posts posted by LegolasisKing

  1. My main army is LRL and this edition looks solid for us. 

    Hero's: This gives all LRL hero's ways to heal when we only had 1 way to heal previously from the lore of wind. This makes both Avalanor and Eltharion last longer along with making Teclis survive longer. 

    Monsters: It buffs both Teclis and Avalanor along with Alarith however these changes make our shrine weaker.

    All of our Vanari naturally are in coherency while they are shining company. however it makes it harder to get out of shining company because we have to move out of it or take casualties out of it.

    The shooting and board size changes makes Sentinels better. With helon it means with unleash hell we get 38 shots with the archers if they get charged and its impossible to hide from the archers.

  2. Just now, Austin said:

    I really liked that you tried out that list in a tournament.

    Let me ask you this- how much utility did you get out of the 3 inch additional shots from the Roos?   As in, how often did you you get to use it and how many at a time?

    So the most i got was against tzeentch against his horrors. got all 5 doing 16 shots in total. Severith used it a fair bit. Then besides that would be against NightHaunt. Against IDK they were to squishy and against ogors i couldnt eat through all of the wounds. Against Nurgle i just walked around them

    • Like 1
  3. 2 minutes ago, Ahlambra said:

    If I'm understanding this correctly, does that mean that there's no "Battleline" distinction anymore? So for example, Skaven Stormfiends would now be considered "Troops" and I could take them to fill out my battalion? Sort of like mono-Skyre now, but I can take other clans units too?

    There are still battleline its just in core battalions the word isnt used at a distinct point. So you can use Hurrakan spirit of the wind that has 8 wounds and no tags as a troop in that core battalion or you could use Vanari wardens who are battleline. But like now you need 3 battleline units in 3.0

    • Like 2
  4. Allegiance: Lumineth Realm Lords
    - Great Nation: Helon
    Mortal Realm: Hysh

    Leaders
    Alarith Stonemage (130)
    -
     Artefact: Hearthstone Amulet
    - Lore of the High Peaks: Entomb
    Avalenor, the Stoneheart King (360)
    Sevireth, Lord of the Seventh Wind (300)
    Hurakan Windmage (120)
    -
     General
    - Command Trait: Skyrace Grand Champion
    - Artefact: Metalith Dust
    - Lore of the Winds: Transporting Vortex
    The Light of Eltharion (220)

    Battleline
    5 x Hurakan Windchargers (130)
    5 x Hurakan Windchargers (130)
    5 x Hurakan Windchargers (130)

    Units
    20 x Vanari Auralan Sentinels (280)
    -
     Lore of Hysh: Solar Flare

    Battalions
    Hurakan Temple (180)

    Total: 1980 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 91

    is the list im running in  a 32 man tourney this weekend any particular matchups i should be wary of?

    • Like 1
  5. So im testing out an LRL army for a tourney in my area that the entire tourney will be in Uglu, ill be doing 3x5 windchargers, 2x10 sentinels, 2x10 wardens, Severith, Windmage, Cathalar, and a lore seeker, Running the Aurlan Legion Batt and the Hurrakan batt im trying to think of the best subfaction for this build my first thought is Helon so that my Windchargers get the battleline keyword in case that comes up

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