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harfyn

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Posts posted by harfyn

  1. 7 hours ago, Neil Arthur Hotep said:

    Looks like a fun list! I don't think there is nothing major wrong with it for casual games, but here are some thoughts:

    First off, you have 5 leaders. I don't know why Battlescribe is giving you trouble. Warscroll Builder gives you the right number, if you want to check your list over there.

    Your Freeguild General can't take the Blade of Leaping Bronze, since all Settler's Gain artefacts are Collegiate Arcane only. You can give him the Syari Trueblade realm artefact if you want, though (reroll 1s to hit).

    If you want to add a Stormcast hero, I think most people like to take the Knight Azyros in Cities. He has a reroll 1s to hit bubble against units near him (the units getting the reroll effect don't need to be nearby, just the Azyros), and is pretty fast.

    Personally, I'd leave the Hurrican Crossbows out. Just because I think Cities has access to better shooting natively. But they are not terribly inefficient, so it you already have the models, you might as well take them. They are better in Stormcast allegiance where they get to deep strike.

    For battleline, I am personally a big fan of Greatswords. They are amongst the killiest units in the game if you can get them into the enemy. Freeguild guard are less exciting, but good for what they are: Cheap units that can capture and hold objectives. I'm not 100% sold on Bladelords in Cities, because I believe you can never make them battleline. I think that's a Lumineth allegiance ability. Plus, if you want them to support the Loreseeker, you need to get them up the field somehow, which is at least somewhat of a problem. Personally, I like the option of Shadowblades if you want to support the Loreseeker. They get to deep strike a long with him and can screen for him if necessary. And bringing a Loreseeker and Shadowblades is an option only available in Settler's Gain, so you are not just doing what Realmlords are doing, but worse.

    It's probably worth considering what units you want to move around together. Just having one huge ball with both the buff wagons and the Light of Eltharion is probably overkill. Eltharion is very killy, so I personally think it's not necessary to pair him with a killy battleline unit like Greatswords. He pairs well with the Luminark, though, for that 5+ FNP he does not usually get. Apart from that, you probably want another group centered on the Hurricanum, because you really need to be able to project power in two or three places at once in AoS.

    This is great! I wasn't sure about the hurricane boys either - grabbed them for the list because I had the birds already, but feel like I'll end up swapping them out at some point down the line (they're 140, so easy swap for more greatswords, or shadow warriors, maybe). The Azyros is really cool - totally missed him looking for a SCE hero, and re-rolling ones is the best buff this list can get too since everything is hitting on 2's most of the time. I think I might fill this out with him and some greatswords, and then some guard for the third battleline and get me a full 20 body retinue.

    Thinking about Groups of dudes makes a lot of sense, thats super helpful - maybe something like this - 
    Luminark + eltharion + guard + Handgunners + general
    Loreseeker + an objective
    Hurricanum + azyros + greatswords + crossbows + birds

    • Like 1
  2. Working on a casual settler's gain list built around the battalion box because my roommate and I are trying out AoS (and I love the hurricanum + luminark models) - mostly looking for something casual, but still synergistic and fun.

    Let me know if you have any ideas for things to fill this out with! Current models I own/ tentative list: 


    ++ Cities of Sigmar Pitched Battle 2,000 (Order - Cities of Sigmar) [1,600pts] ++

    + Leader +

    Freeguild General [100pts]: 2. Strategic Mastermind, 4. Blade of Leaping Bronze, General

    Scinari Loreseeker [160pts]

    The Light of Eltharion [220pts]

    + Battleline +

    Freeguild Handgunners [100pts]: 10 Freeguild Handgunner, Long Rifle (Marksman), Pipers, Standard Bearer

    + Other +

    Aetherwings [40pts]: 3 Aetherwings

    Aetherwings [40pts]: 3 Aetherwings

    Vanguard-Raptors with Hurricane Crossbows [140pts]: 3 Vanguard-Raptors with Hurricane Crossbows

    + Battalion +

    Battalion: Xintil War-Magi [740pts]
    . Arcobalde Lazerne: 3. Illuminate, General's Adjutant, Hysh
    . Beacon of Intellect
    . Celestial Hurricanum with Celestial Battlemage
    . . Celestial Battlemage: 3. Illuminate, 3. Silver-plated Wand, General

    + Allegiance +

    Allegiance
    . Allegiance: Cities of Sigmar: Settler's Gain

    + Game Options +

    Game Type:[/b] 2000 Points - Battlehost

    + Realm of Origin +

    Realm of Origin:[/b] Origin: Hysh

    + Malign Sorcery +

    Endless Spell: Geminids of Uhl-Gyish [60pts]

    ++ Total: [1,600pts] ++



    Plan is eltharion + (some hefty battleline) sit in the 5+ FNP aura, with vanguard raptors + birds backing them up (big fan of the birds, but might make sense to do 1 unit of 6 instead of 2 of 3), and then have the loreseeker cap a point and drop empowered geminids on the enemy. As this is my first AoS List, I'm not totally sure what I'm missing here/what a good list even looks like - but I love the flavor of Settler's Gain, and excited to use some Lumineth models + the Xintil battalion. 

    Side question - how many leaders does this list have? Battlescribe tells me I'm at the max, but I'm not sure what the 6th one is - does the hurricanum + mage count as 2? Or does the luminark sans mage count as a leader since its a named character? If I'm not at the max, there might be some room to combine the birds to one unit and add a Stormcast hero, or another Battlemage to take advantage of the allegiance casting bonuses. (or something else altogether)

    Options for battleline to fill out the last 400 pts:
    - Greatswords - expensive, but feels like they'd be a great side-unit to run around with the freeguild general (unit of 20 greatswords as his retinue, most likely in a different part of the map than the Luminark + aura, but they're still hitting on 2's)

    - Vanari Bladelords - Can take one unit of these - and I like the idea of having one unit of them running up to join the loreseeker and keep him alive with the bodyguard skill (and they look super cool) 

    - Guard - Could do a 40-man blob with a 5+ FNP, which feels quite nasty. 

    Those add up exactly to 400 pts (40 man guard + bladelords vs 20 man greatswords + bladelords vs 20 man guard + bladelords + 120 points of something else?) Not sure exactly what the balance between combat + shooting should be in AoS (this feels like its a bit shooting-heavy, but I'm not sure) - so let me know what y'all think! Settler's Gain seems like a fun/interesting faction, so wanted to get some ideas, especially since there's so many battleline options.

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