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SAWhit88

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Posts posted by SAWhit88

  1. On 4/27/2021 at 3:28 PM, Ganigumo said:

    I've got a bit of experience with phantasmagoria of fate. The battalion effect is weak (9" range on dispels isn't great) but it lets you run a very low drop list. BoC units aren't particularly strong at the moment, but they're cheap and we can supplement it. I wouldn't worry about disrupting the summoning, generally it will be better to dispel a strong spell when you have the opportunity than to get a fate point out of it.
    Both the Ghorgon and Cygor are particularly weak warscrolls right now, but you could definitely cheese a character out with a Cygor and couple of destiny dice (4 or 5 to hit for free, roll or use a 2 to wound, use a 4-6 for the damage). Ghorgon's damage isn't great and it brackets way too hard.
    As for other units to bring in a Phantasmagoria of Fate:

    • Battleline: Gors, Ungors, Tzaangors
      • Gors and Ungors are chaff, bring them to either sit on a back objective or stay in front and protect your other units
      • Tzaangors can actually be pretty good if built around, and phantasmagoria of Fate gives you the options to do that, just don't bring them in a unit of 10 (their damage falls off too quickly when they get under 9 models)
    • Ungor Raiders: chaff with a pre-game move, you could bring a horde for some decent shooting but in Tzeentch you'd be better off just bringing some flamers
    • Tzaangor Enlightened(on foot): stick them ~1" behind a chaff screen of gors/ungors and let them get charged. They get rerolls if they fight second and have a 2" attack range (just make sure they're close enough to pile in to whatever hits the screen.
    • Enlightened on Disk/Bullgors/Bestigors: These are your hammers. They've all got different weaknesses so pick your poison
    • Skyfires: Just a useful utility piece if you have the points, make sure to find opportunities to use them in melee or you'll be wasting your points, personally I love these guys.
    • Heroes:
      • Great-Bray Shaman: gives extra move to brayherd units (including tzaangors), and his spell forces a unit to move 2d6" towards him. Stick him on a balewind or bring a spellportal, and some models on discs (like tzaangor shamans or skyfires) and pull enemy units off objectives to steal them for a turn. This can absolutely win you games. He can't take spells from the Tzeentch spell lores though, since he isn't mortal, daemon, or arcanite
      • Tzaangor Shaman: Fits in the battalion, and is the only wizard to fit into the battalion that gets to take spells from our spell lore
      • Grashrak Fellhoof (underworlds): Simply phenomenal, he fits in the battalion although his warband won't and will be an extra drop, but he has the same movement increasing aura as the great bray shaman, and a spell that deals d3 mortals to a unit and gives you a +1 to hit in melee against it.
    • Disciples of Tzeentch stuff to consider bringing: Fatemaster, Blue Scribes, Kairos/LoC, flamers. These all bring something interesting to the list but will come at the cost of an extra drop.  

    Unfortunately most of the subfactions don't really do much for phantasmagoria of fate, and the heroes we're bringing don't really have access to interesting artifact choices in our book.
    This is basically the list I've been playing around with, and its definitely a more casual one because I've tried to build it around Guild of Summoners as well as phantasmagoria of fate. (spoilered because this post is really long already)
     

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    Allegiance: Tzeentch
    - Change Coven: Guild of Summoners
    Mortal Realm: Ghyran

    Leaders
    Great Bray Shaman of Tzeentch (100)
    Tzaangor Shaman (150)
    - General
    - Command Trait: Prophet of the Ostensible
    - Artefact: Everspring Diadem
    - Lore of Fate: Glimpse the Future
    Tzaangor Shaman (150)
    - Artefact: Brimstone Familiar
    - Lore of Fate: Arcane Suggestion
    The Blue Scribes (120)
    - Lore of Change: Tzeentch's Firestorm
    Grashrak Fellhoof (140)

    Battleline
    20 x Tzaangors (360)
    10 x Ungors of Tzeentch (60)
    10 x Ungors of Tzeentch (60)

    Units
    10 x Ungor Raiders of Tzeentch (80)
    10 x Ungor Raiders of Tzeentch (80)
    6 x Tzaangor Skyfires (400)

    Battalions
    Phantasmagoria of Fate (180)

    Endless Spells / Terrain / CPs
    Chronomantic Cogs (80)
    Balewind Vortex (40)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 131
     


     

    This is brilliant advice mate - thanks for taking the time to go into so much detail, it's really appreciated. Definitely got me buzzed to start building that army list. I had other questions ready but you've answered most of them - am surprised to hear you recommend Grashrak though, most of what I've read absolutely dumps on those warbands so you've got me intrigued! Thanks again for the response!

  2. A new player looking for some advice.

    I have collected a disciples of tzeentch force that I intend to make a little less squishy with S2D units (warriors, knights, warshrine). I would also like to run the Phantasmagoria of fate battalion as I like the look of BoC units, and I would like to have a cygor as a mage sniper with fate dice. My questions are:

    - Has anyone got experience of running this battalion with DoT? Or does its ability to give non wizard units a chance to dispel work too much against the summoning mechanic?

    - Would I be better off taking a ghorgon than a cygor?

    Any advice/anecdotes welcome and my apologies for the noob questions! 

  3. Can anyone offer any advice on how many battalions are typical to take for 1000, 2000 and 2500 point armies? I understand you have to assess whether they are worth the points for the benefits and deployment, but was just wondering if anyone could tell me what they typically look to take with any given army size. 

     

    Thanks! 

  4. A new player looking for some advice.

    I have collected a disciples of tzeentch force that I intend to make a little less squishy with S2D units (warriors, knights, warshrine). I would like to run the Phantasmagoria of fate battalion as I like the look of BoC units, and I would like to have a cygor as a mage sniper with fate dice. My questions are:

    - Has anyone got experience of running this battalion with DoT? Or does its ability to give non wizard units a chance to dispel work too much against the summoning mechanic?

    - Would I be better off taking a ghorgon than a cygor?

    Any advice/anecdotes welcome and my apologies for the noob questions! 

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