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Pariah7echo

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Posts posted by Pariah7echo

  1. 2 hours ago, Boingrot Bouncer said:

    When me and my friends played a 4-player "all vs all" we used an alternative to this in that we only had one hero phase where everybody did one thing and then it was the next players turn (so one spell for example). Then we had one movement phase where everyone moved one unit at a time (so first player 1 moved one, then player 2 move one etc.), then one shooting phase, charge phase, melee phase and battleshock phase in a similar fashion.

    It was a bit chaotic but a lot of fun. 

    I think the simpler solution here is to do each phase per player. So player 1 does all their hero phase stuff, then player 2, etc. Then player 1 does all their movement, then player 2, etc. You'd probably want to re-roll priority at the start of each phase but for a multi-player battle I see no downside. Not sure how well it translates to just a 2 player game though. It certainly would be faster than going per unit though. 

  2. 29 minutes ago, PJetski said:

    Anointed on Phoenix get their 4+ notward and can also take an Amulet of Destiny to get a 5+ ward xDxD

    So to make sure I understand this how everyone else does. Let's say I have an Anointed with Amulet near Phoenix Guard who are his Loyal shields. Anointed takes a wound. He gets a 4+ (armor) 5+ (amulet) 4+ (witness). Or I can take a 4+ (armor) 4+ (loyal shields) and then a 4+(witness) on the Phoenix Guard.  If the Anointed fails the 4+ loyal shields does he still get his 4+ witness save or does he just take the wound? 

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