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Pariah7echo

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Everything posted by Pariah7echo

  1. Its also possible Bleakswords and Dreadspears get combined to free up a warscroll. They're probably the only unit in the game thats the same kit and has 2 warscrolls just for different weapon options. I could also see the Hurricanum and Luminark lose the option to not have a battlemage on them, but thats pure speculation.
  2. I think this is originally from on the of the WHFB beasts books. But I'm probably wrong. It certainly looks familiar.
  3. Id assume the next reveal show is ATC at the end of July. I think NOVA isnt until Labor day weekend.
  4. So what they're maybe doing with the Horns of Hashut and the chaos dwarves?
  5. But which part? We know at least 3 of these cities units aren't fake. Granted the loadout bits could be partially fake. I know its not in your nature to not be vague, but it would be really nice if you could be less vague.
  6. The PDF I have on my phone definitely makes the green look way more black. This image is way more clear.
  7. Isn't the existing Greywater scheme yellow and black? Or is it technically yellow and dark grey? Either way, adding the cogs probably makes this the new greywater scheme. I feel like GW likes to add cogs to any faction that supposed to be associated with mechanical things or industry.
  8. I mean if we really are getting cities ogors, the imperial guard as a blueprint makes sense to an extent. Outside of tanks really, but I guess if they give us a new steamtank we'd have our Leman russ equivalent. Marshall (Company Commander) Infantry squad (platoon) New cannon (Heavy Weapons team) Knights (rough Riders) Ogors (ogryn) Chicken walker? (sentinel) Gyrocopter/bomer (Valkyrie) Steam tank (Leman Russ) This actually works better than I thought.
  9. I don't think there's anything on the schedule currently. But I wouldn't be surprised if there was one on whatever Saturday Leviathan goes on preorder. At some point they have to show us the rest of the new nids and whatever other space marines they're launching with. And I think they did that with a preorder reveal show for indomitus. Kansas City open tournament is June 2-4th. So maybe there will be a preview show at that? Otherwise I think we're waiting till ATC which is the end of July.
  10. Same. I kinda like what they've shown, but really need to see a bit more before I decide. I have all these ideas of Cities projects I'd like to do, but until they tell us whats even staying and whats getting remade its hard to be excited or start any of them. The drip feed sucks.
  11. So I wanted to see the probable new unit list written out so I could figure out which units of my army would go where. Figured others might want to see it completed as well. I didn't include any of the unique characters/units. Assuming the list is right this could actually be a fairly tight roster with limited unit overlap. Hopefully they fix the keyword bingo in the process. HEROES (current 19) Anointed Anointed on Flamespyre Anointed on Frostheart Assassin Azyrite General Azyrite General on Monster Azyrite Mage Azyrite Priest Black Ark Fleetmaster Cogsmith Dreadlord on Black Dragon Runelord Sorceress Sorceress on Black Dragon Steam Tank With Commander Warden King BATTLELINE (Current 9) Azyrite Guard Azyrite Gunners Ironbreakers Longbeards ARTILERY (Current 2. Unsure on walker location) Azyrite Artilery Azyrite Walker BEHEMOTH (Current 7) Flamespyre Frostheart Kharibdyss Steam Tank War Hydra OTHER (Current 22) Azyrite Knights/Outriders Azyrite Elite Azyrite Ogors Black Ark Corsairs Black Guard Dark Riders Drakespawn Knights Executioners New Flagellants Gyrobomers Gyrocopters Hammerers Irondrakes Phoenix Guard
  12. Its a little weird honestly. Over in the Mortals redesign thread I felt fairly confident (based on @Whitefang Likes) that the Darkling Covens and Order Serpentis would be the ones to leave (and eventually get redesigned in Malerion's Shadow elves). With this new rumor IDK how to feel. On the one hand I get to keep playing Cities, on the other it means no new models for years.
  13. As much as I want the icon to be Malerion, someone on Reddit pointed out it also looks like Belakor's head. As much as they seem to be pushing his subfaction with the new tome that would make way more sense. This also makes me sad Was hoping he'd make it out and be something. Like anything. Would have loved to recreate the classic art of him fighting N'Kari.
  14. I'm sorry what? How did I miss that bit of lore? Side question: Did they ever confirm what happened with Aenarions soul after broken realms? Does anyone remember what order the Lumineth got their Underworlds warband? Was it after the first book or at basically the same time?
  15. Except that Tzeentch isnt an ally for Beasts. Beasts of Chaos only have 1 ally and that's Slaves to Darkness. We're not allowed to take any Tzeentch units (other than the ones in our faction profile) so why would we be allowed to take the Burning Sigil? Hell, we still can't take Slaangors and they have the Beasts of Chaos keyword on their warscroll. Cities isn't allowed to take Stormcast or Sylvaneth or Daughters of Khaine or Lumineth endless spells and they can actually coalition/ally them in. So clearly just being able to cast a spell doesn't mean you can put it in your list. This is the rule I was referencing earlier. Thanks for quoting it.
  16. Personally I'd swap the spell portal for a bridge. Irondrakes really don't want to walk up the field. And in a pinch you can use it to teleport the fulminators or something else across the battlefield. I'd also try and swap a squad of freeguild guard for longbeards. the re-roll ones to wound can be big with the irondrakes when your dice decide to betray you. Also your battle mage should only have 2 spells known not 3. For whatever reason the app lets you pick more than you're allowed to.
  17. "Strange and twisted creatures"? Emerging from a forest? Well that sounds like Morghur! Beast of Chaos revamp hype train all aboard!!!!
  18. Well that article is flat out wrong based on the current core rules faq. Question 1 under 27.1 flat out states that you cannot include endless spells, invocations or faction terrain features from an allied faction or a coalition faction. It does leave the door open with an 'unless stated otherwise', but I haven't seen anything in the tzeentch book that specifically allows beasts (or slaves) armies to add the sigil to their armies. Just being able to cast it isn't enough in my opinion.
  19. Beasts can't take the Burning Sigil as its not in our pitched battle profile list. Still +3 to cast taurus or any other critical spell once per game is pretty great considering we don't get any other pluses to cast usually.
  20. These are all more likely to show up in Lumineth than Cities at this point. heck weren't the swordmasters part of the Eldritch Council anyway? I'm honestly a little surprised the flying chariots weren't part of the Wind temple. They'd make more sense there than they ever did in High elves.
  21. Lumineth got a box last year. That said Stormcast and Kruelboyz feel like safe bets. Slyvaneth also feel safe since they got a decent release. Id guess slaves are out and slaanesh and tzeentch both got ones recently so maybe nurgle is the 4th? Death got 2 last year so that's why I excluded them.
  22. Lets not forget the Dread Saurian still exists at 35 wounds.
  23. Posted over in the cities of sigmar forum. Please forgive my terrible photos. https://www.tga.community/forums/topic/24737-cities-conversions-and-ideas/?do=findComment&comment=596782
  24. So I've been working on a cities army and the goal is to keep everything dark elf related. I got tired of only using their warscrolls though so I wanted to expand. I came up with the idea to have a priest of khaine become obsessed with guns and so were born my elven irondrakes. (Pictures are terrible because I don't have a lightbox) They're mostly Dark Eldar I had lying around kitbashed with some skitarii guns. I'm working on painting some long beards based on the older dark Eldar warrior kit with corsair swords and executioner heads (their old like longbeards would be. Ha.) And not quite a conversion but my demigryph knight stand ins. Next up is an Altar of Khaine conversion for a hurricanum/luminark and steam tanks from dark Eldar Raiders.
  25. Well its helpful they made elves with guns cannon since just finished painting up 20 elf-irondrakes! Nice to know the elves aren't leaving the cities anytime soon. Now to decide if my next project is creating elven steam tanks or dragon ogre shaggoth mega-gargants, decisions decisions.....
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