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Pariah7echo

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Posts posted by Pariah7echo

  1. Just now, KarrWolves said:

    Malerion Elves should have as much teasing as Dawnbringer Crusades, if not more, so I doubt they will be released before them.

    To be honest I think even Chaos Dwarves will be released before Malerion Elves.

    They didn't really tease Lumineth though. And who knows we've still the Christmas rumor engine and new years teaser coming up. Could start showing them off then. Cities feels much more like a sisters where they're rebuilding a faction from the ground up. Malerion and Chaos dwarves are both basically brand new factions.

  2. 7 minutes ago, Asbestress said:

    I'm still in the mid-late Spring camp. Seems like a prime spot with nothing else taking it up (and a lot of army releases in the past were during this timeframe).

    I'd hope that slot would be filled with Malerions elves. Then fall for the cities update after 40k 10th. Then the following spring for the chaos dwarves before 4.0. But I'm almost certainly terribly wrong.

    • Like 1
  3. 3 hours ago, Neil Arthur Hotep said:

    Enough speculation! Time for some wishlisting instead. Other than a refresh of all the old kits that just don't look good anymore, what would you like to see?

    I would love to see the Freeguild develop into two directions: More modern gunpowder focused troops on the one hand, and more heavily armoured melee guys on the other.

    I think we are almost certain to see a stronger focus on gunpowder units and steam machines. Currently we don't have an elite gunpowder kit in the Freeguild range, so I think that would be an obvious place for a range expansion. I could see something like sniper squads, a foot unit with repeater handguns or grenade launchers or Freeguild scouts that act like shadow warriors currently do. It would also be nice to get a dedicated ranged support hero. Maybe something like a sniper/spotter kind of deal? A long range guy who marks a target and gives everyone else bonuses against them.

    Steam vehicles have a lot of room for cool new stuff, as well. I think retiring the old artillery kits for new self driving steam versions would not be the worst. Like a helstorm rocket battery on steam chassis for normal artillery (but good this time) and a helblaster version that can fill anti-infantry/anti-air roles. We are almost certain to get a cogfort in my mind, so the role of "big steam tank" is covered. Maybe a small steam vehicle could be interesting, though. If the Steam Tank is the Kharadron Frigate of the the land, there could be a vehicle (steam jeep?) that fills the role of a Gunhauler.

    On the other end of the spectrum, I think leaning into the phantastical beasts of the mortal realms with more knightly units would be a good addition, too. We already have the Demigryph knights and Griffon kit, something along those lines. Greatswords could definitely be reimagined as a more heavily armoured elite melee unit. We already saw what that could look like with Emelda Braskov from Cursed City. Maybe more traditional cavalry units on horseback could also be part of this.

    In Warhammer Fantasy, having the Empire troops be lightly armoured was always a bit of an anachronism, since that was really a response to the widespread use of gunpowder weapons. I think in AoS, where there are a lot of threats around against which armour would definitely be a really effective defense, it would be nice to see this reflected in the troops that Cities gets access to. Plus, without Bretonnians around, there is actually not really a medieval faction in the game.

    I think the one part you're missing here is the priesthood. It's almost certain we'll get some sort of priests of sigmar with the updated humans. Personally I think it would be nice if they filled the role of elite mounted unit, like the old Knights of the White Wolf. Would also give you a contrast with the devoted rabble that is flagellents. And you could argue would be a small bretonnia sub-action added back to the humans.

    And personally I think the priests of sigmar will be different from the Order of Azyr we've seen. They'll probably share similarities, but I just cant see the order having a standing army of its own. They just feel more like 40k inquisitors with their small warbands.

    • Like 4
  4. 6 hours ago, Chikout said:

    Based on this, I'm going to guess that a lot of the non pirate Dark Aelves are going away: Darkshards, Executioners, assassins (DoK fills that niche now) Cold one Knights, maybe even the chariots. I always thought it was a bit weird that a pirate faction would have chariots.  The Shadow warriors/ sisters of the watch are another set that I haven't seen mentioned in the lore. I could see them going away.

    I won't lie, your argument makes all of the sense. And I could honestly see it being true. But this bit makes me sad as the Dark elves are my favorite. Granted if they took Darkling covens and order serpentis and redid them for Malerion's army and added the Shadowblades back to DOK (or both since shadowblades were a gift to Sigmar from Malerion as I recall) it would be ok. It would leave the chariots and the monster kits in a weird place, but that could be addressed when they inevitably expand scourge privateers.

     

    EDIT: I've had a thought on the shadowblades bit. It never occurred to me that perhaps they named the shadowstalkers as 'Khainite' because they planned on there being two versions. One for each of the shadow gods. Would make sense if they were the middle ground between Malerion's more armored 'phalanx' army and the more 'barbaric' witch elves.

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  5. 1 hour ago, RyantheFett said:

    Based off of his likes and reacts the non human races will just be mixed together. The sad face could just be the fact that they may end up with only one or two units for each race now?

    Which is still a win-win for everyone? GW does not ****** off fans by destroying an entire faction/lore, they still gets to sell everything, and they have fewer units to balance in a faction that has a lot of bad units. Players get to keep on using their City armies, buy new humans (which are easily the worse looking units), and dust off units that have never seen play for cooler looking mix armies.

    Just a quick glace and we could combine:

    • Hammerers/Longbeards - Duaruin elite
    • Gyrobomber/Gyrocopter- Duaruin air machine
    • Shadow Warriors/Sisters of the Watch- Aelf scouts
    • Frostheart Phoenix/Flamespyre Phoenix- Anointed Phoenix

    And that is just stuff that comes together and looks very similar. The Aelfs races have a lot of overlap with both spear and cavalry units.

    Edit:

    Or not lol. I'll join the wait and see camp now and stop trying to guess.

    I think it could also be you just picked units that were already dual kits/actually have different roles. If they're gonna get rid of units/consolidate, picking units that are already a single mold doesn't help. I mean does cities really need freeguild guard and the dreadspears and eternal guard? They're all variations on 'standard infantry' left over from fantasy. If you combined them into a new mixed unit called 'city guard' (name pending) a player could mix and match their dreadspears/freeguild/eternal guard freely, or buy the new kit.

  6. 1 hour ago, KingBrodd said:

    Seasons of War Thondia has already started stoking the fires of the narrative teasing this and I believe the eventual sequel books will keep setting up BOC to have a range refresh at the end of 2023 or early 2024 before 4.0 drops OR they are the big bad in the boxed set with a joint Stormcasts and COS against Beasts of Chaos.

    Hear me out, AOS 4.0 starter Malerion Vs BOC. It'll sell better than Indomitus did. If for no other reason than I'm buying 6. Granted I really don't wanna wait till 2024 for it.

    • Haha 1
  7. 20 minutes ago, Neil Arthur Hotep said:

    I don't really see a reason to believe that wanderers, dispossessed or all the various dark elves will actually get removed, though. It seems like it would be a huge and unnecessary change to the established lore.

    Yea that part. Like yes they could rewrite it all, but at a certain point that just becomes more trouble than its worth. I could see a slow purge of units as they redo them though. Like combining black guard/executioners/phoenix guard/wildwood rangers into one elven elite unit multi-kit. And doing the same with the eternal guard/darkshards/bleakswords/dreadspears. Just cleaning up some of the duplicates could go a long way to simplifying the roster.

    • Like 4
  8. 13 hours ago, Lich King said:

    They said specifically it is focused on humans .

    They said the update was focused on humans. Nothing about the faction as a whole. And honestly of the models in Cities, the humans are probably the oldest and worst looking of the bunch, so them getting an update first is fine.

    Kinda hoping Cities stays multi-racial. Its fairly unique in fantasy that way. Would love them to embrace that idea as a way to reduce the redundancy COS currently has. Why have irondrakes and handgunners when they can be one mixed unit? I've always kinda like the idea of the ironweld being a mix of dwarven and human engineers. They need to seriously embrace the mixed race idea on more than a token level.

    • Like 8
  9. 16 minutes ago, Boytoy said:

     dwarf wizard (heresy, I know) for cities of sigmar!

    See these are the kinds of things I hope we actually get when they redo cities. Why SHOULDN'T dwarves have wizards?!? Why shouldn't elves have guns? Tropes are dumb and things that were heresy in Fantasy can go live in TOW where they belong.*

     

     

    *That was complete off topic sorry. YAY NEW OGORS AND GARGANTS!!!

    • Like 6
  10. 21 minutes ago, Neil Arthur Hotep said:

    I wonder about the other Cities subfactions. At some point, my prediction was that Cities would be handled like Legions of Nagash. What I mean by that is that I believed the individual subfactions would become armies of their own or reintegrated like they were in Fantasy: Dispossessed into a new mixed dwarf faction, Wanderers into Sylvaneth, Dark Elves into DoK/Malerion...

    I'm also of the opinion that this will happen. Just on a much longer timescale than any of us would like. Darklings reimagined into Malerions more martial armies, Dispossessed into Grungi's remade dwarven empires (separate from KO or Fyreslayers), Wanderers into the followers of Kuronoth whenever he arrives. 

     

    I'd think the token elves/dwarves will remain much like the warbands from Warcry, but I wont be surprised when the full factions go away. Unsure how I feel about this still as I was looking forward to eventually expanding my darkling covens with humans and dwarves. 

  11. 1 hour ago, TimeToWaste85 said:

    So I guess I shouldn’t sell that 4th unit that I got. Started late, found two Butcher Herd BR boxes and was only going to go minimal so planned to sell the fourth unit of Bullgors. I guess I’ll “sword and board” them. 

    Shields are the worst option currently. Only get the +1 save in combat so against any shooting you're stuck with the 5+ anyway. Dual axes or great axes are better every time. I'd argue this is true for every beastmen unit that can get a shield except for Tzaangors. 

     

    +1 for the Sphinx. Getting to swing with multiple units before strike back will win you games. Most of our units are glass cannons, they want to swing first so getting to do it multiple times is amazing. 

  12. 1 hour ago, Mutton said:

    I'm going to make a bold call. I think this silhouette is Morghur.

    wfest.png

    I want this to be true so badly. But I doubt it. It has the wings from that other preview and those were in the CSM teaser. So probably possessed. But I bet we can convert it!

  13.  

    20 minutes ago, TimeToWaste85 said:

    How worthwhile is a Warherd based army?

    just bought 3 units of Bullgors, 4 Ghorgon/Cygors (2 of each), and beautifully converted each version of Ogroids into Doombulls (one with magic item to become a sorcerer). I didn’t really get it to be powerful on the table, I just really wanted an army of Minotaurs on the display shelf, and if it’s playable as well, all the better

    Warherd is good. I wouldn't leave home without at least 12 bullgors (2 squads of 6), and typically run 18 (+dragon ogres and chaff). Cygor leaves something to be desired but the Ghorgon isn't bad if you can get it into the right units. I also usually give my Doombull the Arcane tome so having a wizard version works pretty well. 

    • Like 1
  14. 2 minutes ago, KingBrodd said:

    Absolutely agree mate. I would be more shocked if the 2 Factions arent joined.

    Right now I don't want them joined just because it means we probably have to wait at least a year to get Malerion. There's zero chance they're releasing the DoK book in the next few weeks to re-release all of it with an expansion before next summer. 

    • Like 5
  15. 21 minutes ago, Copywolf said:

    My bet is either something Kurnothi or a reimagining of the little creatures that are in the Shaggoth's hair.

    I really want it to be a Shaggoth. That model is way to small. Will be a little sad though if its not big enough to have actual Ungors in its hair. 

  16. 3 minutes ago, Higolx said:

    I mean, maybe because they are clearly the best they dont need as much help as the others? Thats usually how balance goes

    Having just looked at my book, I've learned that the Anointed on Phoenix isn't technically a mount. Which more likely explains why it was excluded. 

  17. 58 minutes ago, Higolx said:

    New info about CoS tome celestial:

    Expect Mount Traits for your Griffons and Black Dragons, a Grand Strategy, new Battle Tactics, plus a whole mini-campaign set in the hostile and mist-ridden environment of Ulgu.

    https://www.warhammer-community.com/2021/11/10/the-cities-of-sigmar-the-speediest-orks-and-a-fellowship-of-battle-reports-in-white-dwarf-470/

    Did they forget the Phoenix exists? Or just intentionally exclude it since its clearly the best behemoth Cities have? 

  18. 12 minutes ago, Skreech Verminking said:

    Well that is just sad for any bow snake/ morathi har kuron list.

    They can still take them as coalition allies so its not the end of the world. They just cant use coaltion + ally to get around the 1 in 4 rule. That does make me wonder though does Morathi count as two units or one for coalitions?

  19. 9 hours ago, Jaskier said:

    Going off the 1/4 discussion above, is there anything saying Har Kuron can't ally with Daughters of Khaine to essentially game the 1/4 rules, i.e if I have 4 units, can I have 2 Cities units, 1 DoK coalition unit and 1 DoK ally unit? 

    They updated the Coalition rule in the FAQ and Har Kuron cannot ally DoK. 

  20. 20 minutes ago, edmc78 said:

    A canny soul on Reddit noted this looks a lot like a Jabberslyth leg …

     

    12 hours ago, Nezzhil said:

    wURYiE0tZx3akvOD.jpg.2d2d2dec39ca9ff47776c1044ac6d935.jpgjabber.png.e83db03828615f917945e728978da17e.png

     

    I don't need to say anything more

    So did Nezzhill 2 pages back. Not sure which came first. Though Whitefang was confused by this so I guess they're both wrong? is that how this works? 

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  21. 17 hours ago, NauticalSoup said:

    Unless they do something really crazy with the release I'd expect Dawnbringer Crusades to be to CoS what Stormhosts are to Stormkeeps.

    Based on the lore we have from the core book I really don't see how they can be anything other than a Cities version of Stormkeeps/Scions. The cities themselves are too deep in the lore to remove at this point. 

     

    My real concern is are they going to purge models again. The fluff keeps mostly being human centric with what feels aelves and duardin being thrown in as a courtesy. It would really suck to lose access to the units that still remain just so they can update the human line (which is what I expect they'll do). 

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