SU-152
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Posts posted by SU-152
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IMHO, the game is quite unbalanced+ double turn (awful mechanic).
Units are too fast, and too killy. At the end of turn 2 almost no models left. No time for strategy.
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Thanks for the opinions.
I have finally decided to go for the Shadow Warriors because most of my army is footslogging and slow, so I need the deep strike and extra speed...
Mainly this:
- General on foot, battlemages and assassin
- Halberdiers
- Greatswordmen
- Crossbowmen
- Sequitors
+ Shadow Warriors + Lord Arcanum on Gryph Charger
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I mainly plan on playing Hammerhall with plenty of freeguild (actually my Shadow Warriors are the only units that are not Freeguild), so getting 2 or 3 battleline is easy peasy.
Regarding the shooting, they are very similar to Handgunners so okay is enough for me, bearing in mind there is going to be a firebase of 30 crossbowmen on my deployment area... the rest of the army is freeguild guard and greatswords so the greater movement and deployment options are valued!!
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So I have 30 minis to build either as Crossbowmen or Handgunners.
I came across the similar shooting profile of Handgunners vs Shadow Warriors (which I already have):
- Handgunners: 100 points for 10, 16" range, -1Rend
Moving: 3.33 wounds
Stationary: 4.44 wounds
Stationary+ General buff (1CP): 6.94 wounds
- Shadow Warriors: 110 points for 10, 18W range, -1Rend
Moving/Stationary: 3.33 wounds
In cover: 5.55 wounds
In cover+ CP buff reroll 1s: 6.47 wounds
I guess it comes down to the other differences: Stand&Shoot+SniperRifle vs Special Deployment+ better armour, combat, bravery and speed...
Any opinions??
Living City - Good for oldschool Wood Elves?
in Cities of Sigmar
Posted
Any ideas to convert Glade Archers to Sister of the Watch???