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SU-152

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  1. Any ideas to convert Glade Archers to Sister of the Watch???
  2. IMHO, the game is quite unbalanced+ double turn (awful mechanic). Units are too fast, and too killy. At the end of turn 2 almost no models left. No time for strategy.
  3. Thanks for the opinions. I have finally decided to go for the Shadow Warriors because most of my army is footslogging and slow, so I need the deep strike and extra speed... Mainly this: - General on foot, battlemages and assassin - Halberdiers - Greatswordmen - Crossbowmen - Sequitors + Shadow Warriors + Lord Arcanum on Gryph Charger
  4. I mainly plan on playing Hammerhall with plenty of freeguild (actually my Shadow Warriors are the only units that are not Freeguild), so getting 2 or 3 battleline is easy peasy. Regarding the shooting, they are very similar to Handgunners so okay is enough for me, bearing in mind there is going to be a firebase of 30 crossbowmen on my deployment area... the rest of the army is freeguild guard and greatswords so the greater movement and deployment options are valued!!
  5. So I have 30 minis to build either as Crossbowmen or Handgunners. I came across the similar shooting profile of Handgunners vs Shadow Warriors (which I already have): - Handgunners: 100 points for 10, 16" range, -1Rend Moving: 3.33 wounds Stationary: 4.44 wounds Stationary+ General buff (1CP): 6.94 wounds - Shadow Warriors: 110 points for 10, 18W range, -1Rend Moving/Stationary: 3.33 wounds In cover: 5.55 wounds In cover+ CP buff reroll 1s: 6.47 wounds I guess it comes down to the other differences: Stand&Shoot+SniperRifle vs Special Deployment+ better armour, combat, bravery and speed... Any opinions??
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