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Uncannieryames

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Posts posted by Uncannieryames

  1. So last weekend I hit up adepticon and took blades of khorne for fun ( even got best in faction, granted I think there was 2 of us)

    All 3 of my games I lost were close (2 points down each). Every game I was able to complete 4 battle tactics and my grand strategy. Just need to squeeze out that 5th tactic to close the gap.

    My thoughts are that the skullcrushers were amazing objective holders. And spending blood tithe points on moving in the hero phase is by far the best use of them. ( Really helps make sure people fail broken ranks or slay the warlord or reposition for other battle tactics) having king of blades on the bloodthirster really helps him be less swingy when going after big priority targets preferably monsters that are heros. 

    The new trait to ignore spells on a 6 went off 9 times over my 5 games which ended up being more useful then I expected.  Next time my blood reavers will have axes they were still on the painting table sadly.

     - Army Faction: Blades of Khorne

      - Grand Strategy: Hold the Line

      - Triumph: Inspired

    LEADERS

    Bloodthirster of Insensate Rage (280)

      - Artefacts of Power: Ar’gath, the King of Blades

    Bloodsecrator (125)*

    Lord of Khorne on Juggernaut (140)*

      - General

      - Command Traits: Disciple of Khorne

      - Artefacts of Power: Gorecleaver

    Slaughterpriest (110)*

      - Hackblade and Wrath-hammer

      - Prayers: Bronzed Flesh

    Slaves to Darkness Daemon Prince (210)***

      - Daemonic Axe and Malefic Talons

    BATTLELINE

    Bloodreavers (80)*

      - Reaver Blades

    Bloodreavers (80)**

      - Reaver Blades

    Mighty Skullcrushers (340)**

      - Ensorcelled Axe

    Mighty Skullcrushers (340)**

      - Ensorcelled Axe

    OTHER

    Wrathmongers (145)***

    Wrathmongers (145)***

    TERRAIN

    1 x Skull Altar (0)

    CORE BATTALIONS

     - *Warlord

     - **Hunters of the Heartlands

     - ***Vanguard

    TOTAL POINTS: 1995/2000

    Created with Warhammer Age of Sigmar: The App

    PXL_20220327_214308515.jpg

    PXL_20220326_130502287.jpg

    • Like 6
    • LOVE IT! 3
  2. 2 hours ago, Sapca said:

    Yes. But you can pick only one prayer right (on one Priest)?

    You have 3 extra (3 hags, 2x curse, 1x faction)

    I could be wrong but it reads like spell lores where each "prayer" enhancement let's all your priest take an extra not just one. I'll have to double check my book when I get off work tonight. 

  3. I played another 2 games with my list this last weekend vs nurgle and stormcasts. Won both.

    The fall back and charge helped keep the shadow queen from being stuck In a tarpit vs nurgle. And morathis command ability is very potent after only getting to use one of the two models at a time for so long having both finally feels so good.

    My witchs bomb did 22 mortal wounds to a unit of plauge bearers that were buffed to have 4 attacks each. With the mortals on 1s to hit, 6s to save and 5+ on death. Felt real good. 

    Every game I've played the warlocks continue to impress me. I might try dropping the 3rd hag queen as I haven't felt like sacrament of blood has been helping much to gain an extra 10 aleves of some variety. ( Dropping the flaming skull as well) 

    • Like 1
  4. I played 2 games with the list posted above this last weekend. 

    The doomfire warlocks did great both games, since alot of people seem to be taking more min sized units they have enough firepower between ranged and melee to remove if not cripple enemy units. And being able to hold an arcane bolt to the start of the fight phase is nice. With all out attack making there 4+ to hit less of an issue too. 

    The invocation did alot of work. If it's well placed against 2 damage weapons it just feels so great. 

    Curse also put in quite a bit of work. With the amount of dice we throw out it racks up quite a few mortals. 

    Which leads me to the last point is, our lack of rend hurts. With all out defence exsistence having no rend feels even worse then it did before. Which is part of why stuff like curse and the doomfires felt so useful. Mind Razer of course is great but it's still a spell so it's hard to rely on it being there. 

  5. As my first foray into version 3.0 going to try the list below
     

    Allegiance: Daughters of Khaine
    - Temple: Khelt Nar
    - Mortal Realm: Aqshy
    - Grand Strategy: Pillars of Belief
    - Triumphs: Indomitable

    Leaders
    Morathi-Khaine (330) in Command Entourage
    - Lore of Shadows: Mindrazor
    The Shadow Queen (330) in Command Entourage
    Hag Queen on Cauldron of Blood (255) in Battle Regiment
    - General
    - Command Trait: The Circling Flock
    - Artefact: Gaisa's Falx
    - Prayer: Blessing of Khaine
    - Prayer: Martyr's Sacrifice
    Hag Queen (105) in Battle Regiment
    - Universal Prayer Scripture: Curse
    - Prayer: Catechism of Murder
    Hag Queen (105) in Command Entourage
    - Universal Prayer Scripture: Curse
    - Prayer: Sacrament of Blood

    Battleline
    10 x Sisters of Slaughter (135) in Battle Regiment
    - Barbed Whips and Sacrificial Knives
    10 x Sisters of Slaughter (135) in Battle Regiment
    - Barbed Whips and Sacrificial Knives
    20 x Witch Aelves (240) in Battle Regiment
    - Sacrificial Knives and Blade Bucklers
    - Reinforced x 1

    Units
    5 x Doomfire Warlocks (140) in Battle Regiment
    - Spell1: Lore of Shadows: None
    5 x Doomfire Warlocks (140) in Battle Regiment
    - Spell1: Lore of Shadows: None

    Endless Spells & Invocations
    Heart of Fury (55)
    The Burning Head (20)

    Core Battalions
    Battle Regiment
    Command Entourage - Magnificent

    Additional Enhancements
    Prayer

    Total: 1990 / 2000
    Reinforced Units: 1 / 4
    Allies: 0 / 400
    Wounds: 101
     

    Using Khet for the Strat and Command trait more then anything else. Having a unit of witch elves with shields, prayer and the start can really do alot of mortal wounds back at a unit if they swing at them. The unit of Harpies is just nice to have in a back pocket. 

     

    army is at 4 drops, going hard on the prayer options. Curse looks really good on paper if you can get it off and doesn't require melee hits so the doom fires can trigger it as well. The shortest range is an issue which is why i gave it to two different priest, and heavily debated giving it to the 3rd. 

    the buff to mystic shield means you can have one of the doomfire's attempt to cast it each turn and probably get some use out of it. Also allows one of them to run without needing to stay close to the cauldron and still keep that 4+ save

    any thoughts or obvious issues I'm missing? once I get some games in with it ill post with what I learn

  6. 6 hours ago, Chumphammer said:

    tbh If i was running 3 cauldrons I would want an Avatar of Khaine and maybe put the Blood sigil on someone.

    +1 to prayers would be awesome with that many prayers, and extra cheeky prayer from sigil would benefit also. 

     

    Could easily drop the shrine down to a regular Medusa and ditch the life takers for a avatar. I forgot the avatar gained that ability this time. The question is wether it's worth losing the utility of the flyer unit to harass the enemy in the early turns.  I'll probably test it out both ways when I get a chance

  7. So a list I'll be trialing

    Allegiance: Daughters of Khaine
     - Temple: Draichi Ganeth


    LEADERS
    Slaughter Queen on Cauldron of Blood (270)
    - General
    - Command Trait: Victor of Yaith'ril 
    - Artefact: Death's Kiss 
    - Prayer: Martyr's Sacrifice
    Hag Queen on Cauldron of Blood (220)
    - Prayer: Catechism of Murder
    Hag Queen on Cauldron of Blood (220)
    - Prayer: Covenant of the Iron Heart
    Bloodwrack Shrine (160)
    - Artefact: Shadow Stone 
    - Lore of Shadows: Mindrazor


    UNITS
    20 x Sisters of Slaughter (240)
    - Barbed Whips and Sacrificial Knives
    20 x Sisters of Slaughter (240)
    - Barbed Whips and Sacrificial Knives
    20 x Witch Aelves (200)
    - Sacrificial Knives and Blade Bucklers
    5 x Khinerai Heartrenders (80)
    5 x Khinerai Heartrenders (80)
    5 x Khinerai Lifetakers (80)
    BATTALIONS
    Slaughter Troupe (130)


    ENDLESS SPELLS / TERRAIN / COMMAND POINTS
    Heart of Fury (80)

     

    TOTAL: 2000/2000 WOUNDS: 127

     

    Now if I'm reading it right the cauldrons have the Witch Aelves key word so they will also benefit from the temple rules on all there weapons. Even the avatar weapon since the description doesn't say it's a mount or any such thing.  It might be a little fragile but with three cauldrons odds are I'll be at a 5+ save for the battleline units.  Being bravery 9ish near the general if we don't get the witch brew off.

    Thoughts?

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