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Uncannieryames

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Everything posted by Uncannieryames

  1. Dug threw some photos we took and found the list of total armies for anyone curious
  2. There was a beast claw raiders with kragnos that went 5-0 and ended up winning best destruction I believe.
  3. So last weekend I hit up adepticon and took blades of khorne for fun ( even got best in faction, granted I think there was 2 of us) All 3 of my games I lost were close (2 points down each). Every game I was able to complete 4 battle tactics and my grand strategy. Just need to squeeze out that 5th tactic to close the gap. My thoughts are that the skullcrushers were amazing objective holders. And spending blood tithe points on moving in the hero phase is by far the best use of them. ( Really helps make sure people fail broken ranks or slay the warlord or reposition for other battle tactics) having king of blades on the bloodthirster really helps him be less swingy when going after big priority targets preferably monsters that are heros. The new trait to ignore spells on a 6 went off 9 times over my 5 games which ended up being more useful then I expected. Next time my blood reavers will have axes they were still on the painting table sadly. - Army Faction: Blades of Khorne - Grand Strategy: Hold the Line - Triumph: Inspired LEADERS Bloodthirster of Insensate Rage (280) - Artefacts of Power: Ar’gath, the King of Blades Bloodsecrator (125)* Lord of Khorne on Juggernaut (140)* - General - Command Traits: Disciple of Khorne - Artefacts of Power: Gorecleaver Slaughterpriest (110)* - Hackblade and Wrath-hammer - Prayers: Bronzed Flesh Slaves to Darkness Daemon Prince (210)*** - Daemonic Axe and Malefic Talons BATTLELINE Bloodreavers (80)* - Reaver Blades Bloodreavers (80)** - Reaver Blades Mighty Skullcrushers (340)** - Ensorcelled Axe Mighty Skullcrushers (340)** - Ensorcelled Axe OTHER Wrathmongers (145)*** Wrathmongers (145)*** TERRAIN 1 x Skull Altar (0) CORE BATTALIONS - *Warlord - **Hunters of the Heartlands - ***Vanguard TOTAL POINTS: 1995/2000 Created with Warhammer Age of Sigmar: The App
  4. I could be wrong but it reads like spell lores where each "prayer" enhancement let's all your priest take an extra not just one. I'll have to double check my book when I get off work tonight.
  5. I played another 2 games with my list this last weekend vs nurgle and stormcasts. Won both. The fall back and charge helped keep the shadow queen from being stuck In a tarpit vs nurgle. And morathis command ability is very potent after only getting to use one of the two models at a time for so long having both finally feels so good. My witchs bomb did 22 mortal wounds to a unit of plauge bearers that were buffed to have 4 attacks each. With the mortals on 1s to hit, 6s to save and 5+ on death. Felt real good. Every game I've played the warlocks continue to impress me. I might try dropping the 3rd hag queen as I haven't felt like sacrament of blood has been helping much to gain an extra 10 aleves of some variety. ( Dropping the flaming skull as well)
  6. If you take an extra enhancement from the core battalion like a command entourage. You can pick prayer which let's all your priest take a second prayer they can still only cast one tho.
  7. I played 2 games with the list posted above this last weekend. The doomfire warlocks did great both games, since alot of people seem to be taking more min sized units they have enough firepower between ranged and melee to remove if not cripple enemy units. And being able to hold an arcane bolt to the start of the fight phase is nice. With all out attack making there 4+ to hit less of an issue too. The invocation did alot of work. If it's well placed against 2 damage weapons it just feels so great. Curse also put in quite a bit of work. With the amount of dice we throw out it racks up quite a few mortals. Which leads me to the last point is, our lack of rend hurts. With all out defence exsistence having no rend feels even worse then it did before. Which is part of why stuff like curse and the doomfires felt so useful. Mind Razer of course is great but it's still a spell so it's hard to rely on it being there.
  8. As my first foray into version 3.0 going to try the list below Allegiance: Daughters of Khaine- Temple: Khelt Nar- Mortal Realm: Aqshy- Grand Strategy: Pillars of Belief- Triumphs: IndomitableLeadersMorathi-Khaine (330) in Command Entourage- Lore of Shadows: MindrazorThe Shadow Queen (330) in Command EntourageHag Queen on Cauldron of Blood (255) in Battle Regiment- General- Command Trait: The Circling Flock- Artefact: Gaisa's Falx- Prayer: Blessing of Khaine- Prayer: Martyr's SacrificeHag Queen (105) in Battle Regiment- Universal Prayer Scripture: Curse- Prayer: Catechism of MurderHag Queen (105) in Command Entourage- Universal Prayer Scripture: Curse- Prayer: Sacrament of BloodBattleline10 x Sisters of Slaughter (135) in Battle Regiment- Barbed Whips and Sacrificial Knives10 x Sisters of Slaughter (135) in Battle Regiment- Barbed Whips and Sacrificial Knives20 x Witch Aelves (240) in Battle Regiment- Sacrificial Knives and Blade Bucklers- Reinforced x 1Units5 x Doomfire Warlocks (140) in Battle Regiment- Spell1: Lore of Shadows: None5 x Doomfire Warlocks (140) in Battle Regiment- Spell1: Lore of Shadows: NoneEndless Spells & InvocationsHeart of Fury (55)The Burning Head (20)Core BattalionsBattle RegimentCommand Entourage - MagnificentAdditional EnhancementsPrayerTotal: 1990 / 2000Reinforced Units: 1 / 4Allies: 0 / 400Wounds: 101 Using Khet for the Strat and Command trait more then anything else. Having a unit of witch elves with shields, prayer and the start can really do alot of mortal wounds back at a unit if they swing at them. The unit of Harpies is just nice to have in a back pocket. army is at 4 drops, going hard on the prayer options. Curse looks really good on paper if you can get it off and doesn't require melee hits so the doom fires can trigger it as well. The shortest range is an issue which is why i gave it to two different priest, and heavily debated giving it to the 3rd. the buff to mystic shield means you can have one of the doomfire's attempt to cast it each turn and probably get some use out of it. Also allows one of them to run without needing to stay close to the cauldron and still keep that 4+ save any thoughts or obvious issues I'm missing? once I get some games in with it ill post with what I learn
  9. Could easily drop the shrine down to a regular Medusa and ditch the life takers for a avatar. I forgot the avatar gained that ability this time. The question is wether it's worth losing the utility of the flyer unit to harass the enemy in the early turns. I'll probably test it out both ways when I get a chance
  10. So a list I'll be trialing Allegiance: Daughters of Khaine - Temple: Draichi Ganeth LEADERS Slaughter Queen on Cauldron of Blood (270) - General - Command Trait: Victor of Yaith'ril - Artefact: Death's Kiss - Prayer: Martyr's Sacrifice Hag Queen on Cauldron of Blood (220) - Prayer: Catechism of Murder Hag Queen on Cauldron of Blood (220) - Prayer: Covenant of the Iron Heart Bloodwrack Shrine (160) - Artefact: Shadow Stone - Lore of Shadows: Mindrazor UNITS 20 x Sisters of Slaughter (240) - Barbed Whips and Sacrificial Knives 20 x Sisters of Slaughter (240) - Barbed Whips and Sacrificial Knives 20 x Witch Aelves (200) - Sacrificial Knives and Blade Bucklers 5 x Khinerai Heartrenders (80) 5 x Khinerai Heartrenders (80) 5 x Khinerai Lifetakers (80) BATTALIONS Slaughter Troupe (130) ENDLESS SPELLS / TERRAIN / COMMAND POINTS Heart of Fury (80) TOTAL: 2000/2000 WOUNDS: 127 Now if I'm reading it right the cauldrons have the Witch Aelves key word so they will also benefit from the temple rules on all there weapons. Even the avatar weapon since the description doesn't say it's a mount or any such thing. It might be a little fragile but with three cauldrons odds are I'll be at a 5+ save for the battleline units. Being bravery 9ish near the general if we don't get the witch brew off. Thoughts?
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