As my first foray into version 3.0 going to try the list below
Allegiance: Daughters of Khaine- Temple: Khelt Nar- Mortal Realm: Aqshy- Grand Strategy: Pillars of Belief- Triumphs: IndomitableLeadersMorathi-Khaine (330) in Command Entourage- Lore of Shadows: MindrazorThe Shadow Queen (330) in Command EntourageHag Queen on Cauldron of Blood (255) in Battle Regiment- General- Command Trait: The Circling Flock- Artefact: Gaisa's Falx- Prayer: Blessing of Khaine- Prayer: Martyr's SacrificeHag Queen (105) in Battle Regiment- Universal Prayer Scripture: Curse- Prayer: Catechism of MurderHag Queen (105) in Command Entourage- Universal Prayer Scripture: Curse- Prayer: Sacrament of BloodBattleline10 x Sisters of Slaughter (135) in Battle Regiment- Barbed Whips and Sacrificial Knives10 x Sisters of Slaughter (135) in Battle Regiment- Barbed Whips and Sacrificial Knives20 x Witch Aelves (240) in Battle Regiment- Sacrificial Knives and Blade Bucklers- Reinforced x 1Units5 x Doomfire Warlocks (140) in Battle Regiment- Spell1: Lore of Shadows: None5 x Doomfire Warlocks (140) in Battle Regiment- Spell1: Lore of Shadows: NoneEndless Spells & InvocationsHeart of Fury (55)The Burning Head (20)Core BattalionsBattle RegimentCommand Entourage - MagnificentAdditional EnhancementsPrayerTotal: 1990 / 2000Reinforced Units: 1 / 4Allies: 0 / 400Wounds: 101
Using Khet for the Strat and Command trait more then anything else. Having a unit of witch elves with shields, prayer and the start can really do alot of mortal wounds back at a unit if they swing at them. The unit of Harpies is just nice to have in a back pocket.
army is at 4 drops, going hard on the prayer options. Curse looks really good on paper if you can get it off and doesn't require melee hits so the doom fires can trigger it as well. The shortest range is an issue which is why i gave it to two different priest, and heavily debated giving it to the 3rd.
the buff to mystic shield means you can have one of the doomfire's attempt to cast it each turn and probably get some use out of it. Also allows one of them to run without needing to stay close to the cauldron and still keep that 4+ save
any thoughts or obvious issues I'm missing? once I get some games in with it ill post with what I learn