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LeonBox

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Posts posted by LeonBox

  1. I think you're taking summoning for granted if you think it's merely an equalizer. My opponents hate Slaanesh summoning because of how powerful and versatile it is. We have a huge toolbox at our disposal and we can start taking toys out of it much more quickly than Tzeentch can (can't speak for the other Chaos Gods, as I've played neither with nor against them).

    I'm as disappointed as anyone else right now but I think it's important to keep a level head and actually play a good sample size of games with the new points and rules before leaping to any conclusions.

    • Like 2
  2. I think we're being priced because of our (very competitive) summoning. I also play Tzeentch and our summoning is far more powerful than Tzeentch's because depravity is so much easier to generate than fate points. Compare 30 fate points (and so 30 spells successfully cast) for a Lord of Change versus 12 DPs for a Keeper. It's not uncommon to be able to summon a Keeper in turn 2 against the right opponent. In Tzeentch I've never generated enough fate points for a Lord of Change, even if my opponent is magic-heavy. 

    It sucks that we're basically forced to play so heavily into summoning, but the fact is that our summoning is extremely potent and, assuming depravity generation doesn't change, we'll be summoning in roughly 800 points extra in a 2k game. 

    I also think it's worth letting the meta settle a little bit before going to GW about this. They're going to treat any sort of response right now as knee-******.

    • Like 2
  3. 33 minutes ago, Jaskier said:

    This is how it's always worked, so presumably once the FAQ drops they will still be able to take one from the Mortal spell lore, whereas Archaon for example would get access to both the Mortal lore and Daemon lore. 

    Syll'Esske being a Behemoth is probably just a typo as to my memory they've never been a Behemoth. 

    Well I had no idea about that. I thought StD sorcerers were not allowed to choose from the Slaanesh mortal lore spells. 

  4. I honestly think GW would benefit from a little more transparency with stuff like this. Everything's leaks and rumours and then stuff like this hits like a train and leaves a bad taste in everyone's mouths. Surely they want people to be excited about playing the new edition? Surely if they plan on increasing points, they should get out ahead of the outrage and clearly, openly explain why they're doing it? A quick look in some of the other faction's threads reveals a lot of feelsbadman for everyone, not just for us (Tzeentch is also up in arms). 

    • Like 2
  5. 6 minutes ago, Enoby said:

    Yeah, this artifact is a flop - especially considering locus of diversion is only good against hordes. 

    At least we don't have to take it, but perhaps the rules writers should have taken a look at that rather than nerfing the Pretenders artifacts :P

    Exactly. They found the time to decide that Sliverslash was too powerful and that we shouldn't have a run and charge trait anymore, but apparently they couldn't fix Breathtaker? #priorities 

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  6. This passed me by until recently (thinking about running a Godseeker host just for a change) but has anyone realised how pointless this artefact now is? 

    image.png.1574a36ac23e943b415b1e2ec67d9515.png

    image.png.95367767cf5193a550c94babe997424e.png

    There's now no point in Locus'ing a hero at all given its range is only 1", but clearly they didn't look at this artefact at all when rewriting the battletome.  

    • Like 2
  7. Am I missing something with Glutos: why is it in question if he gains access to a mortal lore spell? One of his warscroll abilities is to switch his spell, so why would they be looking to invalidate that? 

    Also I was under the impression that only hit/wound rolls were capped at +1/-1, so why is the Shardspeaker losing out on her +2 to saves? 

  8. 8 minutes ago, Nagashfan said:

    Yeah I ment taking him as part of a slaanesh army with syn also

    I know, but what I meant is that Synessa doesn't have all the Slaanesh spells on their warscroll -- just an ability that means they know all of the spells from the two Slaanesh lores. Kairos only gets their warscroll spell, which is the dark whispers one or whatever it's called. 

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  9. 47 minutes ago, Jaskier said:

    The loss of Seeker Cavalcade does sting a bit, but that one drop battalion is looking mighty spicy for us. 

    Are we definitely losing Cavalcade? 

    Also, I don't believe the rules for the new battalion have been posted (and I'm not sure if this is allowed; if not, I'll remove): 

    image.png.c665ed5ea14161bfd70a43fbe1c4da30.png

    Pretty good for roasting hordes, their nerf nowithstanding. 

  10. 2 hours ago, Nagashfan said:

    So I just watched a battle report by MWG stormcast vs krag ogres…. SC was able to kill krag pretty easy with a big unit of evocators and mortal wounds do we have anything that can deal with him like that?

    We are lacking mass MWs. In my opinion this is less an indictment of Hedonites and more an indictment of those armies that can do this (looking at you, LRL). 

    • Like 1
  11. 4 hours ago, azdimy said:

    But he s no different than what he is today. I ve killed Sigvald before with 20 marauders in one go no problem. To me he s still an overcosted 6 wound hero ay 260pts

    You must have rolled super well! 20 marauders with axes, assuming they can all reach, put through 3 unsaved wounds on Sigvald statistically. With flails, it's around 2. I'm counting only marauder horde bonuses and not any other buffs, of course. 

    • Like 1
  12. 3 minutes ago, Poryague said:

    Another interesting thing foot heroes ( rules as written in what they showed) can heal each hero phase. Sigvald could heal each hero phase as an example. So foot heroes can just heal when needed in hero phase so you need to kill them before the next hero phase starts.

    The Masque just shrugging as her unique ability stops being unique

  13.  

    8 minutes ago, MothmanDraws said:

    -sigvald goes in, pops finest hour and lurid haze buff for all his buffs, fights twice due to keeper baby sitter, 10 slickblades tie something else up and keeper makes a charge if it can

    I wonder if we'll be keeping the generic re-roll 1s CAs? If so Sigvald will be extremely difficult to stop with a 1+ armour save, re-rolling natural ones and with a 4++. 

    • Like 1
  14. 46 minutes ago, CarkFish said:

    I think my main concern is that they Tony leaks we've seen so far don't seem to hint at them reigning shooting in ... And my god it needs it .... I'm hopeful we see something substantial to curb it a touch

    Absolutely, that one page on Warcom confirms you can still shoot into melee without penalty, and that's the obvious one that needs a minus to hit, so I doubt we'll see anything like move-and-fire penalties either. It's a real shame that there's not much you can do to curb shooting outside of engaging the unit in direct combat. 

    • Like 1
  15. 1 minute ago, CarkFish said:

    That's great thank you :) .... How well does it synergise with Slaves To Darkness?... I love my knights and warriors :)

    Warriors are probably our best battleline right now in terms of cost effectiveness, as they make for great screens/objective campers and they're cheap. They don't benefit from our exploding sixes though, as they lack the 'Hedonite' keyword. I'm not sure knights are a great fit in Hedonites, because they're slow (compared to our native mounted options) and they don't hit very hard. 

    • Like 2
  16. 35 minutes ago, CarkFish said:

    Hi chaps .... I've been constantly changing my mind about which faction to play going into third.... I adore the Slaanesh vibe.... but.. I've heard some pretty awful things said about the ruleset.... How bad is it really?

    Hey there! I think the general consensus is that Slaanesh are actually in a pretty good place now rules-wise. Our biggest issue is that a lot of our stuff is over-pointed, but our rules are pretty flavourful and cool, and we have a lot of stuff that hits pretty hard (Slickblades, Fiends, Glutos, Twinsouls). We can also generate depravity points very quickly and so you'll find yourself summoning in a further 600-800 points' worth of stuff over the course of a battle. 

    It's no longer point-click-delete for Slaanesh -- you have to think your plays through carefully, as we're squishy and a mistake can be very costly. But it's a really fun army to play. 

    • Like 4
  17. 15 hours ago, Enoby said:

    After my game on the weekend, it struck me that when I used fiends, I found them really good. Maybe it was just luck, but I didn't feel they got particularly lucky. 

    I know the two complaints I tend to see are:

    -No defence against shooting

    -Slickblades are better against most enemies for only slightly more points

    The former is true for most of our army (sans Glutos who is a massive tank with 'look out sir'), and many other armies too. But what they don't have in ranged defence they make up for in melee defence. 

    The latter is more damning; a unit of 3 fiends gets 13 attacks at 3/3/-1/1 (rarely d3), and 3 attacks at 3/3/-1/*, whereas the slickblades are faster by 2", can fit in the battalion (though this may not stay), and have 16 attacks at 3/3/-1/1 (with MWs) and 10 attacks at 3/3/-/1, and importantly have 8 more wounds. The -1 to hit the fiends is nice and they are 20 points cheaper, and Slickblades are considered one of our best units.

    Even if debuffs stop stacking, I think I'll try fiends out more - especially if these core battalions actually give them a bonus for once. 

    I use Fiends quite often for the simple reason that I have 3 painted up and I haven't done my Slickblades yet, and they're great. I've had the advantage of my opponents not really knowing enough about them to target them with shooting (or I've been against a non-shooty army) but they absolutely tear up multi-wound models and monsters. I've always run them with Glutos so the -2 has been key in keeping them alive. The -1 to cast is also fantastic, especially when coupled with an Enrapturess. It makes even LRL casting a dicey proposition. 

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