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Blood0Tiger

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Posts posted by Blood0Tiger

  1. 4 hours ago, zombiepiratexxx said:

    If they give us a Battleline Cavalry reveal, or even just another Orruk infantry unit I'll be stoked. 

    May I recommend checking out my post if you are interested in my personal  project I've made public. Includes many unit designs you could change to your needs if the info is not to your liking. 

  2. 9 hours ago, RuneBrush said:

    +++ MOD HAT +++

    Any chance of reducing some of the GW business talk within the thread please folks.

    Then again I suggest either enforce and create guidelines here or don't and just let this thread be its own thing. its the same 3 issues here and no actual resolution to these discussions here. 

    • Like 2
  3. 58 minutes ago, Nox said:

    You make it sound like it's by design. GW has seen an insane amount of growth in the last years which makes it really hard to predict how many copies they will sell. As an example Dominion sales are already 300%+ of Soul Wars. That kinda growth is really hard to predict years in advance which is when they have to decide on how many copies to make. 

    FOMO combined with no modern communication with the community does not make a great pair growth or no growth. Goes without saying for any other company that wants to be " invested" in more than the bucks. 

  4. 1 hour ago, HanShot First said:

    Quick question , what are your guys thoughts of Soulblight getting skeleton archers? I’d like them to have at least some ranged but not sure if it fits with their army personality.

    Would you consider elite vampire crossbow units? Medium armored " royal hunters" concept.

     

  5. 13 minutes ago, Ogregut said:

    How? 

    They produced absolutely loads of Dominion, scalpers were annoyed they couldn't sell the models at a mark up. 

    Who ever orders kill team this weekend is guaranteed a copy. 

    They are making moves to provide products to the people who want them. 

    I wonder how many YouTube content creators made videos about guaranteed copies of kill team. 

    They are still creating FOMO products and people are still buying them and selling out still. Kill team box is still limited and they continue to explicitly state " hey these are limited we made way more than last time but hey they might be gone still" each time they do another limited release. 

    I'm not debating or arguing against the fact they are making more and it has impacted scalpers to the communities benefit which is an improvement to be certain.

    But you are still buying another limited release they keep making every other month, and what is inside is likely not to come out for several months if not indefinitely in rare cases. So GW will continue to make these FOMO limited boxes if we all keep "getting good value" out of it. 

    • Confused 2
  6. 9 minutes ago, Ogregut said:

    It's not down, they have been implementing a queue system for resent big releases to help manage traffic to the site as well as stopping scalpers buying all stock.

    Its started at the beginning of the first lockdown here in Britain and returned for Dominion and the ork beast snagger box set amongst others. 

    It's a good move by GW. 

    Good move to continue FOMO products by GW.

    • Confused 3
  7. Update: Improved layout and updated the warscrolls to have cleaner rules to read and without junk texts. I just have to give some names to the remaining units, abilities, and weapons.   Maybe I will get around to adding flavour texts if anyone becomes interested in that. 

    Would also add I have another custom army on the side I could post as well if anyone likes stormcast.  

  8. Would be cool if the demons were more open to design options so they each have distinguished individual traits, I personally enjoy how individual chaos is all about, each mundane sculpt can tell more than 1 story for the hobbyist' to manipulate. 

  9. 1 minute ago, JustAsPlanned said:

    Maybe the red subfaction would have the theoretical cavalry unit as Battleline 

    Look, until it’s confirmed that it’s not happening I have hope

    If  you are interested, my post has some unit designs I made. Feel free to use anything as you see fit, I won't have any models ready to post for a few months at least sadly. 

  10. 6 minutes ago, Blood0Tiger said:

    They would sadly not benefit much considering GW wants to push the race keyword mechanics still. Orruk keyword is fairly important if you want the venom damage.

    2-3 units and it would have been workable.

     

    Could make a wetland gargant themed force with supporting hobgrot units and various tactics themed around the gargants lasting long enough to do some work. 

    Rule of cool above all else, first and foremost 

  11. 1 hour ago, P.T.Bahnum said:

    So I've been thinking on hobgrot and the old lore of hobgoblins being mercenary tribes. What are you guys thoughts that they might be closer to a sons of behemat unit and can be mercd into destruction armies? Maybe going a step farther and gaining the allegiance abilities. If that were a thing would they be useful then or still useless?

    They would sadly not benefit much considering GW wants to push the race keyword mechanics still. Orruk keyword is fairly important if you want the venom damage.

    2-3 units and it would have been workable.

     

    Could make a wetland gargant themed force with supporting hobgrot units and various tactics themed around the gargants lasting long enough to do some work. 

  12. 2 minutes ago, Sivyre said:

    What about yourself? Have you pondered what you might try?

    I have thought about a few charts, however I am at an impasse for obtainment and if they deserve to be stripped of points at the end of each turn or if they may keep them.

    I could see each unit granting X points between the varied unit sizes to stabilize the option of running more or fewer models.

    I've mostly considered my homebrew faction rules for them to perform fine without it, but I do like the concept of a different kind of waagh! the denizens of the wetlands unleash. Not focused about getting units right into combat head first is a good start for Mork flavored fungi 

     

  13.  

    4 minutes ago, Sivyre said:

    I don’t know about all that too soon to really delve into the topic without a book or even knowing the points for the range of models.

    All I know is I’m pondering the idea running big waaaagh! With potentially using gordrakk on mawkrusha, maybe gore gruntas to have access to cav and likely to try and include wardokk and wurrgog prophet but all this is subject to change depending what the point cost are for the kruleboyz models. Like most I look to include the vulture.

    Nothing serious. Just want random ideas people may have in their heads, doesn't need to be anything substantial in design or balance intentions. 

  14. Would like to hear anyone's thoughts about a possbile waagh! chart for the faction (Kruleboyz) that could enable you to out maneuver opponents. or prevent attrition wars instead of flat damage increase? 

    This is purely theory crafting and speculation of a concept idea.

    What benefits could be applied?

    How do you get points?

    When should they be used?

    Do you lose them somehow? 

     

  15. 3 minutes ago, JackStreicher said:

    I‘ve been in this hobby for 20 years and that has never happened. It‘s usually a tiny spark that drowns within days, due to the reasons I‘ve stated above. 

    20 years into the hobby, then you must be aware of just a few following examples that have made impactful changes in both the hobby and skirmish games by the community or individuals:

    • 3D printing
    • Homebrew rule groups
    • Campaign groups
    • Indie franchises
    • Online forums such as TGA
    • Ebay or sites like Kijiji
    • LSG's table space
    • Hobby supply franchises

    There are numerous other things that have made impactful changes, I bet you yourself have been involved in at least a few of these points. Just because you yourself have not been directly impacted whether by your own choices or not doesn't mean they do not exist.

     

     

     

     

    • Like 1
    • Thanks 1
    • Confused 1
  16. 51 minutes ago, JackStreicher said:

    Just nope. That’s not how people work. Most gamers take raw as the ultimate law, if you derive from that path they won‘t play with you. Ultimately it‘s GW‘s responsibility to keep armies in the game the whole „ask your opponent if you can use it“ no sense creates all kinds of awkward and bad experiences due to GW‘s laziness in this regard.

    People derive from the path because they don't want to leave the responsibilities with GW with whatever actions or inactions they have done to make people think twice. Believe it or not people eventually want productive change and they will not wait for it.

     

    Furthermore, the status quo has become an important topic of late. I believe if players are dissatisfied with it and desire change its important we should collaborate ideas to improve the experiences of play groups and focus on the big picture of players having a positive outcome of the game and hobby.  Its important to be constructive and analytical about what exactly people want to even do. Herohammer, strategic skirmish battles, full battlefield campaigns, etc. 

  17. Just now, plavski said:

    GW don't need the trust of the community as people will buy their products in record numbers no matter what. The amount of impact any community problem will have on their bottom line is not going to even register on their balance sheets.

    To your other point, roadmaps for large games like AoS won't work because announcing that "it's going to be CoS, then Skaven, then Nurgle, then Idoneth" just makes everyone else give up buying for their army and delay any purchases. It actively hurts their finances so there's no profit in it. Keep people expecting that their army will be the next one supported and you keep people buying. Tell them they're not getting an update for a year and watch them stop buying for their army for a year. And that's aside from the fact that logistics are a thing and long public roadmaps lead to disappointment as delays inevitably happen. No point handing your customer base the rope they can use to hang you with. A boycott will have no impact, but telling everyone who plays 15/20 armies that they can forget about rules for at least a year is a move with no profit, only loss.

    Analytical to an extent. Roadmaps can and often are designed differently for the goals of the company and discounting the community has always proven to be counter productive through several mediums and medias.  I fully understand the points you are making and they have merit to them. However the pillars that hold GW up are still shaking. 

    • Confused 1
    • There are no facts until details are released with substance or a genuine source that is not rumors or speculation from various accounts. Not worth getting worked up about until we can see these details or at least hear something from GW.
    • A small roadmap for army releases will give people some comfort for if their army is even staying, let alone be shoved in a book with another few others. Regardless of peoples opinions of soup books or faction books, new models, re-sculpts, banishment, etc,  getting some clear information from GW would be a first step to gaining the trust of the community.  
    • If you are devoted to an army or whatever you like playing in age of sigmar its ultimately yours. Having thoughts and feelings of impending doom from GW?  I would suggest considering taking your game and hobby into your own hands and explore the possibilities of how your armies and yourself may grow and improve and have enjoyable experiences. 
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