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Ian R

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Posts posted by Ian R

  1. If a model is on deadly terrain but does not actually move does it have to do the deadly roll?  In other words, can the model remain stationary near deadly terrain to avoid the risk of the D3 mortal wound dice roll?

  2. 7 hours ago, JustPlay-Ritchie said:

    Hey 

    Short answer there was a setting wrong so you should be good now.

    Long answer 

    https://tabletop.to/justice-series-feb

    Click on the "sign ups open" link and then create a registered account your real name ideally (spaceman22 would be your name on the event for example) check your spam mail for the link to finish registration.

    One that is done I have to accept your sign up so might be a delay then you submit your list in the "lists" tab preferred format is a copy paste from warscroll builder.

     

    Look.forward to seeing you soon! 

    Says my sign up is pending.  When do you want lists in?  Cheers !

  3. Hi Chris, looking forward to the weekend!

    I have seen it said on the site that Sylvaneth special character Drycha can choose her missile weapon before each game, Flitterfuries or Squirmlings because, I think, the Warscrolls allows you to use either.  Do you think this is OK for Blackout? Sounds great to a Sylvaneth player like me tbh, so worth checking out. 

    Fun will be had whatever!

    Ian

  4. Points need fixing e.g. skaven cannons, TK knights, TK tomb swarms, (and any similar that can appear from off the table and easily grab an objective but are very cheap), vamp on zombie dragon, some bloodbound, warrior brotherhood stormcast battalion, big killer units of ork type archers, etc to name a few.  Needs some meaty changes in places.

    How about units not being able to claim objectives in the turn they come on the table ( this was in one of the previous comps widely used and made this type of unit require a level of skill to use)?

    And I agree that shooting in and out of combat needs fixing to make it feel " realistic" (in a fantasy game, but you know what I mean!) and nerf big shooting units in favour of close combat.

    Measure base to base.

    Keep priority roll but like Lord of Rings game, if a draw on dice roll it goes to the player who did not go last.

    Clarify when spells and other abilities impact the unit/model pushing them out more clearly.

    More variety in pitched battles so not all objective based.

    Balance Allegiance abilities more Order one is very weak.

     

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