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LBromley83

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Posts posted by LBromley83

  1. Yeah a situation came up in one of my earlier games when playing against sons where my gatebreaker is worth 1 and my opponents exact same model is 20. Should be a warscroll rule in my opinion.

    I'm not dropping him though. He has been super fun and honestly think people dont mind loosing to him. Its feels better then gapping Maw on a TG.

  2. 7 minutes ago, BrocknerTheBear said:

    There you go, I knew there was some extra move in there somwhere. It pays to try and get a ghoul king in too if possible for the extra attack spell on top but really he should do enough without it looking at what it makes him into.

    The inclusion of the mega gargant in @LBromley83's list above is a good choice as it would give reliable objective holding strength without having to summon on 20 ghouls (allowing to summon a replacement vargulf) and also some shooting and high damage output with rend (which the army lacks)

    I initially thought this, but the Gargant counts as 20 models thing is a myth. It's a Sons of Behemat Alliegence ability. So my Gargant stupidly only counts as 1 model (I would love for you to prove me wrong). Loosing the CP aswell is rough, those Merc rules are rough on FEC.

    He is however a wonderful distraction. And gets targeted over the 9 flayers and smash bat. He is also pretty consistent with damage, maybe better then a ZD. And doesnt get any worse till it's taken 12 damage which normally would of finished off one of our monsters.

    Adding the ghoul king, is a good idea, but would mean dropping the 9 flayers to a 6, and the 9 fits round an Ironclad nicely.

  3. 2 hours ago, BrocknerTheBear said:

    @The Nameless One see @LBromley83 's list above. 

    It's the hollowmourne / grave robber / billious decanter / royal mordant (for the hero phase move) vargulf with the D3 additional attacks and bonus move spells on it fighting twice for a command point. Currently known as the FECxorset missile. 

    Yeah the Hollowmourne Smash bat is a really fun list, unfortunately the derranged transformation spell does not on him as he has 8 wounds so no bonus move spell, but obviously benefits massively from the battalion, plus the bonus plus 1 to run an charges (which I always forget), so has a potential 34" move before charges. He is great.

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