Jump to content

Bosskelot

Members
  • Posts

    302
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Bosskelot

  1. Spearhead will at the very least not be telling beginners to build their units in specific ways which then become useless/bad in the "main" game because AOS has very simplistic loadouts for the most part.

    However it looks like it's still going to have the same issue where a beginner is basically learning different rules from what eventually is the actual game.

  2. That news dampens my potential desire to get the launch box. If they're potentially putting less models in it in favour of the mat and terrain but still charging £150 then I'll probably sit the release out.

    But hey it could be different. This is where GW's dripfeed marketing doesn't really help them as I don't think I'm alone in my thoughts about hype for the launch box being lowered by this news so continuing to sit on it and be cagey with the information seems a little bit counterintuitive for them.

    • Like 5
  3. Yeah GW released an entire range of middle eastern/specifically Persian inspired models based around them being hedonistic pleasure seeking degenerates and no-one cared despite western literature having a long history of portraying that area of the world in such terms. 

    Babylonian Dwarfs (a dead culture it must be noted) aren't going to upset anyone.

    • Like 6
  4. 1 hour ago, Tonhel said:

    Bretonnia was also a bad seller during 8th, even worse than Beastmen as they got exactly zero attention during 8th and I think also during 7th edition. If I remember correctly their latest armybook was from 6th edition.

    From the last Honest Wargamer youtube vid, it's mentioned that the Bretonnia Exiles seems very popular. When an army gets proper attention with fun army options, a couple of nice kits it will do well. This is true for any army in any game system.

    BoC sold poorly during AoS, is because they got almost zero attention in 9 years. They could have done a lot of cool and crazy stuff for BoC. The technology is there to make amazing monsters. So much stuff they could have explored, so many bizar and wonderful miniatures that could have been done, but what did they got a single beastlord mini and a couple of spells.

    So anything that Beastmen will get through TOW will already be a succes compared what they got through AoS.

    Beastmen got a 7th ed army book and a giant release wave. Most of what you see in the army currently is from that 2010 release.

    • Like 2
    • Thanks 1
  5. 9 minutes ago, Tonhel said:

    Great post!

    I am a bit suprised that you think Underworlds and warcry are in danger. I think it adds more customers to GW, even when they are not interested in AoS main.

    Ofcourse they could remove all AoS sidegames and focus all their resources on AoS main. Maybe bringing back TOW has an impact on the resources. It seems unlikely as it are two seperate studios, but who knows.

     

    It really depends on how GW sees them or how actually profitable they are. Underworlds has always seemed like it did very well and didn't seem like a crazy expensive to produce system (maybe it is; idk what the RoI is on cards and the like) but these giant big limited edition prestige boxes for Warcry have always seemed very strange. Doubly so when hearing back from my LGS contacts about how aggressively GW has tried to push them in the past; basically trying to get these places to order almost the same amount as Indomitus or Dominion for whatever seasonal Warcry box is coming out. It gets even weirder when Kill Team gets very few allocations.

    It's almost like that very first Warcry release in 2019 was such a surprise success they overcommitted to it and thought those sorts of numbers would keep on going up and up.

  6. 23 minutes ago, Ejecutor said:

    Isn't this a contradiction? Or am I missing something? If it is in the TOW rulebook there are even more reasons to think it is going to TOW.

    Going from the store implies it disappears completely, not just being repackaged for TOW 

  7. 25 minutes ago, Dindi said:

    Wouldn't be surprised if KF just goes completely from the store.

    And I guess a second CoS wave with the Cogfort would cover stuff like more mages and a religious fanatics equivalent.

    The KF/Character on Griffon model is in the TOW rulebook so I'm doubtful it's going anywhere.

  8. 2 minutes ago, Ekrund Oath Splitters said:

    £47.50 for 30 Orc Boyz isn't exactly a discount compared to their old cost during 8th edition, they are still artificially inflated to match modern GW cost of their product (like how land raider is now £67.50). The discount is non consequential when the cost is already increased for sculpts designed in what 6th ed?

    It costs £82.50 to get 30 old Ork Boyz currently and those are from the same era as the Orcs.

     

    Tomb Guard and Black Guard are from about the same time period as each other. One costs 47.50 for 20. The other costs 70. That Tomb Guard price is also cheaper than when they first released (£25 for 10) 

  9. Just now, Ekrund Oath Splitters said:

    I used to LOVE old fantasy and it's setting and I mean love. Had all the lizardmen/lustria related novels even if it was Thanquols perspective, had massive themed armies; red crested skins of Tehenhauin, Lustrian Jungle Hunter empire, Savage Orcs of the badlands. But I will never go back to ToW because simply put the models just aren't up to date with the modern age. Nostalgia only goes so far, whyd I pick up Orcs and Goblins when Ironjawz blow them out of the water in design and not only that, cost. 

    Paying modern day prices for sculpts from 6th ed fantasy doesn't tickle my loins to run and play the game even though I have fond memories of The Old World as a kid and young adult. The ship has sailed to the golden realms of updated sculpts and scale. 

    My beastmen will most likely stay in a box in the garage until the day I throw them out or die of old age. I have no incentive to play ToW, not to mention no one actually plays it in my county when AoS and 40k are vastly more accessible to get a game in. 

    TOW has been charging its plastic at a discount. With beastmen being in TOW they'll literally be cheaper than in AOS.

    • Like 2
  10. 1 minute ago, trolemon said:

    As someone with more Bonesplitterz than Ironjawz and Kruleboyz, I am gutted.

    I am double gutted that I cannot easily port them to old world because of the restrictions on savage orcs in old world list building.

    (Think it's one unit of each type per 1k points?)

    At 2k you could have 2 units of savage boyz and 2 of savage boar boyz.

     

    Which is limiting but also considering the size of armies in the game that's honestly going to be most/the core of a 2k list so it's not too bad. 

    • Thanks 1
  11. 17 hours ago, Cambyses said:

    Maybe I'm just a boomer gamer, but I find that in any wargame, a morale system is a must, even one as simplified & abstract as the one in AoS. Morale was one of the most important factors in most historical battles, up to and including modern times, and IMO to do away with morale entirely would be to lose something fundamental in the wargaming experience.

     

    You could argue against it on a gameplay grounds, but I've played other games that get too lost in the sauce trying to optimize the game at a purely mechanical level, and in the process shed all flavor - at that point you might as well be playing a board game, and do away with the thin veneer of flavor text disguising the probabilistic engines in the underlying system, and I'd hate to see AoS go down that route.

    Removing any sort of morale system also runs the risk of the game either becoming far too grindy and lacking in dynamism if lethality is too low, or the game becoming too lethal so entire units get wiped out in single activations because that's the only way to avoid the eternal grind.

    The Necron mirror match in current 40k has this problem, where the army isn't lethal enough to overcome its own tankiness, and battleshock is a worthless mechanic so by turn 5 very little has actually died and it's difficult to really feel as if anything of consequence has happened.

  12. 3 hours ago, Sception said:

    stuff

     

    It's definitely an interesting conundrum any game faces because yeah I agree with you on the priority roll feedback they got at events being true, but of course people who are going to a 2-day AOS event are already the ones super hyper invested in it*, so the real question is how many people is the double turn alienating from getting deeper into the game or entering at all.

    But that's always the difficulty with this type of thing; do you just keep appealing to the same core audience, or do you try and make big changes to grow the audience? But by taking that risk, you might alienate the dedicated core audience and also not really do a good enough job of capturing new people either.

    I can tell you for a fact that everytime I ask people why they haven't gotten into AOS despite showing interest, or they tried it initially and stopped, it is always ALWAYS the double turn.

    At the end of the day it sort of depends what is the overall feedback they get about AOS and what their goals are for 4th. 40k had a player survey done on it halfway through the ed, but 3rd never got that, so all the designers ever speak to it seems are hardcore event players and seemingly have little to no feedback from the wider playerbase. They definitely pulled out a little bit of that "simplified not simple" phrasing for the announcement so there is at least a concern of new player attraction and retention

    *AOS is a very weird community too in that it's hyper-defensive about any criticism of the game. A lot of this is obviously an ingrained reaction to old fantasy players, or total war fans, trashing on the game for years, but it is what it is. TGA is actually pretty unique in it's one of the few AOS communities online where you can actually criticise the game and not be personally attacked over it or have any aggression thrown your way. If people disagree, they actually do it politely and try and have a discussion about it. 

  13. 3 hours ago, Tonhel said:

    I have to agree. The posts saying that double turn adds tactics and causes you to think ahead is a bit bizar as there are many games fantasy or historical that achieve the same or even better without it.

    Double turn is in AoS, because GW thinks its revolutionary and gives in their opinion AoS something unique compared to other games. I am not a fan of it. As in most of our games the most important roll is the priority roll. It "currently" is to decisive in the outcome for the game.

    Oh it's not even that, sure it can add its own type of tactical depth, it's people making wild statements about other games that don't have the double turn mechanic. 

    Someone said that 40k, and by extension any pure IGOUGO game, is solved in turn 1 and you just have to execute your plan is pure delusion. It speaks as someone who literally only plays Age of Sigmar.

    • Like 3
    • Thanks 1
  14. Quote

    There are also other benefits, as Matt explains: “Say, for example, we find out during the course of a season of Matched Play that the economy of Command points isn’t quite right for competitive play. We don’t need to issue an errata online; instead, we could have a new General’s Handbook with a new Command Module that is both thematically resonant and helps evolve the internal balance. If we want to bring that Advanced Rule module back in the future, we can.”

    How is this any better than an online errata?

    • Like 2
  15. 32 minutes ago, Togetak said:

    This is a niche enough hobby that a loud enough fuss actually does get results, whether they’re quiet ones that alter things in the pipeline or shallower but more visible shifts like with the CoS marketing stuff. Even still, I don’t have to care about Beasts as a faction I want to play to care about the idea of completely randomly squatting a mostly plastic army four editions into the game, a year after they got a new miniature and following an edition that gave them a bunch of relevancy and fluff in elements of the narrative, supposedly so the same minis from the army (minus the one they just got) could continue to be sold at almost certainly a higher price in a sidegame.

    If anything they'll be cheaper in TOW. The trend in that game is to sell giant regiment sets at a discount.

    Just compare Tomb Guard in TOW to Black Guard in AOS.

  16. 30 minutes ago, Beliman said:

    I think exactly the same. I just hope that the people above the creative and developers doens't bother with Matt Rose stuff.

    I know that it will be an unpopular opinion, but I don't see a gigantic amount of changes in that PDF. Not so diferent than AoS, only 1 page of core rules changes (mainly to devastating wounds and a few clarifications or better wording to how can you use the Insane bravery/Overwtach stratas).

    Everything else seems to be focused on factions, that is expected (if you group up all codex's FAQ's, you would probably end with 20-30 or more pages). 

    They're changes after just 6 months of release and many of them like towering and dev wounds significantly change how the game plays. The dev wound change itself is a bigger core rules change than anything in 9th and has still basically lead to a lot of abilities being semi-broken now.

×
×
  • Create New...