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MOMUS

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Posts posted by MOMUS

  1. Second objective marker, bit more hastily asembled. Fluff-wise this would be due to perhaps being on the move so less construction time or lower quality materials to hand or maybe the marker denotes a mass grave rather than a single powerful hero.

     

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    • Like 3
  2. I'm currently working on a new list for mortals. Trying to work in a MLoK on jugger, multi comman point use of his ability could be powerful just trying to fit him in.

    I also started making some objectives, got the idea from the Internet (or maybe this forum), the idea is small shrines to khorne made by migrating tribes of bloodbound.

     

     

    image.jpeg

    • Like 4
  3. Hasn't it always been like that?

     

    FAQ has some cute tweaks, a specific ruling on the MLoK on jugger command ability. 

    A hero can use same command ability multiple times but it seems most open for abuse have been individually addressed. 

    • Like 1
  4. 10 hours ago, TheAdequateWargamer said:

    Nagash is a beast in combat. Went to heat 2 earlier this year played him in two games. he pretty much takes a bloodthirster off the table each round of combat. 

     

    Yea it was kind of eyeroll inducing to play against him, although I find this with most uber characters. It's a bit of a negative play experience in my book. 

    I managed to summon two WoK bloodthirsters and he killed them both without blinking. I missed a chance to wound him with Wrathmongers, next time I might try ignore him and kill the army but if he camps a gravesite I'll have no chance.

     

     

  5. First game of AoS2 today against legions of nagash, with nagash.

    Bloodbound definitely got shafted on the summoning side of things, real uphill struggle until the top of turn 3 and 4 where two units auto summon from grave sites tipping it into impossible.

    Couple of lessons learned around grave sites, charging nagash and summoning placement but man BoK got a raw deal.

     

  6. Can't wait to play my first game of AoS2. Guna use the list as below:

    3xPriest 
    Bloodsecrator 
    Bloodstoker 
    Skar blood wrath  

    5 bloodwarriors 
    10 reavers 
    10 reavers 
    10 reavers 

    5 flesh hounds 
    20 bloodletters 
    Wrathmongers 
    Skullreapers 
    Skullreapers 

    Gore pilgrims 

     

    Puts me a little short to gain a triumph.

    • Like 1
  7. 1 hour ago, Towenaar said:

    I think the sensible thing would be to reroll the mission in the event you're playing an army with no wizards. Don't know what you would do with Tournament play.

    GW did the sensible thing in the very next mission, claiming objectives is normal except wizards and artifact heroes count as 20 models.

    Mybe it'll get a fix.

  8. The new missions have a heavy emphasis on objective play. 

    Being able to deep strike units could help khorne in the new missions quite a bit. Just a few thoughts:

    1. Total commitment, each objective is in a board corner, I could see BoK armies camping tough units while deepstriking daemons against enemy objectives. 

    2. Focal points, all objectives 18 from the middle. Good for khorne and other combat armies central objective scores consistently. Controlling objective deep in both territory scores higher.

    3. Better part of valour, bit like scorched earth. 1, 2, 4 or 8 VP are awarded depending on turns objectives are held. Summoning could be used to steal objectives for a turn to reset VP counts on enemy objectives.

    4. Shifting objectives (shite name GW) again being able to quickly react with summoned troops gives an advantage as primary objective is 3 VP and secondarys are 1.

    5. Places of arcane power, this is a real downer. Only wizards and heroes with artefacts can claim objectives?!? Hope your opponent is KO or khorne I suppose??? 

    6.  Relocation orb, real cool game where a grid and dice roll determine where the objective lands. Again with this mission, swift or teleporting units will aid reclaiming the objective in this mission. 

  9. 4 hours ago, NemoVonUtopia said:

    What I mean was if there is a unit of bloodreavers with a banner that is affected by a -1 bravery effect so they would be bravery 5 normally. Now if the EDB is within 12" but outside of the bravery debuff range then the bloodreavers would be bravery 8 instead of 5. 

    That's some slippery rules interpretation there.

    No, the debuff is on the unit. The unit can use its own bravery or the EDB after which you still apply the debuff.

  10. None of the basing regs really matter, I doubt any tournaments will enforce it over what the model was sold with. Doubtful GW heats will want that argument.

    Hopeful the karanak and flesh hound change is due to new daemon model release for 40k/AoS in near future.  :)

     

     

    • Like 2
  11. 9 hours ago, Towenaar said:

    Looking for advice on my updated Gore Pilgrims list with the new points adjusted:

      Reveal hidden contents

    Allegiance: Khorne

    Leaders
    Mighty Lord Of Khorne (120)
    - General
    - Trait: Slaughterborn
    - Artefact: Mark of the Destroyer
    Bloodsecrator (140)
    - Artefact: The Brazen Rune
    Slaughterpriest (100)
    - Blood Blessing: Bronzed Flesh
    Slaughterpriest (100)
    - Blood Blessing: Blood Sacrifice
    Slaughterpriest (100)
    - Blood Blessing: Killing Frenzy
    Skarr Bloodwrath (80)

    Battleline
    10 x Blood Warriors (200)
    - Goreaxes
    - 1x Goreglaives
    5 x Blood Warriors (100)
    - Goreaxe & Gorefist
    5 x Blood Warriors (100)
    - Goreaxe & Gorefist
    40 x Bloodreavers (240)
    - Meatripper Axes

    Units
    5 x Wrathmongers (180)
    1 x Chaos Warshrine (160)
    - Mark of Chaos: Khorne
    - Blood Blessing: Resanguination
    5 x Chaos Marauder Horsemen (90)
    - Javelin & Shield
    - Mark of Chaos: Khorne
    5 x Chaos Marauder Horsemen (90)
    - Javelin & Shield
    - Mark of Chaos: Khorne

    Battalions
    Gore Pilgrims (200)

    Might drop one of the Slaughterpriests for Karanak, if I can find alternative models maybe. Not much mortal wound output but the Slaughterpriests can do a bit with some good rolls.

    I would min max the troops you have, you could get away with having just 5 Bwarriors and 2x10 reavers. This would save some points to get some reapers who would benefit from the priests buffs. If you switched to kill frenzy on 2 priests you'd really be able to ramp up the damage. I wouldn't lose a priest for Karanak most players will just gun him down, I would play a few games swapping out the MLoK or skar to see the best fit

  12. I'm pretty excited for the new edition, just preordered my copy of the books and dice etc :)

    I'm really looking forward to trying out all the different units in the new edition, very tempted by the goretide again.

    I think my main shift will be adding more bodies and having daemons summon in.

    • Like 2
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