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spacenoido

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Posts posted by spacenoido

  1. 7 hours ago, Gwendar said:

    And no-one would fault you for that because he's a great model. I happen to have the one from Isle of Blood\Spire of Dawn which is plastic but if I didn't I'd 100% be using Skritch as a proxy.

    That's worth a shot though. And honestly, I would look at 40 Monks so you have another melee threat. Monks and Stormvermin both want Death Frenzy obviously, but if I take both in a list then I can determine who will need it more that turn if they plan to charge into something deadlier than the other. Remember, Death Frenzy is as much of a deterrent as it is a "damage boost".

    You could do 20 Acolytes if you want to convert them, but I find them difficult to use... would give you Engineer more of a purpose, but once he dies they lose 80% of their damage output via the Warpspark and MMMWP.

    Yeah, I think I'll build my list with the Verminlord at the moment since I really like the model. If it doesn't work out I'll definitely look into running the monks, though unfortunately I'm not a huge fan of the models. I'm not super worried about playing to the meta since third edition will probably be out by the time I finish my 2000 point list lol.

  2. 5 hours ago, Gwendar said:

    That's true, you are kind of heavy on them.. not that it's an issue, but your biggest threat here is a double death-frenzied Stormvermin blob and losing that will set you back quite a bit, IMO.

    I don't see a point in bringing Vial if your intention is to teleport the Doomwheel through a Gnawhole; once something moves it can't move so the double-speed move is wasted. I'll be honest, that double move is insane to the point you wouldn't even need to think about Gnawholes unless you roll like a 4 for movement. You may actually be better off taking Skavenbrew for another +1 attack on the Stormvermin or even Vigordust Injector to give them +1 to hit & Charge (which you can use on the Doomwheel T1 as well). I enjoy Doomwheels when they're buffed with MMMWP as they're somewhat reliable 5-wound hero killers. I would go with that since you have nothing else that can be buffed with that spell.

    As for Skritch.. with those 40 points in the 2nd list.. yeah, hard to say. I've been using Warp-Grinder teams quite a lot to keep a unit off the board against the heavy shooting\magic meta we're in.. alternatively you could get in Night Runners for the pre-game move to zone some stuff out, or Gutter Runners for a backfield threat T1. I don't really rate the Warbringer all that much since he's taking up 280 points and isn't as big of a threat on the board as some might have you think (with the trait and artifact, maybe but without them, nah) but double death-frenzy is very nice.

    I'll let other weigh in, but my lists generally cap out at 3 heroes while trying to keep 2-3 big threats on the board.. your WLC and Doomwheel put you at 3, but you'll definitely feel the loss of those Stormvermin if\when it happens. I generally prefer more shooty setups, but a Warp-grinder, 40 Monks + 40 Stormvermin + 9 Jezzails has been a go-to in my head for awhile.

    I see, thanks for the help. I'm generally trying to avoid buying the old metal/resin kits, but I think the easiest way to make the Doomwheel list work is to run Skritch as a normal clawlord, take a Warpgrinder, and then buy a command point for an even 2000. 

    If I were to drop the Warbringer, what would you suggest I bring? 

  3. Hey, making my first post here to try and get some advice for my 2000 point list now that I've got most of my first 1000 points done. My main conundrum is whether to bring 2 Warp Lightning Cannons or 1 WLC and a Doomwheel. I'd prefer to stick to only bringing one Bombardier since my army is already pretty leader-heavy. I haven't actually played the game yet, but my worry with my 2 WLC list is that I can only buff one per turn and MMMWP! doesn't do anything for a WLC. Additionally, the 2 WLC list doesn't really have anything that can threaten through a Gnawhole, right? That's why I'm considering going for replacing one of the Cannons with a Doomwheel and giving my Bombardier Vial of the Fumigator so he can double buff the Doomwheel before scooting it off through a gnawhole to kill something Turn 1. Only issue then is me not really knowing how to fill out the last hundred or so points  left. I know I can squeeze out some more points by running Skritch as a normal Clawlord, but even then I don't know what to throw in other than maybe a couple Ratling Guns. Anyway here's the lists, ignore the artifact placement on the 2 WLC list since I just quickly modified the Doomwheel list for illustration. Thanks for any help!

    2 WLC:

    1508240529_twowlc.png.ec5320e86ba526923771812cfef4922c.png

    WLC + Doomwheel:

    1851027791_wheelandwlc.png.0737930598810153e9590e3e4ce397ad.png

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