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AronQ_

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Posts posted by AronQ_

  1. On 9/16/2021 at 9:44 PM, CeleFAZE said:

    Something like:

    Vainglorious host:

    Sadistic Strikes: Attacks by friendly Slaanesh units that roll an unmodified 6 to wound gain an additional -1 rend.

    Mirror Guard: Myrmadesh Painbringers and Symbaresh Twinsouls may be selected to pile-in within 6" of enemy units and may pile-in an additional 3" in the combat phase

    Exemplar of Excess: Sigvald may be your general in addition to your chosen general.

    Martial Depravity: At the end of your battleshock phase you gain d3 depravity points if any enemy models were slain by attacks from friendly Slaanesh models during the preceding combat phase. In addition, instead of summoning a unit in your turn, you may spend 6 depravity points in your hero phase to provide up to d3 friendly Slaanesh units one of the following bonuses until your next hero phase (different units may select different bonuses): +1 attack to all weapons, +1 to wound, or +1 to save

    Debauched Host:

    Masochistic Glee: During your hero phase any number of friendly Slaanesh units may take d3 mortal wounds. If they take damage in this way this unit may select one of the following bonuses until the beginning of your next hero phase: +1 to charge rolls for every mortal wound received, immunity to battleshock, or +1 to casting and unbinding rolls for every mortal wound received.

    Pleasure from Pain: Slaanesh units in your army have a 6+ ward.

    Lord of Debauchery: Glutos Orscollion may be your general in addition to your chosen general.

    Gorge on Depravity: At the end of your battleshock phase gain d3 depravity points if any of your units received wounds that were not negated this player turn. In addition instead of summoning a unit this turn you may spend 6 depravity points in your hero phase and select d3 units, you may heal these units for d3 damage, or if no wounds have been suffered by these units your may return slain models to these units with a combined wounds characteristic of up to d3. You may select the same unit multiple times.

    Prodigal Host:

    Dance of Death: Slaanesh daemon units in your army may retreat and charge in the same turn. In addition Slaanesh daemon units in your army do not need to pile-in towards the closest enemy unit when they make a pile-in move.

    Grandiose Entrance: Slaanesh daemon units in your army may be set up in reserve in the realm of chaos instead of set up on the board during deployment. You may set up one unit in the realm of chaos for every unit that starts on the board. At the end of any of your movement phases you may set up a unit from reserve anywhere on the table outside of 9" of an enemy models. Any units set up this way may change the lowest die rolled for any charge rolls made that turn to a 6. Any units not set up by the 4th battle round are considered slain.

    Progeny of the Divine: Dexcessa and/or Synessa may be your generals in addition to your chosen general

    Avatars of Depravity: Gain d3+1 depravity points at the end of your battleshock phase. When summoning a unit using the Feast of Depravities allegiance ability, if you choose to set up the unit within 12" of either Dexcessa, Synessa, or a Keeper of Secrets you may deduct 3 from the depravity point cost of the summoned unit.

    Damn mate, this is so cool to read. I really want this factions and rules in Hedonite book 😅 If only someone could send this to GW... It will be really nice. I really like the idea that we can also spend DP for buffing units, not just for summoning, and I really like those variants of hosts

  2. Hello friends! I have two questions, help me please:

    1) Soporific Musk ability - it says that, while this unit has 4 or more models, subtract 1 from wound rolls for attacks made with melee weapons that target this unit. Its means if fiends unit have 4 or more models it will have this bonus or if enemy unit that target fiend unit has 4 or more models, fiend will have this bonus?

    2) The beguiling gem artefact of invaders host- if we use this artefact on Scarband's Carnage weapon profile,  Scarband is unable to use this weapon, because the amount of attacks become 0 ?

  3. Why no one pick Myrmidesh painbringers in roster, so sad :( I hope not only me using them and slaangor fiendblood(I know that slaangors are bad, but whats the matter with painbringers?)
    I love myrmidesh because of cool models and lore and I don't think that rules of them are too bad, but cost yeah, kinda expensive.

    • Like 1
  4. 43 minutes ago, Enoby said:

    I'm not complaining, this is a fantastic pair, but I did not expect new models so quickly!

    @AronQ_ the newborn is an early arrival, it seems.

    Screenshot_20210419-152628_Facebook.jpg

    Screenshot_20210419-152612_Facebook.jpg

    Awesome models! But sadly for me that Talon of Slaanesh has femine name, it will be more cool if it has more male name. Who can calm down me and say that Dexcessa is not just femine character please XD

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  5.  

    5 hours ago, Enoby said:

    I think the things we have going for us are: 

    - High volume of attacks, compounded by our allegiance ability 

    - Very good summoning that comes easily throughout the game, probably the best summoning in the game 

    - We're still very fast, despite the new Lumineth release 

    - I think we have the best debuffs in the game, being able to impact hits, wounds, casting (minus and reroll), and bravery often multiple times over. Most other armies tend to cap at a -1 here and there but it's very easy to get to a -2/-1 with us

    As @pnkdth says, while our summoning is super good. it's not a key strategy and focussing on it too much is likely a big mistake. I think we are one of the few armies that work well as a well rounded army, rather than spamming army. Even our best units don't work well being spammed too much, and depravity points are a good encouragement to taking small ranged units, tanky units, and damage units that don't aim to obliterate on hit. Despite complaints being that our battletome is overshadowed by other battletomes in power and 'creativity', I think we're really fun to play during the battle. When playing other factions (Slaves to Darkness and old Slaanesh especially, but kind of Lumineth too) I always got the feeling of "I wish I just spammed X unit instead of bringing a varied list, but in our new battletome I've not had that feeling yet. 

    As for the newborn, with Belekor and Kroak coming out well after their battletomes were released I think we could very well see a Newborn model at some point. I'd really like to see it in all honesty - kind of like having a mini chaos god on the table that's not as squishy as a greater daemon. I wouldn't count the Newborn out 

    Ok thanks man! Very nice explanation. 

  6. Im making roster at the moment and have a question... What are really strong sides of Hedonites comparing to other factions? I know that we have nice summon mechanic( we have profit from any dmg, that cool) and we have nice speed. But what hedonites have that we can outperform our opponent? Who can share with some tips?
    P.S. I love Slaangors, but I know that they r too bad for their points cost and sadly that there is lack of synergy between hedonites. Any hope for new units or something more for Slaanesh when NEwborn will come?

  7. 13 minutes ago, Enoby said:

    I personally prefer twinsouls, but @zombiepiratexxx is right that they fill different roles; painbringers are good at defending against no or low rend chaff, whereas twinsouls are better at damage or defending against high rend or mortal wounds :)

    So twinsouls have much potential than painbringers. I will also buy Lord of Pain, don't know how he is good, but I love the model.

  8. 2 hours ago, Enoby said:

    Unfortunately I believe the damage is still halved as Eltharion doesn't negate the damage. 

    For artillery, Lurid Haze teleport can help apply pressure quickly; the goal is to be aggressive so they only get a round of proper shooting at most. It can help to stay out of range besides some cheap chaff (chaos warriors) sitting on points. Once the warmachines move forward, you can make a move. Sigvald is probably the best teleport target 

    Ok thank you! What can you say about fighting vs Lumineth, can you give any tips about tactic or roster? What should I have, archers maybe for DP. Which new cavalery is better - Slickblade Seekers or Blissbarb seekers?

    • Like 1
  9. 1) Hello everyone! I have a question about Sigvald and The Light of Eltharion. When Sigvald attack The Light of Eltharion, does Spirit Armour halve the damage of Sigvald's attacks? I asked that because of Shardslash rules-that says that SIgvalds attackes cannot be negated.

    2) Can you give any tips, how to play vs Skaven players.(they have a lot of artillery potential)

    • Like 1
  10. 12 minutes ago, Ganigumo said:

    Also yes, but every model in the unit of 20+ bestigors would get 3 extra hits on an unmodified roll of 6 to hit. (Mathematically this equates to a +3 to hit)

    Where can I find the rule about that? I found only about 6 to hit give 1 extra hit

     

  11. 1 hour ago, Ganigumo said:

    but the artifacts are tied to the subfactions if I recall correctly, so they can be taken by beastmen.

    So, can I  pick an artefact of Gavespawn and take a trait from hedonite faction? Or I need take similar trait and artefact from one subfaction?

     

    1 hour ago, Ganigumo said:

    3 extra hits if the unit has 20 or more models. This rule is super strong on big units of ungor and bestigor, but still useful on everything in the army.

    And what about this- if I have 20 bestigors and one model of the unit have 6 to hit, this model will have 3 extra hits?

  12.  Hello everyone! What can you say about Depraved Drove? I wanna start army of beastmen of Slaanesh. Can you share any tips and tactics please. And I have question could I use both artefacts or traits from hedonites and from greatfrays(Allherd, Gavespawn and Darkwalkers?) or not? And look what an awesome miniature of Slaangor in Underworlds Beastgrave!cHVBy0wCLL0.jpg

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