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AronQ_

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Posts posted by AronQ_

  1. On 10/22/2023 at 4:22 PM, MothmanDraws said:

    Its a shame they cant use their charge buff on other units, they would make an amazing little backfield unit that just throws other units up the board to do the work for them (fitting for the lazy daemon), would also super charge sigvald

    Yeah, if this ability was allowed cast on different units that would be much better.

  2. Yeah... I saw the warscroll. It sucks. I really hoped that leader will be hero, but GW said nope. Anyway I will proxy Vexmor to be lord of Hubris or Lord Of Pain (same base sizes) it will be much better than this ****** rules. And use another to heroes to be heralds, but it is problem with their base size

  3. Hello everyone! I have some questions about new hedonites book:
    1) When I use Figureheads of the Dark Prince, if I have 3-4 heroes do I roll 2+ for all of them or just one?
    2) When I have Best of the Best trait, do I get +1 attack for every hero near general? 
    3) When I play invaders do I get only one cp or 1 cp for every hero because they treat like generals?

    4) When I have Strength of Godhood, if I play pretenders, when I issues a command to units, does the rend and damage stacks? I mean if I issued all three times do I have plus 3 damage and 3 rend or I will have only +1 dmg -1 rend anyway?
    5) Can I have any example for Breathtaker trait? I think it is not so useful compare to other traits

     

  4. 25 minutes ago, Beliman said:

    Rumors from Discord:

    Tamptation dice: roll 6 dice at the start of the game. You can offer this dice to your opponent. If he/she accepts, you get 6DPS, if he/she refuses, 1D3mw.

    sounds cool! It would be wonderful to have more mechanics that fits Slaanesh faction

  5. 1 hour ago, Jaskier said:

    No, you can't make a Coalition unit your general, but you can give them an artifact. 

    No, Coalition units do not get any allegiance rules from their 'original' faction, they only get the allegiance abilities of the faction they are taken in where applicable. In this example, the Beasts of Chaos units in a Slaanesh army don't benefit from much of the Slaanesh rules as most of them work off the Hedonite keyword. 

    Thanks for explanation! This is sad to hear, that there is no synergy between beasts of chaos and hedonites. I really hope, that when there will be new codex of beastmen, they will gain more synergy

  6. Hello depraved ones! I have another question.

    if I will take to my hedonite army- beasts of chaos(coalition). Can I make beastlord or doombull to be warlord in my army with trait and artefact of hedonite? I know that there will be no abilities of hedonite for beastmen, but do beastmen will have their own abilities and ambush?

  7. 1 hour ago, Jaskier said:

    Thought I'd share some hobby inspiration for a change :D

    On the subject of the Enrapturess, she's always been decent - she's great in conjunction with friendly wizards to help shut down enemy casting, and she's a constant source of 2-3DP per turn - cop a mortal from the Fane for 1DP that also buffs her shooting, then either shoot 1 unit to reliably get 1 extra DP, or split shot 2 units to fish for 2 extra DP. The new edition favoring endless spells, particularly one that has a mighty 8+ casting value, makes her almost a no brainer inclusion. 

     

    I would love so if GW will return Azazel in tablegame

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