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macrake

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Posts posted by macrake

  1. 6 minutes ago, vinnyt said:

    Don't worry, soon you'll be able to see this list everywhere*

     

    *barring FAQ changes

     

    Incantor

    Relictor with translocate 2+ rerollable

    dragon character with stuff that makes him better 

     

    2x2 Dragons

    1x5 judicators

     

    6 raptors with crossbows

    2 aetherwing units

     

    Thunderbolt volley, obviously

     

    This is gonna be a huge problem for opponents to deal with since you're a 1 drop that can turn one rip about 30 wounds through a 2+ save anywhere on the table while plopping 4 dragons on any objective you want. The hero phase move, regular move, shoot, and charge is basically unmatched force projection and they're also battleline. 

    The mirror match is kinda tough but you can also pop stuff up in the sky if you're worried about the counter-alpha alpha strike from lumineth. They may kill a dragon unit on turn one but you auto unbind protection and then delete the sentinels with raptors and it's gg. 

    Mega gargs melt to this too. Double shooting raptors and dragon shooting is wild. And then you charge and finish em off with the dragons. 

    Thunder lizard is probably the toughest matchup but you've got mortal wounds everywhere so it's still not really a problem. 

    Nagash dies turn 1 unless he brings immortis guard. He can hurt you a little bit back with his ward save but if he dies turn one you win the game so it's ok. 

    DoK is also a cinch since you just delete the bow snakes turn 1 and it's now morathi vs your entire army. 

    IJ could be tough except you're a one drop and can easily murder a mawkrusha and some pigs on turn one while stand and shooting MW everywhere onto the pigs. Plus you still have raptors. Oh and dragon shooting deletes any small characters. Plus the dragon character can jump around and go wherever you need buffs. 

    In short, barring huge FAQ changes, I really don't see a lot of issues for this list. I'd love to see some battle reports with it though. The hero phase movement is just such an incredible buff for the battleline flying beatsticks with mortal wound shooting and a 3+ save. And 9 wounds apiece wounds. And they're monsters. And they don't bracket. And they ignore spells on a 4+.  

    Nice anti SC hyperbole. Play some actual games against competent opponents. Terrible list btw.

    • Like 2
  2. 2 hours ago, Erdemo86 said:

    Hey guys, preordered my dragons today. Have an upcoming event in 2 1/2 weeks. This is the list I will try to run. You have any suggestions, tips? Not sure about which command trait I should take. What do you think?
     

    Allegiance: Stormcast Eternals
    - Stormhost: Hallowed Knights
    - Grand Strategy: 
    - Triumphs: 

    Leaders
    Gardus Steel Soul (160)
    Knight-Draconis (300)
    - General
    - Artefact: Amulet of Destiny (Universal Artefact)
    Lord-Relictor (145)

    Battleline
    4 x Stormdrake Guard (680)
    - Swords
    - Reinforced x 1
    5 x Liberators (115)
    - Heavens-wrought Weapon and Shield
    5 x Liberators (115)
    - Heavens-wrought Weapon and Shield

    Units
    6 x Vanguard-Raptors with Longstrike Crossbows (480)
    - Reinforced x 1



    Total: 1995 / 2000

    Battle lust I think it's called. Reroll run and charge rolls. If you're doing amulet, that's what I'd go with along with retreat and charge mount trait.

    Otherwise Master Of magic, arcane tome, scintillating trail is an option for a mystic shield on the drakes and a rerollable unbind.

  3. So this popped on on twitter as part of the US worlds team coach stating stormkeep redeemers are OP, drakes need to cost 380 etc

    One of those opinions were that you can take and use multiple Call for Aid, thunderbolt volley etc.

    Just seems like a strange take. They all start with "You can use this command ability once per battle..."

    Even if you could in theory pick the same one multiple times, you still wouldn't be able to use it more than once per battle. Right?

  4. 2 hours ago, PJetski said:

    The Stormkeep #10 is live now!

    We have updated our unit/allegiance ability tier list to account for ~6 weeks of gameplay and the changes in the FAQ

    If you're a new player check out the summary slide at the end of the video to get an idea of which units you should focus on for your collection

    I think you're undervaluing Celestial Warbringers. I've found it to be very solid in a mixed list with raptors. It's a reroll in every phase - hero phase, shooting phase, enemy charge phase for unleash hell. Rerolling a save against a big damage attack is also pretty great. With our excellent saves, very few attacks get through, so having that reroll is super effective.

    For something like a drakes+raptors list it's really good. Vindicators on 4 drakes would get you about 5 more dmg on the charge, whereas warbringers will give you about the same, if you take into account raptor doubletap and a reroll on one drake attack.

    Vindicators will do nothing on the opponents turn, whereas warbringers will at the very least let you reroll a save in the shooting and combat phase.

    It's doing something every turn, including the enemy turn. I'd put it in A tier. Just my perspective.

  5. 9 minutes ago, PJetski said:

    Any DRACONITH general makes Stormdrakes battleline, and both big drakes have the DRACONITH keyword

    Stormdrakes are great, especially buffed up, but you can't heal them with Heroic Recovery or use Finest Hour, etc.

    They are definitely on 40mm bases, there seems to be a typo on GWs website

    Well damn, you're right. That bumps up the dragon princes for me. Congrats on guesting Vince's show. Was a great watch. Looking forward to more content from you guys.

    • Like 1
  6. 5 hours ago, PJetski said:
    The Stormkeep was on Warhammer Weekly last night to do a deep dive on the Stormcast 3.0 battletome.
    We talked about almost every unit in the book, how to approach battles in terms of your overall strategy and army composition, and even featured some lists at the end.
    My favourite part was showing off the Karazai + 5 support heroes list :)

    Your Karazai list only has 1 battleline unit, right? You mention Karazai making sdg battleline, but isn't it only stardrake and knight draconis that do that?

    I so badly want the big dragons to work, but then I start doing the math and it's just, oh, I could just buff up 4 SDG and be far better off.. :/

  7. 28 minutes ago, Dogmantra said:

    Does anyone have any thoughts about things other than whether translocation is still useful?

    If you're bringing a shooting block, you're taking translocation. Both of the other options look pretty good, but can you find room for two relictors? If nothing is within 18", that divine light relictor isn't doing anything.

    The biggest issue is how important that one drop is. You'll have to give up that, if you want multiple relictors. Maybe if more castle type lists work. Stormkeep hallowed knights redeemer lists with Gardus and a solid shooting block could benefit a lot from divine light.

    Our stuff is just so expensive that it's pretty hard to find the points.

    Curse just seems useless. Outside of a doubleturn, no opponent is gonna let a relictor with curse get within 9". He'll either be killed or be out of range.

  8. Of the new stuff theres very little thats great (SDG, draconis), a lot thats maybe okay (chariot, bastian, krondys, annihilators, yndrasta, vindictors, knight-judicator, vigilors, banner, praetors, imperatant) and some straight garbage (vanquishers, knight relictor, knight arcanum, karazai).

    The maybe okay stuff can be made more useable with points adjustments, so that's good at least.

    If they wanted to push new model sales through OP rules, they've done a really poor job.

     

    • Like 3
  9. Great to see SC taking some top placements, and with fairly varied lists. I didn't think the tome had much power outside of translocation/paladins/fulminators, longstrikes and drakes, but it seems I was at least somewhat wrong.

    Would be nice to finally have that FAQ land so we can over the doubt on translocation. Untill I know which way that is going, it's tough to commit to any lists and build/paint towards that.

    • Like 1
  10. 6 minutes ago, Hannibal said:

    the 2x Liberators; 1x Vindictors as battleline is based on tight points, isn´t it? Or is there any advantage of using Liberators instead of Vindictors?

    There is an advantage in a subtle way, but mostly it's a matter of points.

    You will almost never be using AOD on an MSU unit of libs or vindictors, so their survivability is the same.

    Vindictors are slightly better offensively. But only if all their models are alive. Liberators have the advantage that much of their dmg is in the prime and lay low the tyrants, which means they can lose 4 models and still do a good portion of their damage.

    Personally I'll take liberators every time, unless reinforcing the vindictors or playing hallowed knights. Even with some points left over, I'd rather go for a triumph.

    • Like 1
  11. It's not like vindictors are amazing. I'll use liberator's over them almost always. I don't care about their small amount of more damage, because they're not there to do damage.

    Vanquisher's are completely pointless. With such a bad warscroll, they'd need to be significantly cheaper than libs before I'd consider them.

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