Jump to content

baiardo

Members
  • Posts

    320
  • Joined

  • Last visited

Posts posted by baiardo

  1. I was thinking about the rumors about aos3, in my opinion most of the "OP" armies right now will be leveled:

    -no more than 1buff/malus

    -no more batallions

    -generates CP every turn like ossiarch, yeah!

    -reaction to charge is really great for us

    only these changes are a great improvement for stormcast, even if they are only the surface of the new ed.

    I think we will be at the top again, also new units confirmed in the "aos indomitus box" should place stormcast army in the best spot for variety and strategy.

     

  2. It's AoS3 guys, I would be surprised if they not announce it, new YT channel opened a month ago only for the reveal and rumors about 3rd edition and we are in May just in time for july release, also it's perfectly after Broken Realms.

    Not to mention that the game need this new edition, like most of the factions.

    • Like 2
  3. 1 hour ago, Dream said:

    Heard rumors that AoS 3 will get rid of all battalions in matched play. So even that is gone. Which sucks cause I just bought and finished painting it this week. Probably never going to get to take it to a tournament at all if AoS 3 drops early june.

    If battalions are gone, we’ll barely note the difference🤣except for vanguard lists!

    I’m convinced that there’s still something to personalise a list, like new rules for artifacts and maybe new ability for units.

     

    edit: I bought the new broken realms battalion, black watch, and it’s still in the box, never played...hope to see a new season for judicators at least?🥲😄

  4. 15 hours ago, Mattrulesok said:

    Thanks I'm keen to hear how it goes/what you change. I set out to make a list within the parameters that it be in stormkeeps and I didn't use anvils but I'd be interested to see how this plays in anvils with a few changes. 

    The strength of this list is the way it can dictate your opponents decisions, taking immediate control of the mid board and the threat of multiple teleports and fast flying units really gets almost every army I've faced playing the same way, I've yet to have anyone risk trying for a double turn. 

    Sure, in my Country we can play only with friends since there are no tournaments in my region for now..

  5. 54 minutes ago, Mattrulesok said:

    Ok so i played in the latest Hammertime TTS tournament with a bit of a different stormcast list, overall the tournament was a little disappointing but the nature of how my games turned out means i still have faith in this as a competitive list. It's not a 5-0 list but no stormcast list will be at this point. List below and ill do a little breakdown of the tournament games in spoilers so as not to clog up board.

    Allegiance: Stormcast Eternals
    - Stormhost: Celestial Vindicators (Stormkeep)

    Leaders
    Knight-Heraldor (100)
    - General
    - Command Trait: Single-minded Fury
    Knight-Incantor (120)
    - Celestial Staves (Artefact): Staff of Focus
    - Spell: Celestial Blades
    Lord-Veritant (110)
    - Artefact: Stormrage Blade
    - Prayer: Translocation

    Battleline
    10 x Liberators (180)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Judicators (140)
    - Skybolt Bows
    - 1x Shockbolt Bows
    10 x Freeguild Handgunners (100)

    Units
    6 x Gryph-Hounds (120)
    4 x Fulminators (440)
    3 x Aetherwings (40)
    5 x Chameleon Skinks (90)
    - Allies
    5 x Chameleon Skinks (90)
    - Allies
    2 x Akhelian Allopexes (220)
    - Retarius Net Launcher
    - Allies

    Battalions
    Stormkeep Patrol (130)

    Endless Spells / Terrain / CPs
    Everblaze Comet (100)

    Total: 1980 / 2000
    Extra Command Points: 1
    Allies: 400 / 400
    Wounds: 126

     

    battle reports in spoilers if you want to see why i like this list/feel my pain

      Reveal hidden contents

    Game 1 vs Bonesplitters, Starstrike

    So this felt like a nice match up army wise but going in starstrike always felt like a bad battleplan for my army thanks to the randomness of the object location, this would prove true soon enough.

    I setup on the right side of the board, dominating the midboard space with the stormkeep patrol. Bonesplitters took the first turn and laid plenty of chargers in from the get go but thanks to some poor rolls only managed to remove 3 gryph hounds, half the libs and a judicator. On my turn the comet went off with the artefeact (incantor was deployed out of unbind range) dropping on a couple of units and 2 wardokks putting out a solid amount of hurt. The sharks tagged a big unit of savage orruks with the net and then went in on the corner killing 8ish without any retaliation, shooting and mortal wound reigned on the right side taking out multiple big stikkas outside of melee  and the remaining wounds on 1 wardok from a unit of chamos that dropped in space behind opponent that had been opened. A pretty good start but the first comet landed left side of the board, right ontop of his boars and nowhere near me) I won the first roll off and as his units were still stuck behind screens (aetherwings, dogs, libs) I chose to give him the turn to try for the double later,I would go on to lose the next 7 priority rolls. His next turn was pretty ineffectual, he battered my screens but ultimately only killed the dogs, 2 aetherwings , all but one lib and 1 shark. On my turn more mortals came down, more shooting and the fullminators got involved removing about 20 savage orruks and the remaining big stikka. At this point my opponent was left with a unit of 5 boars, 30 savage orruks, 10 morboys and a couple of foot heroes. 0-2 The object in his area dropped on the right side, great for me but my object dropped on the left side directly on my veritants gryph hound, not so good. Bonesplitters went first and a unit of morboys ran getting a toe on the objective in their territory, the boars took the objective in my area, 1 gryph hound was no match and they castled up. I took the objective in his territory with the shark  and lib, veritant teleported fulminators to the other side of the map, they were going to have to clear out the objectives themselves The incantor also cast the comet again having dispelled it the round before and having found a piece o arcane terrain to help out. It dropped on top of the big boss and savage orruks. A bit of shooting picked a few more orks off but I chose not to shoot with fullminators as I knew if I killed a boar with shooting he would remove the one closest to them, turning their 9 inch charge into 11, they failed the charge of course, I charged the handgunner in the hope they could survive and outnumber the boars, they made a 10 inch charge (seriously) and promptly got squashed. (I started my 3rd turn with only 20ish minutes left in the round so we had to rush, this caused me to forget to bring my other skink unit on, my opponent let me drop them at the back of the board to stop them being destroyed but it cost me) 3-11. Bonesplitters  did very little this turn, just got any buffs they could and moved all orks onto objectives. Knight heraldor teleported over the back and hit bigg boss with a toot, killing him for aux. shooting took a few more orruks off the board. Fullminators went after savage orruks and failed their charge rerolling with only cp to get high enough for one to get in. They failed to clear the objective killing about 8 but the remaining wardokk blocked battleshock and they still had about 10 on the board. 7-19. Priority lost and it’s all over. My opponent had about 10 savage orruks, 3 boars and a wardokk left but gained so many free vp’s  in the middle rounds I was up against it. Major loss 4-16

    Game 2 v OBR, Scorched earth

    Great battleplan for this army, terrible matchup, I hate OBR, I rarely play them and the times I have it was miserable. This game felt over from the start. OBR went first, the mortek crawler took out 2 fulminators from 36 away. The libs were wiped, 3 hounds died and 2 judicators. My turn the incantor burned the artifact and promptly rolled a 3, then the veritant failed translocate, good start. Few shots and mortal wounds but mortek shrugged a fair bit and my rolls were awful. Sharks flew up board, shot mortek and charged in clipping an objective with a single hero on it they then killed 7 mortek, 5 of which returned and daisy chained back onto the objective denying my steal. 4-4, OBR took next turn with the gothizar harvester destroying the veritant and judicators, the mortek battered the sharks and the crawler killed the heraldor. The incantor rolled a 4 on the comet. Gryph hounds moved away from the combat area 9”, charged 9” on a harvester making it’s way down the board then retreated the 6” off in combat to make a  24” move that caught my opponent off guard stealing an objective, burning it for 2. Chamos came on the board behind OBR trying to snipe mortisan. Aetherwings positioned on edge of objective with a handful of mortek able to steal if I get the double ( I don’t). fullminators kill liege kavalos. 10-8, OBR take first turn, aetherwings die, mortek completely surround hounds but fails to kill them, mortek charge fullminators and lose, gothizar harvester succesfly charges incantor and is succesfly blown up, incantor 1- harvester 0. The other harvest hits the handgunenrs and they’re gone giving OBR my objective. My turn, incantor tries to cast warscroll spell and rolls a 6, Fullminators hit mortek on opponents objective but cant shift them fully then roll nothing but 2’s to save and they’re gone , chamos getting a toe on the objective and can steal if we win priority, incantor and gryph hound take back lost objective 14-12.  OBR win priority and it’s officially over ive got nothing left and no more tricks. Major loss 0-20

     

    Game 3 v Khorne, battle for the pass

    decent matchup and the perfect battle plan, what could go wrong?

    I actually set-up first and let khorne go first, mindful of the double, this will turn out to be a mistake. Stormkeep patrol let me take control of the midboard objective on the right immediately, khorne charged but failed to shift the bodies on the objective, with hounds screening a fair few troops out, on the other side a handful of chaos warriors claim the middle objective. The comet is cast succesfly and lands smack bang on a pile of heroes and chaos shrines dealing huge damage. Sharks hit chas knight on the right side objective killing a few, the liberators who were backed onto mystical terrain basically take no damage from the chaos warriorsm shooting and mortals do a pretty good job thinning the ranks 3-3. Khorne go first but have bery little space to move with the comet taking up space in an already cramped board. The chaos lord on karkadrak makes his first major move, charging the liberators and killing only 2, failing to take that objective, scoring them another 3 points but in the process they opened up too large a gap on their back objective. My turn and my incantors back to failing all their spells. Judicators are eleported out of fray, inront of my objective. Chamo skinks land on opponents objective and behind liberators to supply support fire, things are looking good, chamo skinks on opponents objective shoot of the wounded blood secrator and then everything went bad. Handgunners shoot. 0 damage. Fullminators shoot. 0 damage. Heraldor toots, all damage negated except 2 on bloodstoker, killing him. Skinks shoot. 0 damage. Judicators shoot. 0 damage. ******. Fullminators charge chaos warriors, get extra attack from command ability and I used my triumph to reroll all wound rolls. 3 damage. They take 6 back in return and im stunned, chaos lord tears through liberators and I lose objective, 8-6. I WON A PRIORITY!!!! This is what I was playing for, I take the turn to keep my opponents objective and try to push my lead. Incantor still can’t cast spells despite being unopposed. Shooting goes a lot better this turn nothing lands on chaos lord. this is where the game is lost as well, using my heraldor I pull the fullminators out of combat and swing around to try remove the chaos lord who is on 4 wounds. +1 attack CA and they whiff everything again, no damage on the chaos lord, he wipes the squad, ive suddenly gone from completely in control to in trouble. The chaos warriors charge the handgunners, reavers charge the skinks and a chaos shrine joins the chaos lord. Handgunenrs are wiped, 1 liberator survives the chao shrine. Chamos kill 1 reaver and don’t lose a model. The other chamos are wiped by chaos lord, 13-11. Priority roll is a tie, my 6th of the tournament but for the first time im the first. Veritant charges the warshrine and kills it, taking back objective, lone shark charges the reavers, wiping 1 squad, skinks kill a couple more with shotting but lose a few models back in combat. Incantor rolls a 4. Chaos warriors take my objective. 16-17. Khorne wins priority and it’s all over. I was in shock, if id simply left the fullminators in combat or even used them as the most expensive ever screen I would have won but instead they failed to combat phases and I lost he game. Major loss 4-16

     

    Game 4 vs Khorne, Shifting objectives

    Like Starstrike this is not a good battleplan and after the last game I was feeling very gun shy against khorne.  Objective started in the middle and my opponent started first, stormpkep patrol set up on the left of center, touching the middle and left objectives. This was a very different list though, 2 bloodthirsters and a skarrbrand. I started this one horribly, making a few positioning errors and getting my libs battleshocked off the board by sitting them ½” out of command ability range. Khorne claimed left and right objectives but hounds running from combat got them on center objective, denying points to opponent. In my turn the comet hit the back board landing on a group of foot heroes and a skarrbrand (which I now know is a bad idea). The heraldor teleported to back board to snipe foot heroes standing around throne and some chamos joined him as a screen. Shooting units cut down reavers and the other chamos got their toes on the right objective along with the veritants dog. All foot heroes killed, 1 unit of blood knightds and 2 units of reavers battleshocked off the board. Claimed the center objective with judiators for bonus point and right. 4-2.objective stays in center.  Khorne won priority and unfortunately thanks to some terrible positioning by myself the blood thirsters got into the sharks and fullminators. Skarrbrand hit the judicators and veritant and wiped them easily. 1 shark and 2 fullminators died but they took out a bloodthirter in return. Untamed beasts kill chamos on right objective but hounds keep center. A unit of bloodletter is summoned to try kill chamos at top of board but fail charge. My turn the fullminators hit the other bloodthirster, wiping him easily. Chamos go back to reserve, heraldor bravely runs away. Handgunners move onto central objective giving me battlelien bonus again. 7-4. Objective moved to left. Khorne wins priority again and the skarrbrand makes short work of shark and fullminators. Heraldor is killed by khorne judgement still floating around board. Chaos hounds summoned onto edge of central objective. Untamed beasts on right objective charge hound but it escapes, this is super important. Khorne scores left and right objectives. My turn the incantor is still failing spells. The handgunners shoot most of the chaos hounds off the board, I have no way of stealing main objectice so chamos skinks drop on right objective and shoot untamed beasts, scoring 4 mortals then hound charges and scores 2 wounds before retreating, untamed beasts fail battleshock and are gone leaving only the hound. 10-7. The objective moves back into the center and I win another priority! Handgunners finish of chaos hounds and chamos leave the board again, hound moved towards center objective as there is no one around to take right objective, 4 points gained this turn. Incantor still does nothing but positions herself to claim center objective if needed. Skarrbrand kill handgunners, blood letters summoned onto center objective. 14-10. Khorne wins priority but objective lands on right side, he has no one who can make it that far thanks to scenery blocking path so it’s game over, major victory stormcast 20-0 in one of the weirder games ive ever played, there was only 1 gryph hound on the board when we called it but I think this win shows where the list shines, it can find ways to score VP’s.

     

    Game 5 v IronJawz, Total conquest.

    Never played Ironjawz before so I was in for a treat. They went first, teleported around me, moved, charged and next thing I know my liberators, handgunners, game winning gryph-hound :( , 1 other gryphhound, 1 shark, 1 judicator were dead and my incantor was on 1 life, only because she was on mystical terrain and rolled three 6’s all before I was allowed to swing back, in return I killed 3 brutes. My turn I had to make things happen quickly, the inantor got the comet off and dropped it onto 2 warchanters and a shaman, plus a unit of brutes and gruntas, then proceeded to roll highon he mortal wounds. The veritant teleported the judicators to safety in the opponents territory where they had left their objective open. The megaboss took control of the top right objective so the 2 lots of chamos dropped behind it near the board edge trying to snipe him off, scoring 2 wounds. The gryph hounds ran on a 6 and got their toes on the objective with the megaboss, the fullminators charged a unit of 20 brutes who had teleported into the back, killing 13 and losing a model in return, , the shark also died after failing to hit the net. The brutes battle shocked off the table giving the objective back to me. 6-5. Ironjawz win priority but the comet kills the shaman and a warchanter before they can do anything. The brutes and gruntas charge into the veritant, heraldor and aetherwings who were feebly trying to screen them out. The aetherwings die but without buffs the brutes fail to kill the heroes with the heraldor on 1 after making two clutch 5+ saves and the veritant choosing to reroll 1’s to save was clutch rolling a 1 into a 6 on a 2 damage attack, he lived on 2 wounds left. The last wardancer tried to kill the judicators but failed and the gryph hounds ran away from the megaboss before he could swing his weapons, keeping their toes on the objective. In my turn the incantor cast a whole spell, celestial blades on the fullminators. The veritant teleported himself away to the back of the now free bottom left objective the gruntas and brutes had charged from, the fullminators hit the brutes, killing 7 but losing another, the heraldor stayed in combat, killing nothing but surviving again, somehow. The chamos moved onto the back of the top right objective allowing the hounds to run onto the top left to support the judicators. The chamos shot the megaboss off the board scoring 4 mortals and slipping 1 last wound through his armour. 11-8. Priority won and that’s basically the game. Incantor casts celestial blades on fullminators  again, heraldor gives them retreat and charge, they wipe the last remaining brutes, reclaiming objective, warchanter kills judicators in combat but hounds keep objective and I score 7 more vp’s and ironjawz oly have a unit of 2 gruntas and a wardancer so game is called. This felt so tense to start with the heavily buffed brutes carving a huge chunk out of my army but the movement shenanigans of this list shined, stealing VP’s at every opportunity. Major victory 17-3

     

     

    Hey Matt I loved your list when I saw it yesterday!Gonna test it next week with a few changes!

    Very original, a bit arlecchino style with CoS, IDK and seraphon

    • Like 1
  6. 1 hour ago, RedemptionUK said:

     

    The 5+ FNP is to mortals only, so with a 4+ save and only 5 wounds, he's still gonna die to most things he'll charge into. He also loses the attacks on charge bonus compared to the vanilla celestant. The fact you need to run Hallowed Knights to use him as well is another big yikes.

    This is the first time my hope in 3.0 reinvigorating SCE has faltered. I'm worried we're stuck for the next 2-3 years.

     

    Edit: Also he's on a bigger base compared to the vanilla celestant. Surely that'd justify making him tougher than the original, and worth more than 110 points.

     

    Yeah completely agree with only fnp and only Hallowed knights restrictions. That's sad 🤣

    At this point my "hopes" is that they'll rewrite battalions/stormhost

  7. 11 minutes ago, Erdemo86 said:

    The problem is, he would be ok if he didn’t had the hallowed knights keyword on him. hallowed knights are one of the badest chambers ruleswise.

    I really don’t understand why he has a 4+ save when all other Celestants have 3+? 
     

    and really hoped that we maybe see a little bit of a hint to reworked Warscrolls, but this dudes warscroll looks like every other stormcast hero. Hope That we will really get  a new battletome soon, but I’m really pessimistic..

    Can you post or share a link of the warscroll please?

  8. 4 minutes ago, Thanos-se said:

    Allegiance: Stormcast Eternals

    LEADERS

    Lord-Arcanum on Celestial Dracoline (210)

    Knight-Incantor (120)

    Lord-Relictor (100)

    UNITS

    3 x Evocators on Dracolines (260)

    6 x Evocators on Dracolines (520)

    6 x Evocators on Dracolines (520)

    5 x Liberators (90) - Warhammer & Shield

    5 x Liberators (90) - Warhammer & Shield

    5 x Liberators (90) - Warhammer & Shield

    TOTAL: 2000/2000 WOUNDS: 122

    What do you think? Can this be a viable list???

    Sure you like cats.

    Uhm not much playable, put in an heraldor and another Lord-Arcanum on Celestial Dracoline remove relictor and 3xdracolines, think that's better.

  9. 30 minutes ago, Morglum StormBasha said:

    So I have heard from someone I think is reliable

    1. All existing batallions to be taken out of matched play in ghb21

    2. New battalion/force org system introduced in aos3

    i can see this as a way to simplify the game slightly and take out some more egregious rules like Changehost.

    Hope that battalions from broken realms still reamain in matched play but happy we got rid from a lot of unplayable battallions(STE player)

  10. 1 hour ago, Brother Mayhem said:

    Hi all, hope you're well! I'm just needing some help with options for a tournament list I'm making for July. I'm not aiming for cut throat competition, but something with teeth. I need the most help with items / abilities etc:

    LEADERS

    Lord-Arcanum on Gryph-Charger (200) - General - Command Trait: We Cannot Fail - Artefact: God-forged Blade - Spell: Stormcaller - Mount Trait: Keen-clawed

    Drakesworn Templar (420) - Tempest Axe - Artefact: Armor of Silvered Sigmarite - Mount Trait: Storm-winged

    Lord-Relictor (100) - Prayer: Translocation

    Lord-Castellant (120)

    UNITS

    10 x Sequitors (240) - Stormsmite Mauls and Soulshields - 4 x Stormsmite Greatmaces

    10 x Sequitors (240) - Stormsmite Mauls and Soulshields - 4 x Stormsmite Greatmaces

    5 x Liberators (90) - Warblade & Shield - 1 x Grandblades

    5 x Evocators (210) - Lore of Invigoration: Celestial Blades

    3 x Evocators on Dracolines (260) - Lore of Invigoration: Speed of Lightning

    BATTALIONS Cleansing Phalanx (120)

    Is this an ok list? Wanting to stick to HoS as thats how they're painted and I'd like the dragon!

    -What is the best weapon for the drake?

    -What is the best abilties for the heroes (spells / mount traits etc)

    -What are the optimal options for the evocator units?

     

     

    26 minutes ago, Mattrulesok said:

    Are you able to swap the arcanum on gryph for a dracoline? Evocators on  dracoline are so much stronger with the LAoD buffs. 

     

    I also have found cleansing phalanx to be next to useless, you rarely end up using the spell on sequitors and it doesn't reduce drops enough to provide much benefit there. 

    I would also make the dracolines a unit of 6, maybe dropping evo on foot and relictor.

  11. 12 hours ago, Nizrah said:

    Allegiance: Stormcast Eternals
    - Stormhost: Celestial Vindicators

    Leaders
    Lord-Arcanum on Tauralon (280)
    - Celestial Staves (Artefact): Mindlock Staff
    - Spell: Chain Lightning
    - Mount Trait: Steel Pinions
    Lord-Celestant (100)
    - General
    Lord-Exorcist (90)
    - Spell: Lightning Blast
    Knight-Incantor (120)
    - Artefact: Stormrage Blade
    - Spell: Starfall
    Knight-Incantor (120)
    - Scrolls of Power (Artefact): Storm Scroll
    - Spell: Stormcaller

    Battleline
    5 x Liberators (90)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Liberators (90)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Judicators (140)
    - Skybolt Bows
    - 1x Shockbolt Bows
    5 x Judicators (140)
    - Skybolt Bows
    - 1x Shockbolt Bows

    Units
    10 x Protectors (340)
    - 4x Starsoul Maces
    5 x Decimators (170)
    - 2x Starsoul Maces

    Battalions
    Grand Convocation (130)
    Skyborne Slayers (180)

    Total: 1990 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 115

    What about it? 

    In that list is worthless grand convocation, that’s why:

    -you don’t have the comet, that’s won me the game, with average rolls(1st comet rolled almost only 1MW each units, 2nd rolled 3MW on 2support heroes). This x3.😆 If in the future some points change and we could use Grand Convo plus comet, we could try it.

    -tauralon and other mages get killed pretty quickly, since especially against seraphon there’s no real protection for them. Even if you remain with 2mages in your second turn you can’t benefit from the battalion anymore.

    -why spend so many points for 4mages and 1battalion with only basic spells to cast?

     

  12. 2 hours ago, Nizrah said:

    Can you share a full list?

     

    Allegiance: Stormcast Eternals
    - Stormhost: Celestial Vindicators

    Leaders
    Knight-Incantor (120)
    Knight-Incantor (120)
    Lord-Exorcist (90)
    Lord-Celestant (100)
    - General
    Aventis Firestrike Magister of Hammerhal (300)

    Battleline
    5 x Liberators (90)
    - Warhammer & Shield
    5 x Liberators (90)
    - Warhammer & Shield
    5 x Judicators (140)
    - Skybolt Bows
    5 x Judicators (140)
    - Skybolt Bows

    Units
    10 x Protectors (340)
    5 x Decimators (170)

    Battalions
    Skyborne Slayers (180)

    Endless Spells / Terrain / CPs
    Everblaze Comet (100)

    Total: 1980 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 115

     
    • Haha 1
  13. I had a great victory against seraphon playing the classic core list + aventis, 2incantors, an exorcist and the comet.

    The fact that I had a lot of mages negated seraphon's magic phase for almost 2turns and the comet helped a lot, first two turns wounded the group of enemy heroes and killed some skinks, than Skyborne come in and annihilated his left wing, 5sauros knight, 15chameleon, 10skinks and 2/3 heroes(2skinks mages and the stendard bearer).

    At the start of the 3rd round I also won the initiative and seraphon's player conceded.

    • Like 1
    • Thanks 1
  14. 10 minutes ago, Evantas said:

    I kinda think Grand Convocation is a trap. But anyway I went for shooting with 9 raptors, 10 Sequitors for some combat ability, Aquilor + Aetherwings to provide some mobility for the raptors. 

    Allegiance: Stormcast Eternals
    - Mortal Realm: Shyish
    - Stormhost: Anvils of the Heldenhammer
    LEADERS
    Lord-Arcanum on Tauralon (280)
    - General

    Knight-Incantor (120)
    - Spell: Stormcaller
    Knight-Incantor (120)
    - Spell: Azyrite Halo
    Lord-Exorcist (90)
    - Spell: Lightning Blast
    Lord-Aquilor (170)
    - Mount Trait: Aethereal Stalker

    UNITS
    9 x Vanguard-Raptors with Longstrike Crossbows (510)
    5 x Liberators (90)
    - Warhammer & Shield
    5 x Liberators (90)
    - Warhammer & Shield
    3 x Aetherwings (40)
    10 x Sequitors (240)
    - Stormsmite Mauls and Soulshields
    BATTALIONS
    Grand Convocation (130)
    ENDLESS SPELLS / TERRAIN / COMMAND POINTS
    Everblaze Comet (100)

    Thank you, like the list!

    Have you played with it yet or you use another strategy with tauralon?
    I've also seen a list that done well last year, classic vanguard +tauralon instead of the chambers.

×
×
  • Create New...