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baiardo

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Posts posted by baiardo

  1. 6 minutes ago, Iksdee said:

    I dont think gitz need more heroes, maybe an updated model for the finecast one. They could use a new spiderfang unit or 2 though, maybe a multikit that can be build 2 ways and they need some better rules.

    above all they need new and better rules, what's the point to have more new cool minis that is impossible to play with, unless you play always with friends and most of the times you'll know you just lose.

    • Like 3
  2. 8 hours ago, whispersofblood said:

    Exactly this, the comp thing comes up every now and again, even in the WHFB days. But, I think the difficulty of coming to an equitable solution usually just ends up with "you have your thing I hate, and I have my thing you hate" because some of the things the community would want to comp are genuinely unique and interesting things. 

     

    Gloomspite are loved by many because they aren't a menace?😄

  3. C’mon guys, the colossal squig now is 325 for that little “buff”🤣 

    probably they are planning more sinergies in the future and upgraded his cost now…or is simply antipathy for the faction.

    The “bonus” they give us we alredy had with feral roar but now is 25points more.

  4. 1 hour ago, Chumphammer said:

    ******? A joke? Gotrek is 435....

    I dont think she will be ever played competitively. For 85pts more you can have Bundo 

    agree, bundo is too good to skip for her.

     

    edit: the change to the hoppers make me laugh so hard🤣

    • Like 1
  5. 3 hours ago, Chumphammer said:

    I dont have more Troggoths lol. That is all I have at this time and till a new book I dont really wanna get more gitz unless I see a good deal 

    same! 😆

    So many years and goblins are still meh..I'm with you, waiting the new book and no more buy for me if nothing change.

    The worst is that they have the best minis in the game and no way to be effectively used.

    • Like 2
  6. 9 hours ago, Chumphammer said:

    List idea (both additional are artifacts was a click mistake)

    Basically bored of boingrotts bouncing off stuff not in a goodway

    Edit: forgot monsters can't be hunters so would just make it troggoths and 1 herd

    Screenshot_20210825-220622_Discord.jpg

    I don't think squig herds are so good to play them in 3x if you still have your battlelines, they don't provide in anything, more troll are much better imo.

    We suffer in many things, less damage without ex battalions and expansive battleline both in points and models and keywords super restrictive(all of that's bad design).

    Skragrott is the big leader of gsg but still, the battlelines he can take are only stabbas/shotas and need to be the general for his CA, they should make him warlord like arkhan at least

    We can do "well" with a mega-gargant as ally:

    Allegiance: Gloomspite Gitz
    - Grand Strategy:
    - Triumphs:
    LEADERS
    Bundo Whalebiter (490)
    - Allies
    Loonboss on Mangler Squigs (310)
    Webspinner Shaman on Arachnarok Spider (295)
    Skragrott, The Loonking (230)
    - General
    Madcap Shaman (80)
    UNITS
    12 x Squig Herd (160)
    20 x Shootas (140)
    20 x Shootas (140)
    3 x Rockgut Troggoths (145)
    TOTAL: 1990/2000 WOUNDS: 147

    That's not mine but took a 4°place recently

  7. On 8/4/2021 at 2:09 PM, Primo said:

    Thanks for the write up. I also play Squigs so was really useful for me. I have a 1 day 2k pts event a week on Sunday and I am thinking of using this 3 drop list: (what are your thoughts?)

    Allegiance: Gloomspite Gitz
    - Option: Gloomspite Gitz
    - Mortal Realm: Ghur
    - Grand Strategy: Beast Master
    - Triumphs: Indomitable

    Leaders
    Loonboss on Mangler Squigs (310) in Battle Regiment
    - General
    - Command Trait: Fight Another Day  
    Loonboss on Giant Cave Squig (110) in Battle Regiment
    - Moon-cutta
    - Artefact: Arcane Tome (Universal Artefact) (Spell: Lore of the Moonclans - Squig Lure)

    Battleline
    10 x Squig Hoppers (180) in Battle Regiment
    10 x Squig Hoppers (180) in Battle Regiment
    10 x Squig Hoppers (180) in Battle Regiment

    Units
    10 x Boingrot Bounderz (210) in Battle Regiment
    - Reinforced x 1
    6 x Sneaky Snufflers (75) in Battle Regiment

    Behemoths
    Mangler Squigs (275) in Alpha-Beast Pack
    Mangler Squigs (275) in Alpha-Beast Pack
    Skitterstrand Arachnarok (200) in Battle Regiment

    Core Battalions
    Battle Regiment
    Alpha-Beast Pack

    Total: 1995 / 2000
    Reinforced Units: 1 / 4
    Allies: 0 / 400
    Wounds: 148
     

    Ive also decided to drop the Jaws of Mork sub allegiance. Loosing the Warscroll Battalions it gave us was a big loss and even though the re-roll movement is nice, the tax on the command trait and artefact is steep for what we gain. 

    The idea of my list is to garrison the Sneaky Snufflers camping an objective in the loonshrine for added protection, buffing up Bounderz and Manglers with their increased range from the shrine.

    The Loonboss on Giant Cave Squig will have the Arcane Tomb universal artefact to make him a caster. He will have the Squig Lure spell and support the units going forwards using the spell and his +3 movement cmd ability to make everything extremely mobile.

    Running x4 monsters will hopefully give me a great chance at getting additional bonus VP from battle tactics and having a monster alive at the end of the game to complete my grand strategy. This is also why I decided to run a cheeky spider. I plan to start it in reserve and can bring it on turn 3 from ambush maybe snagging an easy objective or hero but also thinking about it being around at the end of the game for the grand strategy. With 14 wounds and depending where I bring him on there won't be long left for my opponent to bring it down. 

    The x2 Manglers will be in the Alpha Beat Pack for an increased D6 movement at the start of the game. With all the increased mobility buffs already mentioned and being a very fast (although random) army means I can get in my opponent's face very quickly.

    Think my main weakness is running x2 heroes that are easy to kill and the bounderz and hoppers coherency rules limiting their damage output. I was considering swapping the spider out for a caster etc but I really like the idea of the spider for the extra monster and all the additional VP I could get with it as already mentioned. An the end of the game VP wins games...

     

     

    Hey, how goes the list at the event?

  8. 2 hours ago, InSaint said:

    How did this list perform? I'm interested in starting a Squig army and thinking of a non-horde - monster/elite fast moving army that is still somewhat able to put up a decent fight.

    This list looks pretty solid with well thought out strategy!

    a similar list take a good placement(like 12/24) XD in a recent tournament but with +12x herds +fungoid and -10xhoppers -6xsniffers

    • Like 1
  9. 1 hour ago, MMtheBLM said:

    Afternoon folks,

    Ive been playing 1k games recently against a friend, as we both pick up the changes between 1.0 and 2.0. Unfortunately, this means I've been facing a nasty Mawtribes list (Frostlord on Stonehorn, minimum mournfang battleline, and a unit of ironguts).

    So far I've tried the following lists -

    - Fungoid, Loonboss and Madcap, 40 Stabbas, 12 Squig Herd , 10 Boingrots & 6 Sneaky Snufflers. This was taken as a Warlord batallion, with the spell enhancement. Spells taken was Great Green Spite, Itchy Nuisance on the Fungoid, and then GGSpite and Squig Lure on the Moonclan.

    - Dankhold Troggboss, Webspinner Shaman, 6 Rockgut, 3 Fellwater, 10 Boingrots. Webspinner has sneaky distraction, Troggboss has the 4+ ward relic that switches off on a 1, and the trait to reroll club damage. 

    I suspect this may just be a "rock paper scissors" situation where I'm playing relatively fragile lists against a powerhouse combat list, and I'm wondering if anyone has had any success against Mawtribes themselves, or any tips against them, or whether it's just a case of 1k games being skewed.

    I've got the units in the image attached, plus another box of fanatics in case anyone can offer suggestions. 

    Screenshot_20210817-144251.jpg

    Gsg at 1k are really bad, maw tribes are really good.

    You need to switch to 1.5 or 2k.

  10. 27 minutes ago, Obeisance said:

    I've played OBR since release

    That’s dedication!

    Nagash is really strong but I feel after some games that obr could find success also with this standard: 

    a block of30mortek+harvester+boneshaper 

    than you can go mortis praetorians with katakros or petrifex with Arkhan and build the list around it.

    Since we can use shieldwall only one time we do some economy and use one big blob of mortek that’s also more easy to buff and only 30 mortek can face pretty anything in this meta of monsters, if well supported of course.

     

  11. 28 minutes ago, Obeisance said:

    I don't think I've been 0-5 with OBR before.

    Gloomspite goes 0-5 on average definitely not obr, they are still a good army, every player needs improvements and also a lot of testing with new lists. Can't blame all to the faction.

    If you want a top tier army, go for the most, imo, lamer faction, tzeentch+archaon and other amenities.

  12. Allegiance: Gloomspite Gitz
    - Grand Strategy:
    - Triumphs:

    Leaders
    Dankhold Troggboss (250)
    - General
    - Command Trait: Mighty Blow
    - Artefact: Amulet of Destiny (Universal Artefact)
    Loonboss on Mangler Squigs (310)
    Kragnos, The End of Empires (695)

    Battleline
    3 x Rockgut Troggoths (145)
    3 x Rockgut Troggoths (145)
    3 x Rockgut Troggoths (145)

    Behemoths
    Mangler Squigs (275)

    Total: 1965 / 2000
    Reinforced Units: 0 / 4
    Allies: 0 / 400
    Wounds: 90
    Drops: 7

     
    This list is smooth but lost all the 5matches, was played in the tournament:Age of Styles GT.
    I'm new to GSG faction but -1 mangler and +6rockgut could be more effective keeping the position/objective. I want to test one myself when I finish mounting my minis.
    Are you testing something similar?
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