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Posts posted by baiardo
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34 minutes ago, Archibald said:
The Deathriders always underperformed for me, but i only play against Lumineth and Ironjaws, so no experience against other factions.
Crawlers never killed anything with the herosnipe, so i am not convinced of them either.
Harvester always worked well and with the new monster rules he should be even better.
My list to start 3.0 will look like this:
Petrifex Elite
Arkhan
Liege (Mighty Archaeosen, Godbone Armour)
20x Mortek (Swords)
20x Mortek (Swords)
5x Deathriders (Swords)
3x Necropolis Stalkers
1x Harvester (Bludgeons)
1x Crawler
1x Predator
1970 Points
Seems a good list, I played deathriders a lot and I love them, for me is a great unit, always 10x1, now a little bit overcosted and with coherency rules...but with the righ support they are a good movement/punch/tank unit that you can resurrect with our heroes.
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3 hours ago, Obeisance said:
I sold my Skaven like a year+ ago. I reached out to the guy who purchased them..
He sold them FOUR DAYS AGO!
So sad.
Edit:
That said, tell me more about Skaven goodness in V3.
You can go soulblight and for 1-1.5 year it's a pretty safe bet.
Also the kruleboyz seems promising.
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I'm thinking to build an hyper-aggressive 4fun morale bomb with mortis praetorians,
I've in mind something with:
Katakross 470
Soulmason 140
Vokmortian 155
1*20 mortek 280
1*10 mortek 140
2*2 harbringers 370
1*3 immortis guard 190
1*5 riders 190
Horrorghast 65
Too bad I can't play Predator, in this list could be super strong
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21 hours ago, SilverJelly said:
I think this is the most balanced list I have seen. I am torn between this or an ultra aggro Nagash list.
What's you have in mind with nagash?
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So, we a have a lot of rdp that we can't use with the new abilities, I don't get that.
What's the point, in 3th ed., of having rdp generation?Where's the advantage?
Why someone should play OBR beside their looking?if their great strenght is still and only mortek, for now, we are big nerfed.
If that is the direction of the faction, we should have more powerful abilities or more faction CAs or both.
FAQ don't change much, we need to wait and see the new battletome(with no hope😆).
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1 minute ago, Obeisance said:
Deathrider Wedge specific states a unit can't benefit from it repeatedly.
That implies we're supposed to be able to use things more than once.
We aren't restricted on CA since we haven't them, we play like before.
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1 hour ago, Sleboda said:
I agree. I'm still painting, but I gotta be honest, with our army training all of the hits and gaining nearly none of the benefits of the new edition, I'm thinking the whole future of Bonereapers will come down to the FAQ. Until we see that, there's little point in doing any theoryhammer.
Me too, considering OBR are 1.5 year old and I see them a bit like IDK but infantry focused instead of cavalry, a (hoping proper/good)FAQ is due.
Without any future changes crawler is the unit we'll see less and less, without rend and with the possibilities to increase save plus rally and cap at only 1buff the damage is really limited.
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5 hours ago, Obeisance said:
So, from a competive standpoint: two questions.
a) Do you think we need wizards at all?
b) With only the Harvester, is it better to go monster-less?
IMO, yes, endless spells are going to be a more important element in the game, even a single boneshaper in a list is better than nothing.
Same, the monster we have is better than nothing.
Best Battlepack for us?
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This is mine:
Allegiance: Ossiarch Bonereapers
MORTIS PREATORIANS
Leaders
Katakros, Mortarch of the Necropolis (500)
Arkhan the Black, Mortarch of Sacrament (360)
Mortisan Soulmason (140)
Battleline
20 x Mortek Guard (260)
- Nadirite Blade and Shield
20 x Mortek Guard (260)
- Nadirite Blade and Shield
5 x Kavalos Deathriders (180)
- Nadirite Blade and Shield
Behemoths
Gothizzar Harvester (200)
Endless Spells / Terrain / CPs
Horrorghast (60)
Total: 1960 / 2000 —> 2000/2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 102I think is a pretty good list, with many possibilities, no ranged units, compensating with magic.
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12 minutes ago, Cosmicsheep said:
Nobody HAS to buy the book. The rules are free and the points will be in the warscroll builder. But i will still be buying it for the battleplans and ease of use whilst gaming
Pretty much this!plus there is the diary for PoG right?
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6 minutes ago, simakover said:
so im plannig use
katakros
3 crawler
10-10-40 mortek
harvesterbetter just cut 10 mortek for now?
as we have suggested previously, you can't have 40mortek for the new reinforcement rule that say: take a minimum unit size, if battleline take that maximum two more times..so max 30mortek in one unit.
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Yeah, all in all I'm good with the new points, my list isn't changed except for 1faction endless that I need to cut.
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13 minutes ago, samkrow76 said:
Some of my friends and my brother have been giving me a hard time about the 5000+ points of fully painted SCE I cherish being useless once Dominion comes out. What are your thoughts on this? Do we think everything in sacrosanct chamber is going to be replaced? Same with Warrior chamber? Or are things like Liberators going to still be useful with a 3+ save for battleline?
TLDR: Are my old models totally useless now? Haha.
I'm thinking that GW should make a rottamation incentive, like old cars 😆
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42 minutes ago, Sleboda said:
How long have you played GW games? Looking for them to focus on old things that are mostly done selling at the expense of promoting new things to sell is a bit of wishful thinking. They've been consistent over the years. Kill the old. Sell the new.
I've got over 10,000 points of Bonereapers. I'm not selling. I've learned my lesson over 35+ years in this hobby to not sell my old stuff. I miss all the old models I've sold, even if I would never play with them again.
Wow!that's a lot of points for obr!🤣
I agree they want to sell the new stuff and understand that some factions goes on the top and other in the mid-bottom over the time in a cycle..but this is a new edition, too strange for me believe that a faction is out of the new mechanics of the game. Plus they are the biggest company in this market, hard to believe they can't adjust and playtest something a little. Integrate obr or other factions in the new edition doesn't mean make them op or really good but simply let them enjoy the new game, otherwise why release a new edition at all?
P.s: Faqd in a short period of time not necessary at release.
I still play obr this edition however but the start is rough.
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2 hours ago, Sleboda said:
I'm sure they considered it, but not sure that we will like their conclusion.
Nagash is mostly deleted from the setting in terms of the lore, as is Arkhan. Nagash has gone up in points and both he and Arkhan are now likely to short circuit when using the very thing they focus on and cost the points they do for.
Their custom rules system of Discipline, and also their endless spells rules plus the benefits of many of their other abilities, are now a hindrance or at least nowhere near as useful as they were before.
The high volume sales cycle for the entire Bonereapers range is over. (A new range, or new kits, will sell a huge chunk of all the kits it will ever sell in that first year (and indeed the first few weeks) after its initial release.)
The Soulblight Gravelords are the new "hot" undead faction. That's GW's focus now, not encouraging interest in a lagging competitor for the hearts and minds of undead players, especially a range with such different rules construction and key kits direct sales only, much less useful for the points, or otherwise tough to get players to buy. (Remember, Bonereapers can't even take these new undead as allies.)
If I'm GW, I largely move on from Bonereapers and focus on selling Gravelords now. I'm not spending time figuring out how to fit the square peg of Bonereapers into the round hole of the new AoS core rules.
The FAQ is almost certain to be a very rushed patch, with an eye toward a full rework years down the road when it might (might!) make sense to revisit the army, add a few new kits, and resell their rules with fancy new expensive limited edition books, dice sets, and cards. There's just no real incentive to put the work in on them now when they would take such effort to make them remotely viable.
Haha well, we’ll see.
I don’t like too much going deep in the marketing/selling points of views of gw, kill the the pathos for me.
If hypothetically they wouldn’t mind to “fix” a faction like obr, at least just a bit because soul blight are the new toys that’s for me is unprofessional.
If you think that sell your OBR right now, since if that’s the mentality(of gw) there’s no point choosing a faction you like and try to playing it.
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24 minutes ago, Neil Arthur Hotep said:
OBR is probably the biggest candidate for a day 1 FAQ,
I mean the official release of the new edition.
Yeah I read the new rules, like I said yesterday for me are good rules, my impressions ofc.
Yeah obr need to be adapted to the new system but I'm pretty sure they considered that aspect.
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14 minutes ago, Neil Arthur Hotep said:
It sucks, but the rules text is really perfectly clear:
This is the complete list of what you get to spend RDP on. They are still command abilities, though, so all rules that apply to command abilities still apply in this case.
OBR is probably the biggest candidate for a day 1 FAQ, because the whole RDP system, which used to be an upside, is all downside with the new rules.
The release is next month?
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8 minutes ago, simakover said:
ofc, but interested in matched play(
everything is in small units now, mortek guard is battleline so can be reinforced twice, max 30 models.
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2 hours ago, Sharklone said:
How are people feeling?
Few things to note with the new rule set.
CA's can only be used once per phase and a unit can only issue or benefit from 1. Which means;- Only One unit gets an extra attack per phase from the Kavalos or Katakros
- Mortek can't reroll saves and get an extra attack
- You can only move 1 unit an extra 3 inches
- only 1 unit of deathriders can use the wedge in the charge phase
- Zandtos can no longer do an extra attack and reroll wounds.
Hopefully an FAQ drops at the same time as the full release. Or we are going to be in a tough place for a little bit.
I don't think we get any but for heroes maybe.
I'm convinced that the new battletome is near and at least a new battleline unit alike.
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Really like the neew rules, I'm happy with the work done(of course my impressions I need to play it) only thing we need is the possibility to use some of the new abilities.
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occulted unit inside a forest mean that other units can't see that and viceversa?
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10 hours ago, Sception said:
I've been thinking about it some more, and maybe 'cannot benefit from more than one command ability at the same time' just means a unit can't receive two command abilities in the same phase? So if you used nagash or katakros in the hero phase, you could still use other abilities in other phases, even if your units are still benefiting from the ca used in the hero phase? That would be bad, but not as bad....
Bah. Really need to see the wording on command abilities.
Hope at least in one bubble, one command ability and one spell.
In general I like the changes in aos3 but I have the feeling that they used obr as prototype/beta test experiment for the new rules implementation, since some mechanics "nullify" how obr works
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It's plausible a release for the new battletome, a hero and 1/2 new units..and of course the faction starter
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4 minutes ago, Tiberius501 said:
Random question but, has anyone made any model scale comparisons to get an indication for how big/small the models are in the Dominion set? I’m curious if the Stormcast have gotten even taller or stayed the same, and I’m wondering how large the orruks are as well. Hobgrots seem potentially a little smaller than, if not the same size as, human scale models.
if I'm not remembering wrong even whitefang said same scale, a while ago..
it's basically an aesthethic rework for sce
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The Rumour Thread
in Age of Sigmar Discussions
Posted
I say, ogor, idk, OBR and kruleboi