gregoire.fevre.52@gmail.co
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Posts posted by gregoire.fevre.52@gmail.co
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First think of potentially abised things in Living City 3.0:
- wyldwoods allow 1 TP from historical Sylvaneth allegiance (could be use to Sylvaneth unit)
- you could take a treelord ancient to have 3 separate wylwoods in Living City
- you can take treelords froms free TPs with one treelord ancient
-Dryads could have bonus from proximities of Wyldwoods
- you can make a hard alfa strike anywhere on the board combine with Spitewarm Hive and and Living City CA (treelord/treelord ancient/drycha)
- Linebreaker battalions help you in this case
- combo without defensive issue without perfect placement of your opponent
Enjoy! 🥳
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Hello,
Sorry for my English, it's not my native language
Here are the changes that I think the faction should be able to have to be balanced and playable:
* Pass the prayer forest invocation (not disipable) 1 invoc by round with bonuses to throwing near the woods - known by all characters
* Facilitate the laying of forests on table
* Reinforce magic with a second cast for Drycha, TLA and a better spell area that is really impactful
* Self-healing Sylvaneth units using dead models within the unit size limit, have a generic healing like Living city or nearing woods
* Make the TL, TLA more tanky with a deletion of the renders -1 or equivalent -1 damage undergone (possibly a fnp 5++ native?)* Give back key and impacting roles to the spite and tree-revenant which are more there to be lines/tax than really impacting and elite units (exeption made for the placement of tree revenants via TP)
* Create new entries in the battletome (lack of diversity) with a better impact, fast entry type cavalry - the role can be given to the returning tree?
* Improve movement or charge bonuses off endless spell that promotes ambush
* Reinforce the role of wood with a negative modifier to movement, damage that occurs more often and bonuses (to the cast for our sorcerers, difficulties to hit for dryads, save to kurnoth, ...)
* Rework the profiles of TL, TLA and Durthu to have flat damage without changing the number of attacks (ex: Avalenor)* Improve Kurnoth with Arc (3 attacks on 3+ 3+ -1 2)
* Having real command skills, today only those of allegiance and Arch Revenant are real bonuses that are not recoverable generically by a cast/PC
And I think I’m still a long way from what would be enough.
But these are leads that I would like to see happen- 1
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Hy guys, Sorry for my English (I'm French). I share Kyriakin's opinion on the Wanderers. GW dropped a kit with City of Sigmar, which allowed them to keep that kit on their sales. But I think they are also shaping the future of each of the "factions". So I have the feeling to see real Wanderes alongside new Kurnothi models (like Khaine's daughter a Snake and Aelves, it will be the same in my humble opinion) with Kurnoth himself for the leads (demi-Aelves half-fauna). But the only one chose to do is find out to see it! Bye
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AoS 2 - Living City Discussion
in Cities of Sigmar
Posted
Hi, Personally, my Aetherwings are https://www.zombicide.com/en/pg/murder-of-crows-black-plague/ and it's perfect !