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gregoire.fevre.52@gmail.co

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Posts posted by gregoire.fevre.52@gmail.co

  1. First think of potentially abised things in Living City 3.0:

    - wyldwoods allow 1 TP from historical Sylvaneth allegiance (could be use to Sylvaneth unit) 

    - you could take a treelord ancient to have 3 separate wylwoods in Living City 

    - you can take treelords froms free TPs with one treelord ancient 

    -Dryads could have bonus from proximities of Wyldwoods

    - you can make a hard alfa strike anywhere on the board combine with Spitewarm Hive and and Living City CA (treelord/treelord ancient/drycha) 

    - Linebreaker battalions help you in this case

    - combo without defensive issue without perfect placement of your opponent

     

    Enjoy! 🥳

    • Like 1
  2. Hello,

     

    Sorry for my English, it's not my native language :)

    Here are the changes that I think the faction should be able to have to be balanced and playable:

    * Pass the prayer forest invocation (not disipable) 1 invoc by round with bonuses to throwing near the woods - known by all characters
    * Facilitate the laying of forests on table
    * Reinforce magic with a second cast for Drycha, TLA and a better spell area that is really impactful
    * Self-healing Sylvaneth units using dead models within the unit size limit, have a generic healing like Living city or nearing woods
    * Make the TL, TLA more tanky with a deletion of the renders -1 or equivalent -1 damage undergone (possibly a fnp 5++ native?)

     * Give back key and impacting roles to the spite and tree-revenant which are more there to be lines/tax than really impacting and elite units (exeption made for the placement of tree revenants via TP)
    * Create new entries in the battletome (lack of diversity) with a better impact, fast entry type cavalry - the role can be given to the returning tree?
    * Improve movement or charge bonuses off endless spell that promotes ambush
    * Reinforce the role of wood with a negative modifier to movement, damage that occurs more often and bonuses (to the cast for our sorcerers, difficulties to hit for dryads, save to kurnoth, ...)
    * Rework the profiles of TL, TLA and Durthu to have flat damage without changing the number of attacks (ex: Avalenor)

    * Improve Kurnoth with Arc (3 attacks on 3+ 3+ -1 2)
    * Having real command skills, today only those of allegiance and Arch Revenant are real bonuses that are not recoverable generically by a cast/PC

    And I think I’m still a long way from what would be enough.

    But these are leads that I would like to see happen :)

    • Like 1
  3. Hy guys,
    
    Sorry for my English (I'm French).
    
    I share Kyriakin's opinion on the Wanderers. GW dropped a kit with City of Sigmar, which allowed them to keep that kit on their sales. But I think they are also shaping the future of each of the "factions".
    
    So I have the feeling to see real Wanderes alongside new Kurnothi models (like Khaine's daughter a Snake and Aelves, it will be the same in my humble opinion) with Kurnoth himself for the leads (demi-Aelves half-fauna).
    
    But the only one chose to do is find out to see it!
    
    Bye
    • Like 1
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