Hello,
Sorry for my English, it's not my native language Here are the changes that I think the faction should be able to have to be balanced and playable:* Pass the prayer forest invocation (not disipable) 1 invoc by round with bonuses to throwing near the woods - known by all characters* Facilitate the laying of forests on table* Reinforce magic with a second cast for Drycha, TLA and a better spell area that is really impactful* Self-healing Sylvaneth units using dead models within the unit size limit, have a generic healing like Living city or nearing woods* Make the TL, TLA more tanky with a deletion of the renders -1 or equivalent -1 damage undergone (possibly a fnp 5++ native?)
* Give back key and impacting roles to the spite and tree-revenant which are more there to be lines/tax than really impacting and elite units (exeption made for the placement of tree revenants via TP)* Create new entries in the battletome (lack of diversity) with a better impact, fast entry type cavalry - the role can be given to the returning tree?* Improve movement or charge bonuses off endless spell that promotes ambush* Reinforce the role of wood with a negative modifier to movement, damage that occurs more often and bonuses (to the cast for our sorcerers, difficulties to hit for dryads, save to kurnoth, ...)* Rework the profiles of TL, TLA and Durthu to have flat damage without changing the number of attacks (ex: Avalenor)
* Improve Kurnoth with Arc (3 attacks on 3+ 3+ -1 2)* Having real command skills, today only those of allegiance and Arch Revenant are real bonuses that are not recoverable generically by a cast/PCAnd I think I’m still a long way from what would be enough.But these are leads that I would like to see happen