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gregoire.fevre.52@gmail.co

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  1. Hi, Personally, my Aetherwings are https://www.zombicide.com/en/pg/murder-of-crows-black-plague/ and it's perfect !
  2. First think of potentially abised things in Living City 3.0: - wyldwoods allow 1 TP from historical Sylvaneth allegiance (could be use to Sylvaneth unit) - you could take a treelord ancient to have 3 separate wylwoods in Living City - you can take treelords froms free TPs with one treelord ancient -Dryads could have bonus from proximities of Wyldwoods - you can make a hard alfa strike anywhere on the board combine with Spitewarm Hive and and Living City CA (treelord/treelord ancient/drycha) - Linebreaker battalions help you in this case - combo without defensive issue without perfect placement of your opponent Enjoy! 🥳
  3. Hello, Sorry for my English, it's not my native language Here are the changes that I think the faction should be able to have to be balanced and playable:* Pass the prayer forest invocation (not disipable) 1 invoc by round with bonuses to throwing near the woods - known by all characters* Facilitate the laying of forests on table* Reinforce magic with a second cast for Drycha, TLA and a better spell area that is really impactful* Self-healing Sylvaneth units using dead models within the unit size limit, have a generic healing like Living city or nearing woods* Make the TL, TLA more tanky with a deletion of the renders -1 or equivalent -1 damage undergone (possibly a fnp 5++ native?) * Give back key and impacting roles to the spite and tree-revenant which are more there to be lines/tax than really impacting and elite units (exeption made for the placement of tree revenants via TP)* Create new entries in the battletome (lack of diversity) with a better impact, fast entry type cavalry - the role can be given to the returning tree?* Improve movement or charge bonuses off endless spell that promotes ambush* Reinforce the role of wood with a negative modifier to movement, damage that occurs more often and bonuses (to the cast for our sorcerers, difficulties to hit for dryads, save to kurnoth, ...)* Rework the profiles of TL, TLA and Durthu to have flat damage without changing the number of attacks (ex: Avalenor) * Improve Kurnoth with Arc (3 attacks on 3+ 3+ -1 2)* Having real command skills, today only those of allegiance and Arch Revenant are real bonuses that are not recoverable generically by a cast/PCAnd I think I’m still a long way from what would be enough.But these are leads that I would like to see happen
  4. Hy guys, Sorry for my English (I'm French). I share Kyriakin's opinion on the Wanderers. GW dropped a kit with City of Sigmar, which allowed them to keep that kit on their sales. But I think they are also shaping the future of each of the "factions". So I have the feeling to see real Wanderes alongside new Kurnothi models (like Khaine's daughter a Snake and Aelves, it will be the same in my humble opinion) with Kurnoth himself for the leads (demi-Aelves half-fauna). But the only one chose to do is find out to see it! Bye
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