Jump to content

Halkbat

Members
  • Posts

    33
  • Joined

  • Last visited

Posts posted by Halkbat

  1. Yea banshee unbinding an unlimited number of spells that easily is rediculous and sucks that it also denies fate points unlike other spell ignores.

    They do seem pretty vulnerable to shooting with only 1 wound each and we have a few ways to protect spells from being unbound.

  2. Horrors are in a good place right now not being able to rally or heal them but also not counting as slain keeps them relevant but they die steadily to all damage thrown their way.  They are the door stop that allow us to do more than kill the first enemy unit to get within 18" and pack up our models.

  3. Pinks can get worse when enough other stuff is buffed to not be made of paper.  Our unit statlines were made when stacking penalties to hit was our main form of defense.  With a cap on penalties to hit we either need to expand to penalties to wound or get better saves to see the same level of survivability.

  4. The recent changes absolutely dismantled Archeon Tzeentch lists which were artificially propping up Tzeentch play and win rates.

    No destiny dice

    No change coven

    No heroic recovery in combat 

    Warmaster on archeon warscroll changed to allow zero benefit from allegence abilties so no locus, agendas, lore spells, can't even summon from him like other tzeentch heros. 

    • Like 1
  5. Pink horrors are still the cheapest way to bring lots of bodies.  Going up in points is not surprising as they were expected to increase along with everything else but decreased instead. Acolytes went from 100 to 125 horrors going from 220 to 250 instead of briefly 215 makes sense.

    I always take 1 unit of pink horrors in every list but never more than 2 with something else filling the 3rd battle line spot.

×
×
  • Create New...